// Ruler // 1 2 3 4 5 6 7 8 //345678901234567890123456789012345678901234567890123456789012345678901234567890 /********************************************************************/ /* */ /* The standard layout. */ /* */ /* The standard layout for 'cpp' files in this code is as */ /* follows: */ /* */ /* 1. Include files. */ /* 2. Constants local to the class. */ /* 3. Data structures local to the class. */ /* 4. Data initializations. */ /* 5. Static functions. */ /* 6. Class functions. */ /* */ /* The constructor is typically the first function, class */ /* member functions appear in alphabetical order with the */ /* destructor appearing at the end of the file. Any section */ /* or function this is not required is simply omitted. */ /* */ /********************************************************************/ #include "LibraryPCH.hpp" #include "Globallock.hpp" /********************************************************************/ /* */ /* Class constructor. */ /* */ /* Create a new lock and initialize it. This call is not */ /* thread safe and should only be made in a single thread */ /* environment. */ /* */ /********************************************************************/ GLOBALLOCK::GLOBALLOCK( CHAR *Name,SBIT32 NewMaxUsers ) { // // Set the initial state. // if ( (Semaphore = CreateSemaphore( NULL,1,NewMaxUsers,Name )) == NULL ) { Failure( "Global semaphore rejected by OS" ); } #ifdef ENABLE_LOCK_STATISTICS // // Zero the lock statistics. // TotalLocks = 0; TotalTimeouts = 0; #endif } /********************************************************************/ /* */ /* Claim the Globallock. */ /* */ /* Claim the lock if available else wait or exit. */ /* */ /********************************************************************/ BOOLEAN GLOBALLOCK::ClaimLock( SBIT32 Sleep ) { #ifdef ENABLE_RECURSIVE_LOCKS REGISTER SBIT32 ThreadId = GetThreadId(); // // We may already own the spin lock. If so // we increment the recursive count. If not // we have to wait. // if ( Owner != ThreadId ) { #endif // // Wait for the global lock. // if ( WaitForSingleObject( Semaphore,Sleep ) != WAIT_OBJECT_0 ) { // // We failed to claim the lock due to // a timeout. // #ifdef ENABLE_LOCK_STATISTICS (VOID) AtomicIncrement( & TotalTimeouts ); #endif return False; } #ifdef ENABLE_RECURSIVE_LOCKS // // Register the new owner of the lock. // NewExclusiveOwner( ThreadId ); } else { Recursive ++; } #endif #ifdef ENABLE_LOCK_STATISTICS // // Update the statistics. // (VOID) AtomicIncrement( & TotalLocks ); #endif return True; } #ifdef ENABLE_RECURSIVE_LOCKS /********************************************************************/ /* */ /* New exclusive owner. */ /* */ /* Delete the exclusive lock owner information. */ /* */ /********************************************************************/ VOID GLOBALLOCK::DeleteExclusiveOwner( VOID ) { #ifdef DEBUGGING if ( Owner != NULL ) { #endif Owner = NULL; #ifdef DEBUGGING } else { Failure( "Globallock has no owner in DeleteExclusiveOwner" ); } #endif } /********************************************************************/ /* */ /* New exclusive owner. */ /* */ /* Register new exclusive lock owner information. */ /* */ /********************************************************************/ VOID GLOBALLOCK::NewExclusiveOwner( SBIT32 NewOwner ) { #ifdef DEBUGGING if ( Owner == NULL ) { #endif Owner = NewOwner; #ifdef DEBUGGING } else { Failure( "Already exclusive in NewExclusiveOwner" ); } #endif } #endif /********************************************************************/ /* */ /* Release the spinlock. */ /* */ /* Release the lock and if needed wakeup any sleepers. */ /* */ /********************************************************************/ VOID GLOBALLOCK::ReleaseLock( VOID ) { #ifdef ENABLE_RECURSIVE_LOCKS // // When we have recursive lock calls we do not // release the lock until we have exited to the // top level. // if ( Recursive <= 0 ) { // // Delete the exclusive owner information. // DeleteExclusiveOwner(); #endif // // Release the global lock. // ReleaseSemaphore( Semaphore,1,NULL ); #ifdef ENABLE_RECURSIVE_LOCKS } else { Recursive --; } #endif } /********************************************************************/ /* */ /* Class destructor. */ /* */ /* Destory a lock. This call is not thread safe and should */ /* only be made in a single thread environment. */ /* */ /********************************************************************/ GLOBALLOCK::~GLOBALLOCK( VOID ) { #ifdef ENABLE_LOCK_STATISTICS // // Print the lock statistics. // DebugPrint ( "Globallock : %d locks, %d timeouts.\n" TotalLocks, TotalTimeouts ); #endif // // Close the semaphore handle. // if ( ! CloseHandle( Semaphore ) ) { Failure( "Close semaphore in destructor for GLOBALLOCK" ); } // // Just to be tidy. // Semaphore = NULL; }