/*++ Copyright (c) 1997 Microsoft Corporation Module Name: BUFPOOL.C Abstract: Manages a pool of BUFFER descriptors (BUFFERS) 16 at a time are allocated. They are not freed until shutdown. Author: Aaron Ogus (aarono) Environment: Win32/COM Revision History: Date Author Description ======= ====== ============================================================ 1/27/97 aarono Original --*/ #include #include "newdpf.h" #include #include #include #include "bufpool.h" #include "macros.h" #include "mydebug.h" CRITICAL_SECTION BufferPoolLock; PBUFFER_POOL pBufferPoolList; PBUFFER pBufferFreeList; VOID InitBufferPool(VOID) { pBufferPoolList=NULL; pBufferFreeList=NULL; InitializeCriticalSection(&BufferPoolLock); } VOID FiniBufferPool(VOID) { PBUFFER_POOL pNextBufPool; while(pBufferPoolList){ pNextBufPool=pBufferPoolList->pNext; My_GlobalFree(pBufferPoolList); pBufferPoolList=pNextBufPool; } DeleteCriticalSection(&BufferPoolLock); } PBUFFER GetBuffer(VOID) { PBUFFER pBuffer=NULL; PBUFFER_POOL pBufferPool; UINT i; Top: if(pBufferPoolList){ Lock(&BufferPoolLock); if(pBufferFreeList){ pBuffer=pBufferFreeList; pBufferFreeList=pBuffer->pNext; } Unlock(&BufferPoolLock); if(pBuffer){ return pBuffer; } } pBufferPool=(PBUFFER_POOL)My_GlobalAlloc(GMEM_FIXED, sizeof(BUFFER_POOL)); if(pBufferPool){ // link the buffers into a chain. for(i=0;iBuffers[i].pNext=&pBufferPool->Buffers[i+1]; } Lock(&BufferPoolLock); // link the pool on the pool list. pBufferPool->pNext=pBufferPoolList; pBufferPoolList=pBufferPool; // link the buffers on the buffer list. pBufferPool->Buffers[BUFFER_POOL_SIZE-1].pNext=pBufferFreeList; pBufferFreeList=&pBufferPool->Buffers[0]; Unlock(&BufferPoolLock); goto Top; } else { ASSERT(0); //TRACE ALL PATHS return NULL; } } VOID FreeBuffer(PBUFFER pBuffer) { Lock(&BufferPoolLock); pBuffer->pNext=pBufferFreeList; pBufferFreeList=pBuffer; Unlock(&BufferPoolLock); }