#ifndef _DYNAMIC_DEBUG_HEAP_HPP_ #define _DYNAMIC_DEBUG_HEAP_HPP_ // Ruler // 1 2 3 4 5 6 7 8 //345678901234567890123456789012345678901234567890123456789012345678901234567890 /********************************************************************/ /* */ /* The standard layout. */ /* */ /* The standard layout for 'hpp' files for this code is as */ /* follows: */ /* */ /* 1. Include files. */ /* 2. Constants exported from the class. */ /* 3. Data structures exported from the class. */ /* 4. Forward references to other data structures. */ /* 5. Class specifications (including inline functions). */ /* 6. Additional large inline functions. */ /* */ /* Any portion that is not required is simply omitted. */ /* */ /********************************************************************/ #include "DebugHeap.hpp" #include "FastHeap.hpp" #include "PageHeap.hpp" #include "SmallHeap.hpp" /********************************************************************/ /* */ /* Class forward references. */ /* */ /* We need to refer to the following classes before they are */ /* fully specified so here we list them as forward references. */ /* */ /********************************************************************/ class LIST; struct DYNAMIC_HEAP; /********************************************************************/ /* */ /* A dynamic debug heap. */ /* */ /* A dynamic debug heap switches all allocations between a */ /* standard 'FAST_HEAP', a 'DEBUG_HEAP' and a 'PAGE_HEAP' in */ /* proportion to the supplied ratios. The dynamic spread means */ /* that the heap is typically quite fast but occasional random */ /* allocations are heavily checked by the debugging features. */ /* */ /********************************************************************/ class ROCKALL_DLL_LINKAGE DYNAMIC_DEBUG_HEAP : public SMALL_HEAP { // // Private data. // bool Active; LIST *AllHeaps; DYNAMIC_HEAP *Array; DYNAMIC_HEAP *HeapWalk; DEBUG_HEAP DebugHeap; FAST_HEAP FastHeap; PAGE_HEAP PageHeap; int PercentDebug; int PercentPage; public: // // Public functions. // DYNAMIC_DEBUG_HEAP ( int MaxFreeSpace = (2 * HalfMegabyte), bool Recycle = false, bool SingleImage = true, bool ThreadSafe = true, // // Additional debug flags. // bool FunctionTrace = false, int PercentToDebug = 20, int PercentToPage = 5, bool TrapOnUserError = true ); // // Manipulate allocations. // // The first group of functions manipulate // single or small arrays of allocations. // virtual bool Delete ( void *Address, int Size = NoSize ); virtual bool Details ( void *Address, int *Space = NULL ); virtual void HeapLeaks( void ); virtual bool KnownArea( void *Address ); virtual bool MultipleDelete ( int Actual, void *Array[], int Size = NoSize ); virtual bool MultipleNew ( int *Actual, void *Array[], int Requested, int Size, int *Space = NULL, bool Zero = false ); virtual void *New ( int Size, int *Space = NULL, bool Zero = false ); virtual void *Resize ( void *Address, int NewSize, int Move = -64, int *Space = NULL, bool NoDelete = false, bool Zero = false ); virtual bool Verify ( void *Address = NULL, int *Space = NULL ); // // Manipulate the heap. // // The second group of functions act upon a heap // as a whole. // virtual void DeleteAll( bool Recycle = true ); virtual void LockAll( void ); virtual bool Truncate( int MaxFreeSpace = 0 ); virtual void UnlockAll( void ); virtual bool Walk ( bool *Active, void **Address, int *Space ); ~DYNAMIC_DEBUG_HEAP( void ); protected: // // Protected inline functions. // // We would like to allow access to the internal // heap allocation function from classes that // inherit from the heap. The memory supplied by // this function survies all heap operations and // is cleaned up as poart of heap deletion. // virtual void *SpecialNew( int Size ); private: // // Private functions. // int RandomNumber( void ); // // Disabled operations. // // All copy constructors and class assignment // operations are disabled. // DYNAMIC_DEBUG_HEAP( const DYNAMIC_DEBUG_HEAP & Copy ); void operator=( const DYNAMIC_DEBUG_HEAP & Copy ); }; #endif