#ifndef _DEBUG_HEAP_HPP_ #define _DEBUG_HEAP_HPP_ // Ruler // 1 2 3 4 5 6 7 8 //345678901234567890123456789012345678901234567890123456789012345678901234567890 /********************************************************************/ /* */ /* The standard layout. */ /* */ /* The standard layout for 'hpp' files for this code is as */ /* follows: */ /* */ /* 1. Include files. */ /* 2. Constants exported from the class. */ /* 3. Data structures exported from the class. */ /* 4. Forward references to other data structures. */ /* 5. Class specifications (including inline functions). */ /* 6. Additional large inline functions. */ /* */ /* Any portion that is not required is simply omitted. */ /* */ /********************************************************************/ #include "Rockall.hpp" /********************************************************************/ /* */ /* The debug memory allocator. */ /* */ /* The debug memory allocator checks all the memory allocation */ /* calls to make sure they are reasonable. If not then it */ /* raises an execption at the point it detects a problem. */ /* */ /********************************************************************/ class ROCKALL_DLL_LINKAGE DEBUG_HEAP : public ROCKALL { // // Private type definitions. // // A debug heap places a collection of guard words // before and after each allocation. It checks // these guard words everytime the allocation is // examined or modified. // typedef struct { int Size; int StartGuard; } DEBUG_HEADER; typedef struct { char MidGuard[ sizeof(int) ]; int EndGuard[1]; } DEBUG_TRAILER; typedef struct { DEBUG_HEADER DebugHeader; DEBUG_TRAILER DebugTrailer; } DEBUG_GUARD; public: // // Public functions. // // A heaps public interface consists of a number // of groups of related APIs. // DEBUG_HEAP ( int MaxFreeSpace = 0, bool Recycle = false, bool SingleImage = false, bool ThreadSafe = true ); // // Manipulate allocations. // // The first group of functions manipulate // single or small arrays of allocations. // virtual bool Delete ( void *Address, int Size = NoSize ); virtual bool Details ( void *Address, int *Space = NULL ); virtual bool MultipleDelete ( int Actual, void *Array[], int Size = NoSize ); virtual bool MultipleNew ( int *Actual, void *Array[], int Requested, int Size, int *Space = NULL, bool Zero = false ); virtual void *New ( int Size, int *Space = NULL, bool Zero = false ); virtual void *Resize ( void *Address, int NewSize, int Move = 1, int *Space = NULL, bool NoDelete = false, bool Zero = false ); virtual bool Verify ( void *Address = NULL, int *Space = NULL ); // // Manipulate the heap. // // The second group of functions act upon a heap // as a whole. // virtual void DeleteAll( bool Recycle = true ); virtual void HeapLeaks( void ); virtual bool Truncate( int MaxFreeSpace = 0 ); virtual bool Walk ( bool *Active, void **Address, int *Space ); // // Low level heap interface. // // The third group of functions are called by the // heap to aquire or release large blocks of memory. // These functions can be overloaded to enable the // heap work in constrained environments. // virtual void *NewArea( int AlignMask,int Size,bool User ); virtual ~DEBUG_HEAP( void ); private: // // Private functions. // // A debug heap verifies each allocation using a // collection of private functions. // DEBUG_HEADER *ComputeHeaderAddress( void *Address ) { register int HeaderSize = sizeof(DEBUG_HEADER); return ((DEBUG_HEADER*) (((char*) Address) - HeaderSize)); } void *ComputeDataAddress( DEBUG_HEADER *Header ) { return ((void*) & Header[1]); } void ResetGuardWords( DEBUG_HEADER *Header,int TotalSize ); void SetGuardWords( DEBUG_HEADER *Header,int Size,int TotalSize ); void TestGuardWords( DEBUG_HEADER *Header,int TotalSize ); void UnmodifiedGuardWords( DEBUG_HEADER *Header,int TotalSize ); void UpdateGuardWords( DEBUG_HEADER *Header,int Size,int TotalSize ); // // Disabled operations. // // All copy constructors and class assignment // operations are disabled. // DEBUG_HEAP( const DEBUG_HEAP & Copy ); void operator=( const DEBUG_HEAP & Copy ); }; #endif