//+--------------------------------------------------------------------------- // // Microsoft Windows // Copyright (C) Microsoft Corporation, 1995 - 1997. // // File: stdcf.h // // Contents: Definitions of utility stuff for use with Compound Document // objects. // // Classes: // CStaticClassFactory // // Functions: // // Macros: // // History: 26-Feb-96 SSanu adapted from Forms stuff //---------------------------------------------------------------------------- #pragma once //--------------------------------------------------------------- // IUnknown //--------------------------------------------------------------- #define IXIncrement(__ul) InterlockedIncrement((long *) &__ul) #define IXDecrement(__ul) InterlockedDecrement((long *) &__ul) #define DECLARE_IR_IUNKNOWN_METHODS \ STDMETHOD(QueryInterface) (REFIID riid, LPVOID * ppv); \ STDMETHOD_(ULONG, AddRef) (void); \ STDMETHOD_(ULONG, Release) (void); #define DECLARE_IR_APTTHREAD_IUNKNOWN \ STDMETHOD(QueryInterface) (REFIID riid, LPVOID * ppv); \ ULONG _ulRefs; \ STDMETHOD_(ULONG, AddRef) (void) \ { \ return ++_ulRefs; \ } \ STDMETHOD_(ULONG, Release) (void) \ { \ if (!--_ulRefs) \ { \ delete this; \ return 0; \ } \ return _ulRefs; \ } //+--------------------------------------------------------------------- // // Miscellaneous useful OLE helper and debugging functions // //---------------------------------------------------------------------- //+--------------------------------------------------------------------- // // Standard IClassFactory implementation // //---------------------------------------------------------------------- // // Functions to manipulate object count variable g_ulObjCount. This variable // is used in the implementation of DllCanUnloadNow. inline void INC_OBJECT_COUNT(void) { extern ULONG g_ulObjCount; IXIncrement(g_ulObjCount); } inline void DEC_OBJECT_COUNT(void) { extern ULONG g_ulObjCount; Win4Assert(g_ulObjCount > 0); IXDecrement(g_ulObjCount); } inline ULONG GET_OBJECT_COUNT(void) { extern ULONG g_ulObjCount; return g_ulObjCount; } //+--------------------------------------------------------------- // // Class: CStaticClassFactory // // Purpose: Standard implementation of a class factory object // // Notes: **************!!!!!!!!!!!!!!!!!************* // TAKE NOTE --- The implementation of Release on this // class does not perform a delete. This is so you can // make the class factory a global static variable. // Use the CDynamicClassFactory class below for an object // which is not global static data. // //--------------------------------------------------------------- class CStaticClassFactory: public IClassFactory { public: CStaticClassFactory(void) : _ulRefs(1) {}; // IUnknown methods DECLARE_IR_IUNKNOWN_METHODS; // IClassFactory methods STDMETHOD(LockServer) (BOOL fLock); // CreateInstance is left pure virtual. protected: ULONG _ulRefs; };