#ifndef _ZONE_HEAP_HPP_ #define _ZONE_HEAP_HPP_ // Ruler // 1 2 3 4 5 6 7 8 //345678901234567890123456789012345678901234567890123456789012345678901234567890 /********************************************************************/ /* */ /* The standard layout. */ /* */ /* The standard layout for 'hpp' files for this code is as */ /* follows: */ /* */ /* 1. Include files. */ /* 2. Constants exported from the class. */ /* 3. Data structures exported from the class. */ /* 4. Forward references to other data structures. */ /* 5. Class specifications (including inline functions). */ /* 6. Additional large inline functions. */ /* */ /* Any portion that is not required is simply omitted. */ /* */ /********************************************************************/ #include "Rockall.hpp" #pragma warning( disable : 4100 ) /********************************************************************/ /* */ /* A zone heap. */ /* */ /* A zone heap simply allocates a large amount of space and */ /* allocates space by advancing a pointer down an array. */ /* There is no way to free space except by deleting it all. */ /* */ /********************************************************************/ class ROCKALL_DLL_LINKAGE ZONE_HEAP : public ROCKALL { // // Private type definitions. // typedef struct { char *Start; char *End; } ZONE; // // Private data. // int MaxSize; bool ThreadLocks; ZONE Zone; public: // // Public functions. // ZONE_HEAP ( int MaxFreeSpace = 4194304, bool Recycle = true, bool SingleImage = false, bool ThreadSafe = true ); // // Manipulate allocations. // // The first group of functions manipulate // single or small arrays of allocations. // virtual bool Delete ( void *Address, int Size = NoSize ) { return false; } virtual bool Details ( void *Address, int *Space = NULL ) { return false; } virtual bool MultipleDelete ( int Actual, void *Array[], int Size = NoSize ) { return false; } virtual bool MultipleNew ( int *Actual, void *Array[], int Requested, int Size, int *Space = NULL, bool Zero = false ); virtual void *New ( int Size, int *Space = NULL, bool Zero = false ); virtual void *Resize ( void *Address, int NewSize, int Move = -64, int *Space = NULL, bool NoDelete = false, bool Zero = false ) { return NULL; } virtual bool Verify ( void *Address = NULL, int *Space = NULL ) { return false; } // // Manipulate the heap. // // The second group of functions act upon a heap // as a whole. // virtual void DeleteAll( bool Recycle = true ); virtual bool Walk ( bool *Active, void **Address, int *Space ) { return false; } ~ZONE_HEAP( void ); private: // // Private functions. // bool UpdateZone( ZONE *Original,ZONE *Update ); // // Private inline functions. // void WriteZone( ZONE *Update ) { auto ZONE Original = Zone; while ( ! UpdateZone( & Original,Update ) ) { Original = Zone; } } // // Disabled operations. // // All copy constructors and class assignment // operations are disabled. // ZONE_HEAP( const ZONE_HEAP & Copy ); void operator=( const ZONE_HEAP & Copy ); }; #pragma warning( default : 4100 ) #endif