// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__E8FB8617_588F_11D2_9D61_00C04F79C5FE__INCLUDED_) #define AFX_STDAFX_H__E8FB8617_588F_11D2_9D61_00C04F79C5FE__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define STRICT #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0500 #endif #define _ATL_APARTMENT_THREADED #pragma prefast(push) #pragma prefast(disable:255 221, "atl error") #include #pragma prefast(pop) //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module class CExeModule : public CComModule { public: LONG Unlock(); DWORD dwThreadID; HANDLE hEventShutdown; void MonitorShutdown(); bool StartMonitor(); bool bActivity; }; extern CExeModule _Module; #pragma prefast(push) #pragma prefast(disable:248 255, "atl error") #include #pragma prefast(pop) //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__E8FB8617_588F_11D2_9D61_00C04F79C5FE__INCLUDED)