// P3Admin.cpp : Implementation of DLL Exports. // Note: Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f P3Adminps.mk in the project directory. #include "stdafx.h" #include "resource.h" #include #include "P3Admin.h" #include "P3Admin_i.c" #include "P3Config.h" #include "P3Domains.h" #include "P3Domain.h" #include "P3Users.h" #include "P3Service.h" #include "P3DomainEnum.h" #include "P3User.h" #include "P3UserEnum.h" CComModule _Module; BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_P3Config, CP3Config) //OBJECT_ENTRY(CLSID_P3Domains, CP3Domains) //OBJECT_ENTRY(CLSID_P3Domain, CP3Domain) //OBJECT_ENTRY(CLSID_P3Users, CP3Users) //OBJECT_ENTRY(CLSID_P3Service, CP3Service) //OBJECT_ENTRY(CLSID_P3DomainEnum, CP3DomainEnum) //OBJECT_ENTRY(CLSID_P3User, CP3User) //OBJECT_ENTRY(CLSID_P3UserEnum, CP3UserEnum) END_OBJECT_MAP() ///////////////////////////////////////////////////////////////////////////// // DLL Entry Point extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance, &LIBID_P3ADMINLib); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib return _Module.RegisterServer(TRUE); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }