/*========================================================================== * * Copyright (C) 1998-2002 Microsoft Corporation. All Rights Reserved. * * File: DPlay8.h * Content: DirectPlay8 include file //@@BEGIN_MSINTERNAL * History: * Date By Reason * ========================== * 10/12/98 jwo created * 11/06/98 ejs removed BUFFERELEMENT, reversed fields in BUFFERDESC, defined new ERRORs * 11/10/98 ejs started adding upper-edge COM interface for DirectPlay8 * 07/20/99 mjn added interface GUIDs for DirectPlay8 peer,client and server * 07/29/99 mjn changed DPNID typedef from HANDLE to DWORD * 08/09/99 mjn added DPN_SERVICE_PROVIDER_INFO structure for SP and adapter enumeration * 12/03/99 jtk Replaced IID_IDirectPlay8 with the Client, Server, and Peer interfaces * 01/08/00 mjn Added DPNERR's and fixed DPN_APPLICATION_DESC * 01/09/00 mjn Added dwSize to DPN_APPLICATION_DESC * 01/14/00 mjn Added pvUserContext to Host API call * 01/16/00 mjn New DPlay8 MessageHandler and associated structures * 01/18/00 mjn Added DPNGROUP_AUTODESTRUCT flag * 01/22/00 mjn Added ability for Host to destroy a player * 01/24/00 mjn Reordered error codes and DPN_MSGID's * 01/24/00 mjn Added DPNERR_NOHOSTPLAYER error * 01/27/00 vpo Removed all remaing traces of LP pointers. * 01/28/00 mjn Implemented ReturnBuffer in API and DPN_MSGID_CONNECTION_TERMINATED * 02/01/00 mjn Added GetCaps and SetCaps to APIs and player context values to messages * 02/13/00 jtk Renamed to DPlay8.h * 02/15/00 mjn Added INFO flags and MS_INTERNAL stuff * 02/17/00 rmt Added additional error codes for address library * 02/17/00 mjn Implemented GetPlayerContext and GetGroupContext * 02/17/00 mjn Reordered parameters in EnumServiceProviders,EnumHosts,Connect,Host * 03/17/00 rmt Added Get/SetSPCaps, GetConnectionInfo and supporting structures * rmt Updated Caps structure. * rmt Updated Security structures to add dwSize member * 03/22/00 mjn changed dpid's to dpnid's * mjn removed DPNGROUP_ALLPLAYERS and added DPNID_ALL_PLAYERS_GROUP * mjn added dwPriority to Send and SendTo * mjn removed pDpnid from CreateGroup * mjn replaced HANDLE with DPNHANDLE * mjn Added dpnid to GetSendQueueInfo for Server and Peer interfaces * mjn Changed RegisterMessageHandler to Initialize * 03/23/00 mjn Added pvGroupContext to CreateGroup * mjn Added pvPlayerContext to Host and Connect * mjn Added RegisterLobby API Call * 03/24/00 rmt Added IsEqual function return codes * mjn Added pvPlayerContext to INDICATE_CONNECT and renamed pvUserContext to pvReplyContext * 03/25/00 rmt Added new fields to caps * 04/04/00 rmt Added new flag to enable/disable param validation on Initialize call * rmt Added new flag to enable/disable DPNSVR functionality in session. * 04/04/00 mjn Added DPNERR_INVALIDVERSION * 04/05/00 mjn Added TerminateSession() API Call * 04/04/00 aarono made security structures internal, since not yet supported * 04/05/00 mjn Modified DPNMSG_HOST_DESTROY_PLAYER structure * mjn Modified DestroyClient to take void* instead of BYTE* for data * mjn Added typedefs for security structures * 04/06/00 mjn Added Address to INDICATE_CONNECT message * mjn Added GetClientAddress, GetServerAddress, GetPeerAddress to API * mjn Added GetHostAddress to API * 04/17/00 mjn Removed DPNPLAYER_SERVER * mjn Replaced BUFFERDESC with DPN_BUFFER_DESC in API * 04/18/00 mjn Added ResponseData to DPNMSG_ENUM_HOSTS_QUERY * mjn Added DPN_MSGID_RETURN_BUFFER and DPNMSG_RETURN_BUFFER * mjn Removed TerminateSession from Server interface. * 04/19/00 mjn SendTo and Send API calls accept a range of DPN_BUFFER_DESCs and a count * mjn Removed DPN_BUFFER_DESC from DPNMSG_ENUM_HOSTS_QUERY and DPNMSG_ENUM_HOSTS_RESPONSE structs * mjn Removed hAsyncOp (unused) from DPNMSG_INDICATE_CONNECT * 05/02/00 mjn Removed DPN_ACCEPTED and DPN_REJECTED #define's * 05/03/00 mjn Added DPNENUMSERVICEPROVIDERS_ALL flag * 05/04/00 rmt Bug #34156 - No PDPNID or PDPNHANDLE defined * 05/31/00 mjn Added SYNC flags for EACH API call which supports synchronous operation * 06/05/00 mjn Added short-cut interface macros and converted errors to HEX * 06/09/00 rmt Updates to split CLSID and allow whistler compat and support external create funcs * 06/12/00 mjn MSINTERNAL'd out DPNSEND_ENCRYPTED,DPNSEND_SIGNED,DPNGROUP_MULTICAST and DPNENUM_GROUP_MULTICAST flags * 06/15/00 rmt Bug #36380 - Removing old CLSID * 06/23/00 mjn Added DPNSEND_PRIORITY_HIGH and DPNSEND_PRIORITY_LOW flags * mjn Removed dwPriority from Send() and SendTo() API calls * 06/26/00 mjn Added dwReason to DPNMSG_DESTROY_PLAYER and DPNMSG_DESTROY_GROUP structures and added reason constants * mjn MAJOR API/FLAGS/CONSTANTS/STRUCTURES RENAME * 06/27/00 mjn Added DPNGETSENDQUEUEINFO_PRIORITY_HIGH and DPNGETSENDQUEUEINFO_PRIORITY_LOW flags * mjn Dropped pvPlayerContext from IDirectPlay8Client::Connect() * mjn Added DPNENUMHOSTS_DONTSENDADDRESS,DPNSEND_NONSEQUENTIAL and DPNGETSENDQUEUEINFO_PRIORITY_NORMAL flags * mjn Renumbered SEND flags * 07/09/00 rmt Bug #38323 When registering lobby object w/DP8 object must be able to specify connection to update * 07/29/00 mjn Added DPN_MSGID_INDICATED_CONNECT_ABORTED and DPNMSG_INDICATED_CONNECT_ABORTED structure * mjn Added pvTerminateData and dwTerminateDataSize to DPNMSG_CONNECTION_TERMINATED structure * mjn Added hResultCode to DPNMSG_RETURN_BUFFER structure * mjn Added hResultCode to DPNMSG_TERMINATE_SESSION structure * mjn Added dwMaxResponseDataSize to DPNMSG_ENUM_HOSTS_QUERY structure * mjn Changed dwRetryCount to dwEnumCount in EnumHosts API call (no impact - just name change) * mjn Added DPNERR_ENUMQUERYTOOLARGE,DPNERR_ENUMRESPONSETOOLARGE,DPNERR_HOSTTERMINATEDSESSION * mjn Reordered DPN_MSGID's alphabetically * 07/30/00 mjn Added pAddressDevice to DPNMSG_INDICATE_CONNECT * 07/31/00 mjn Added DPNDESTROYPLAYERREASON_SESSIONTERMINATED,DPNDESTROYPLAYERREASON_HOSTDESTROYEDPLAYER,DPNDESTROYGROUPREASON_SESSIONTERMINATED * mjn Added DPNERR_PLAYERNOTREACHABLE * mjn Renamed pAddress to pAddressPlayer in DPNMSG_INDICATE_CONNECT * mjn Renamed DPN_MSGID_ASYNC_OPERATION_COMPLETE to DPN_MSGID_ASYNC_OP_COMPLETE * mjn Renamed dwDefaultEnumRetryCount to dwDefaultEnumCount in DPN_SP_CAPS * mjn Removed DPNENUM_ALL * mjn Removed DPN_MSGID_HOST_DESTROY_PLAYER * mjn Removed DPN_MSGID_CONNECTION_TERMINATED * mjn Removed ALL_ADAPTERS_GUID * 08/03/2000 rmt Bug #41246 - Registering lobby in wrong state returns ambiguous return codes * 08/03/00 mjn Added dwFlags to GetPeerAddress(),GetServerAddress(),GetClientAddress(),GetLocalHostAddresses(), * Close(),ReturnBuffer(),GetPlayerContext(),GetGroupContext(),GetCaps(),GetSPCaps(),GetConnectionInfo() * mjn Removed DPNMSG_CONNECTION_TERMINATED,DPNMSG_HOST_DESTROY_PLAYER * mjn Added dwRoundTripTime to DPNMSG_ENUM_HOSTS_RESPONSE * mjn Changed GUID *pGuid to GUID guid in DPN_SERVICE_PROVIDER_INFO and added pvReserved,dwReserved * 08/06/2000 rmt Bug #41185 - Cleanup dplay8.h header file. * 08/08/2000 rmt Bug #41724 - Users should only have to include one header * rmt Bug #41705 - DPNERR_PENDING should be defined as STATUS_PENDING * 09/26/2000 masonb Removed Private Protocol Testing interface, placed in core as private header dpprot.h * 10/04/2000 mjn Added DPNERR_DATATOOLARGE * 03/17/2001 rmt WINBUG #342420 - Commented out create functions * 03/22/2001 masonb Added internal connect info structure for performance tuning * 10/05/2001 vanceo Added IDirectPlay8Multicast interface * 10/31/2001 vanceo Added IDirectPlay8ThreadPool interface * 07/22/2002 simonpow Added signing flags //@@END_MSINTERNAL * ***************************************************************************/ #ifndef __DIRECTPLAY8_H__ #define __DIRECTPLAY8_H__ //@@BEGIN_MSINTERNAL #ifdef _XBOX #ifdef XBOX_ON_DESKTOP #include // for DECLARE_INTERFACE_ and HRESULT #endif // XBOX_ON_DESKTOP #undef DECLARE_INTERFACE_ #define DECLARE_INTERFACE_(iface, baseiface) DECLARE_INTERFACE(iface) #else // ! _XBOX //@@END_MSINTERNAL #include // for DECLARE_INTERFACE_ and HRESULT //@@BEGIN_MSINTERNAL #endif // ! _XBOX //@@END_MSINTERNAL #include "dpaddr.h" //@@BEGIN_MSINTERNAL #if defined(WINCE) && !defined(DPNBUILD_WINCE_FINAL) #define DX_EXPIRE_YEAR 2002 #define DX_EXPIRE_MONTH 3 /* Jan=1, Feb=2, etc .. */ #define DX_EXPIRE_DAY 1 #define DX_EXPIRE_TEXT TEXT("This pre-release version of DirectPlay has expired, please upgrade to the latest version.") #endif // WINCE && !DPNBUILD_WINCE_FINAL //@@END_MSINTERNAL #ifdef __cplusplus extern "C" { #endif //@@BEGIN_MSINTERNAL #ifndef _XBOX //@@END_MSINTERNAL /**************************************************************************** * * DirectPlay8 CLSIDs * ****************************************************************************/ // {743F1DC6-5ABA-429f-8BDF-C54D03253DC2} DEFINE_GUID(CLSID_DirectPlay8Client, 0x743f1dc6, 0x5aba, 0x429f, 0x8b, 0xdf, 0xc5, 0x4d, 0x3, 0x25, 0x3d, 0xc2); //@@BEGIN_MSINTERNAL #ifndef DPNBUILD_NOSERVER //@@END_MSINTERNAL // {DA825E1B-6830-43d7-835D-0B5AD82956A2} DEFINE_GUID(CLSID_DirectPlay8Server, 0xda825e1b, 0x6830, 0x43d7, 0x83, 0x5d, 0xb, 0x5a, 0xd8, 0x29, 0x56, 0xa2); //@@BEGIN_MSINTERNAL #endif // ! DPNBUILD_NOSERVER //@@END_MSINTERNAL // {286F484D-375E-4458-A272-B138E2F80A6A} DEFINE_GUID(CLSID_DirectPlay8Peer, 0x286f484d, 0x375e, 0x4458, 0xa2, 0x72, 0xb1, 0x38, 0xe2, 0xf8, 0xa, 0x6a); //@@BEGIN_MSINTERNAL // CLSIDs added for DirectX 9 #ifndef DPNBUILD_NOMULTICAST // {C1B3D036-A5E9-43ee-8F46-69D57669D003} DEFINE_GUID(CLSID_DirectPlay8Multicast, 0xc1b3d036, 0xa5e9, 0x43ee, 0x8f, 0x46, 0x69, 0xd5, 0x76, 0x69, 0xd0, 0x3); #endif // ! DPNBUILD_NOMULTICAST // {FC47060E-6153-4b34-B975-8E4121EB7F3C} DEFINE_GUID(CLSID_DirectPlay8ThreadPool, 0xfc47060e, 0x6153, 0x4b34, 0xb9, 0x75, 0x8e, 0x41, 0x21, 0xeb, 0x7f, 0x3c); #endif // ! _XBOX //@@END_MSINTERNAL /**************************************************************************** * * DirectPlay8 Interface IIDs * ****************************************************************************/ //@@BEGIN_MSINTERNAL #ifdef _XBOX typedef DWORD DP8REFIID; #define IID_IDirectPlay8Client 0x00000001 #ifndef DPNBUILD_NOSERVER #define IID_IDirectPlay8Server 0x00000002 #endif // ! DPNBUILD_NOSERVER #define IID_IDirectPlay8Peer 0x00000003 #ifndef DPNBUILD_NOMULTICAST #define IID_IDirectPlay8Multicast 0x00000004 // Xbox does not support multicast #endif // ! DPNBUILD_NOMULTICAST #define IID_IDirectPlay8ThreadPool 0x00000005 // Xbox does not support thread pool #define IID_IDirectPlay8ThreadPoolWork 0x00000006 #else // ! _XBOX //@@END_MSINTERNAL typedef REFIID DP8REFIID; // {5102DACD-241B-11d3-AEA7-006097B01411} DEFINE_GUID(IID_IDirectPlay8Client, 0x5102dacd, 0x241b, 0x11d3, 0xae, 0xa7, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11); //@@BEGIN_MSINTERNAL #ifndef DPNBUILD_NOSERVER //@@END_MSINTERNAL // {5102DACE-241B-11d3-AEA7-006097B01411} DEFINE_GUID(IID_IDirectPlay8Server, 0x5102dace, 0x241b, 0x11d3, 0xae, 0xa7, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11); //@@BEGIN_MSINTERNAL #endif // ! DPNBUILD_NOSERVER //@@END_MSINTERNAL // {5102DACF-241B-11d3-AEA7-006097B01411} DEFINE_GUID(IID_IDirectPlay8Peer, 0x5102dacf, 0x241b, 0x11d3, 0xae, 0xa7, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11); //@@BEGIN_MSINTERNAL // IIDs added for DirectX 9 #ifndef DPNBUILD_NOMULTICAST // {5102DAD0-241B-11d3-AEA7-006097B01411} DEFINE_GUID(IID_IDirectPlay8Multicast, 0x5102dad0, 0x241b, 0x11d3, 0xae, 0xa7, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11); #endif // ! DPNBUILD_NOMULTICAST // {0D22EE73-4A46-4a0d-89B2-045B4D666425} DEFINE_GUID(IID_IDirectPlay8ThreadPool, 0xd22ee73, 0x4a46, 0x4a0d, 0x89, 0xb2, 0x4, 0x5b, 0x4d, 0x66, 0x64, 0x25); // {0D22EE74-4A46-4a0d-89B2-045B4D666425} DEFINE_GUID(IID_IDirectPlay8ThreadPoolWork, 0xd22ee74, 0x4a46, 0x4a0d, 0x89, 0xb2, 0x4, 0x5b, 0x4d, 0x66, 0x64, 0x25); //@@END_MSINTERNAL /**************************************************************************** * * DirectPlay8 Service Provider GUIDs * ****************************************************************************/ //@@BEGIN_MSINTERNAL #ifndef DPNBUILD_NOIPX //@@END_MSINTERNAL // {53934290-628D-11D2-AE0F-006097B01411} DEFINE_GUID(CLSID_DP8SP_IPX, 0x53934290, 0x628d, 0x11d2, 0xae, 0xf, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11); //@@BEGIN_MSINTERNAL #endif // ! DPNBUILD_NOIPX #ifndef DPNBUILD_NOSERIALSP //@@END_MSINTERNAL // {6D4A3650-628D-11D2-AE0F-006097B01411} DEFINE_GUID(CLSID_DP8SP_MODEM, 0x6d4a3650, 0x628d, 0x11d2, 0xae, 0xf, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11); // {743B5D60-628D-11D2-AE0F-006097B01411} DEFINE_GUID(CLSID_DP8SP_SERIAL, 0x743b5d60, 0x628d, 0x11d2, 0xae, 0xf, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11); //@@BEGIN_MSINTERNAL #endif // ! DPNBUILD_NOSERIALSP //@@END_MSINTERNAL // {EBFE7BA0-628D-11D2-AE0F-006097B01411} DEFINE_GUID(CLSID_DP8SP_TCPIP, 0xebfe7ba0, 0x628d, 0x11d2, 0xae, 0xf, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11); //@@BEGIN_MSINTERNAL // Service providers added for DirectX 9 #ifndef DPNBUILD_NOBLUETOOTHSP // {995513AF-3027-4b9a-956E-C772B3F78006} DEFINE_GUID(CLSID_DP8SP_BLUETOOTH, 0x995513af, 0x3027, 0x4b9a, 0x95, 0x6e, 0xc7, 0x72, 0xb3, 0xf7, 0x80, 0x6); #endif // !DPNBUILD_NOBLUETOOTHSP #ifndef DPNBUILD_NOMULTICAST /**************************************************************************** * * DirectPlay8 Pre-defined Multicast Scope GUIDs * ****************************************************************************/ // {83539631-B559-4815-8E4E-39CE60EBF27A} DEFINE_GUID(GUID_DP8MULTICASTSCOPE_PRIVATE, 0x83539631, 0xb559, 0x4815, 0x8e, 0x4e, 0x39, 0xce, 0x60, 0xeb, 0xf2, 0x7a); // {83539632-B559-4815-8E4E-39CE60EBF27A} DEFINE_GUID(GUID_DP8MULTICASTSCOPE_LOCAL, 0x83539632, 0xb559, 0x4815, 0x8e, 0x4e, 0x39, 0xce, 0x60, 0xeb, 0xf2, 0x7a); // {83539633-B559-4815-8E4E-39CE60EBF27A} DEFINE_GUID(GUID_DP8MULTICASTSCOPE_GLOBAL, 0x83539633, 0xb559, 0x4815, 0x8e, 0x4e, 0x39, 0xce, 0x60, 0xeb, 0xf2, 0x7a); #endif // ! DPNBUILD_NOMULTICAST #endif // ! _XBOX //@@END_MSINTERNAL /**************************************************************************** * * DirectPlay8 Interface Pointer definitions * ****************************************************************************/ typedef struct IDirectPlay8Client *PDIRECTPLAY8CLIENT; //@@BEGIN_MSINTERNAL #ifndef DPNBUILD_NOSERVER //@@END_MSINTERNAL typedef struct IDirectPlay8Server *PDIRECTPLAY8SERVER; //@@BEGIN_MSINTERNAL #endif // ! DPNBUILD_NOSERVER //@@END_MSINTERNAL typedef struct IDirectPlay8Peer *PDIRECTPLAY8PEER; //@@BEGIN_MSINTERNAL #ifndef DPNBUILD_NOMULTICAST typedef struct IDirectPlay8Multicast *PDIRECTPLAY8MULTICAST; #endif // ! DPNBUILD_NOMULTICAST typedef struct IDirectPlay8ThreadPool *PDIRECTPLAY8THREADPOOL; typedef struct IDirectPlay8ThreadPoolWork *PDIRECTPLAY8THREADPOOLWORK; //@@END_MSINTERNAL /**************************************************************************** * * DirectPlay8 Forward Declarations For External Types * ****************************************************************************/ typedef struct IDirectPlay8LobbiedApplication *PDNLOBBIEDAPPLICATION; typedef struct IDirectPlay8Address IDirectPlay8Address; //@@BEGIN_MSINTERNAL #ifdef XBOX_ON_DESKTOP typedef struct _XNKID XNKID; typedef struct _XNKEY XNKEY; #endif // XBOX_ON_DESKTOP //@@END_MSINTERNAL /**************************************************************************** * * DirectPlay8 Callback Functions * ****************************************************************************/ // // Callback Function Type Definition // typedef HRESULT (WINAPI *PFNDPNMESSAGEHANDLER)(PVOID,DWORD,PVOID); //@@BEGIN_MSINTERNAL typedef void (WINAPI *PFNDPTNWORKCALLBACK)(void * const pvContext, void * const pvTimerData, const UINT uiTimerUnique); //@@END_MSINTERNAL /**************************************************************************** * * DirectPlay8 Datatypes (Non-Structure / Non-Message) * ****************************************************************************/ // // Player IDs. Used to uniquely identify a player in a session // typedef DWORD DPNID, *PDPNID; // // Used as identifiers for operations // typedef DWORD DPNHANDLE, *PDPNHANDLE; /**************************************************************************** * * DirectPlay8 Message Identifiers * ****************************************************************************/ #define DPN_MSGID_OFFSET 0xFFFF0000 #define DPN_MSGID_ADD_PLAYER_TO_GROUP ( DPN_MSGID_OFFSET | 0x0001 ) #define DPN_MSGID_APPLICATION_DESC ( DPN_MSGID_OFFSET | 0x0002 ) #define DPN_MSGID_ASYNC_OP_COMPLETE ( DPN_MSGID_OFFSET | 0x0003 ) #define DPN_MSGID_CLIENT_INFO ( DPN_MSGID_OFFSET | 0x0004 ) #define DPN_MSGID_CONNECT_COMPLETE ( DPN_MSGID_OFFSET | 0x0005 ) #define DPN_MSGID_CREATE_GROUP ( DPN_MSGID_OFFSET | 0x0006 ) #define DPN_MSGID_CREATE_PLAYER ( DPN_MSGID_OFFSET | 0x0007 ) #define DPN_MSGID_DESTROY_GROUP ( DPN_MSGID_OFFSET | 0x0008 ) #define DPN_MSGID_DESTROY_PLAYER ( DPN_MSGID_OFFSET | 0x0009 ) #define DPN_MSGID_ENUM_HOSTS_QUERY ( DPN_MSGID_OFFSET | 0x000a ) #define DPN_MSGID_ENUM_HOSTS_RESPONSE ( DPN_MSGID_OFFSET | 0x000b ) #define DPN_MSGID_GROUP_INFO ( DPN_MSGID_OFFSET | 0x000c ) #define DPN_MSGID_HOST_MIGRATE ( DPN_MSGID_OFFSET | 0x000d ) #define DPN_MSGID_INDICATE_CONNECT ( DPN_MSGID_OFFSET | 0x000e ) #define DPN_MSGID_INDICATED_CONNECT_ABORTED ( DPN_MSGID_OFFSET | 0x000f ) #define DPN_MSGID_PEER_INFO ( DPN_MSGID_OFFSET | 0x0010 ) #define DPN_MSGID_RECEIVE ( DPN_MSGID_OFFSET | 0x0011 ) #define DPN_MSGID_REMOVE_PLAYER_FROM_GROUP ( DPN_MSGID_OFFSET | 0x0012 ) #define DPN_MSGID_RETURN_BUFFER ( DPN_MSGID_OFFSET | 0x0013 ) #define DPN_MSGID_SEND_COMPLETE ( DPN_MSGID_OFFSET | 0x0014 ) #define DPN_MSGID_SERVER_INFO ( DPN_MSGID_OFFSET | 0x0015 ) #define DPN_MSGID_TERMINATE_SESSION ( DPN_MSGID_OFFSET | 0x0016 ) //@@BEGIN_MSINTERNAL // Messages added for DirectX 9 #define DPN_MSGID_CREATE_THREAD ( DPN_MSGID_OFFSET | 0x0017 ) #define DPN_MSGID_DESTROY_THREAD ( DPN_MSGID_OFFSET | 0x0018 ) #ifndef DPNBUILD_NOMULTICAST #define DPN_MSGID_CREATE_SENDER_CONTEXT ( DPN_MSGID_OFFSET | 0x0019 ) #define DPN_MSGID_DESTROY_SENDER_CONTEXT ( DPN_MSGID_OFFSET | 0x001a ) #define DPN_MSGID_JOIN_COMPLETE ( DPN_MSGID_OFFSET | 0x001b ) #define DPN_MSGID_RECEIVE_MULTICAST ( DPN_MSGID_OFFSET | 0x001c ) #endif // ! DPNBUILD_NOMULTICAST //@@END_MSINTERNAL /**************************************************************************** * * DirectPlay8 Constants * ****************************************************************************/ #define DPNID_ALL_PLAYERS_GROUP 0 // // DESTROY_GROUP reasons // #define DPNDESTROYGROUPREASON_NORMAL 0x0001 #define DPNDESTROYGROUPREASON_AUTODESTRUCTED 0x0002 #define DPNDESTROYGROUPREASON_SESSIONTERMINATED 0x0003 // // DESTROY_PLAYER reasons // #define DPNDESTROYPLAYERREASON_NORMAL 0x0001 #define DPNDESTROYPLAYERREASON_CONNECTIONLOST 0x0002 #define DPNDESTROYPLAYERREASON_SESSIONTERMINATED 0x0003 #define DPNDESTROYPLAYERREASON_HOSTDESTROYEDPLAYER 0x0004 #define DPN_MAX_APPDESC_RESERVEDDATA_SIZE 64 /**************************************************************************** * * DirectPlay8 Flags * ****************************************************************************/ // // Asynchronous operation flags (for Async Ops) // #define DPNOP_SYNC 0x80000000 // // Add player to group flags (for AddPlayerToGroup) // #define DPNADDPLAYERTOGROUP_SYNC DPNOP_SYNC // // Cancel flags // #define DPNCANCEL_CONNECT 0x00000001 #define DPNCANCEL_ENUM 0x00000002 #define DPNCANCEL_SEND 0x00000004 //@@BEGIN_MSINTERNAL #ifndef DPNBUILD_NOMULTICAST #define DPNCANCEL_JOIN 0x00000008 #endif // ! DPNBUILD_NOMULTICAST //@@END_MSINTERNAL #define DPNCANCEL_ALL_OPERATIONS 0x00008000 //@@BEGIN_MSINTERNAL // Flags added for DirectX 9 #define DPNCANCEL_PLAYER_SENDS 0x80000000 #define DPNCANCEL_PLAYER_SENDS_PRIORITY_HIGH 0x00010000 #define DPNCANCEL_PLAYER_SENDS_PRIORITY_NORMAL 0x00020000 #define DPNCANCEL_PLAYER_SENDS_PRIORITY_LOW 0x00040000 // // Close flags (for Close, added for DirectX 9) // #define DPNCLOSE_IMMEDIATE 0x00000001 //@@END_MSINTERNAL // // Connect flags (for Connect) // #define DPNCONNECT_SYNC DPNOP_SYNC #define DPNCONNECT_OKTOQUERYFORADDRESSING 0x0001 // // Create group flags (for CreateGroup) // #define DPNCREATEGROUP_SYNC DPNOP_SYNC // // Destroy group flags (for DestroyGroup) // #define DPNDESTROYGROUP_SYNC DPNOP_SYNC // // Enumerate clients and groups flags (for EnumPlayersAndGroups) // #define DPNENUM_PLAYERS 0x0001 #define DPNENUM_GROUPS 0x0010 // // Enum hosts flags (for EnumHosts) // #define DPNENUMHOSTS_SYNC DPNOP_SYNC #define DPNENUMHOSTS_OKTOQUERYFORADDRESSING 0x0001 #define DPNENUMHOSTS_NOBROADCASTFALLBACK 0x0002 // // Enum service provider flags (for EnumSP) // #define DPNENUMSERVICEPROVIDERS_ALL 0x0001 // // Get send queue info flags (for GetSendQueueInfo) // #define DPNGETSENDQUEUEINFO_PRIORITY_NORMAL 0x0001 #define DPNGETSENDQUEUEINFO_PRIORITY_HIGH 0x0002 #define DPNGETSENDQUEUEINFO_PRIORITY_LOW 0x0004 // // Group information flags (for Group Info) // #define DPNGROUP_AUTODESTRUCT 0x0001 // // Host flags (for Host) // #define DPNHOST_OKTOQUERYFORADDRESSING 0x0001 // // Set info // #define DPNINFO_NAME 0x0001 #define DPNINFO_DATA 0x0002 // // Initialize flags (for Initialize) // //@@BEGIN_MSINTERNAL #ifndef DPNBUILD_NOPARAMVAL //@@END_MSINTERNAL #define DPNINITIALIZE_DISABLEPARAMVAL 0x0001 //@@BEGIN_MSINTERNAL #endif // ! DPNBUILD_NOPARAMVAL // Flags added for DirectX 9 #define DPNINITIALIZE_HINT_LANSESSION 0x0002 //@@END_MSINTERNAL //@@BEGIN_MSINTERNAL #ifndef DPNBUILD_NOMULTICAST // // Join flags (for Join) // #define DPNJOIN_SYNC DPNOP_SYNC #define DPNJOIN_ALLOWUNKNOWNSENDERS 0x0001 #endif // ! DPNBUILD_NOMULTICAST //@@END_MSINTERNAL // // Register Lobby flags // #define DPNLOBBY_REGISTER 0x0001 #define DPNLOBBY_UNREGISTER 0x0002 // // Player information flags (for Player Info / Player Messages) // #define DPNPLAYER_LOCAL 0x0002 #define DPNPLAYER_HOST 0x0004 // // Remove player from group flags (for RemovePlayerFromGroup) // #define DPNREMOVEPLAYERFROMGROUP_SYNC DPNOP_SYNC // // Send flags (for Send/SendTo) // #define DPNSEND_SYNC DPNOP_SYNC #define DPNSEND_NOCOPY 0x0001 #define DPNSEND_NOCOMPLETE 0x0002 #define DPNSEND_COMPLETEONPROCESS 0x0004 #define DPNSEND_GUARANTEED 0x0008 #define DPNSEND_NONSEQUENTIAL 0x0010 #define DPNSEND_NOLOOPBACK 0x0020 #define DPNSEND_PRIORITY_LOW 0x0040 #define DPNSEND_PRIORITY_HIGH 0x0080 //@@BEGIN_MSINTERNAL // Flag added for DirectX 9 #define DPNSEND_COALESCE 0x0100 //@@END_MSINTERNAL // // Session Flags (for DPN_APPLICATION_DESC) // #define DPNSESSION_CLIENT_SERVER 0x0001 #define DPNSESSION_MIGRATE_HOST 0x0004 #define DPNSESSION_NODPNSVR 0x0040 #define DPNSESSION_REQUIREPASSWORD 0x0080 //@@BEGIN_MSINTERNAL // Flag added for DirectX 9 #define DPNSESSION_NOENUMS 0x0100 #define DPNSESSION_FAST_SIGNED 0x0200 #define DPNSESSION_FULL_SIGNED 0x0400 //@@END_MSINTERNAL // // Set client info flags (for SetClientInfo) // #define DPNSETCLIENTINFO_SYNC DPNOP_SYNC // // Set group info flags (for SetGroupInfo) // #define DPNSETGROUPINFO_SYNC DPNOP_SYNC // // Set peer info flags (for SetPeerInfo) // #define DPNSETPEERINFO_SYNC DPNOP_SYNC // // Set server info flags (for SetServerInfo) // #define DPNSETSERVERINFO_SYNC DPNOP_SYNC // // SP capabilities flags // #define DPNSPCAPS_SUPPORTSDPNSRV 0x0001 #define DPNSPCAPS_SUPPORTSBROADCAST 0x0002 #define DPNSPCAPS_SUPPORTSALLADAPTERS 0x0004 //@@BEGIN_MSINTERNAL // Flags added for DirectX 9 #define DPNSPCAPS_SUPPORTSTHREADPOOL 0x0008 #define DPNSPCAPS_NETWORKSIMULATOR 0x0010 #ifndef DPNBUILD_NOMULTICAST #define DPNSPCAPS_SUPPORTSMULTICAST 0x0020 #endif // ! DPNBUILD_NOMULTICAST #ifndef DPNBUILD_MANDATORYTHREADS #define DPNSPCAPS_HASMANDATORYTHREADS 0x0040 #endif // DPNBUILD_MANDATORYTHREADS // // SP information flags (added for DirectX 9) // #define DPNSPINFO_NETWORKSIMULATORDEVICE 0x0001 #ifndef DPNBUILD_NOMULTICAST #define DPNSPINFO_DEFAULTMULTICASTDEVICE 0x0002 #endif // ! DPNBUILD_NOMULTICAST // // Thread information flags (added for DirectX 9) // #ifdef DPNBUILD_MANDATORYTHREADS #define DPNTHREAD_MANDATORY 0x0001 #endif // DPNBUILD_MANDATORYTHREADS //@@END_MSINTERNAL /**************************************************************************** * * DirectPlay8 Structures (Non-Message) * ****************************************************************************/ // // Application description // typedef struct _DPN_APPLICATION_DESC { DWORD dwSize; // Size of this structure DWORD dwFlags; // Flags (DPNSESSION_...) GUID guidInstance; // Instance GUID GUID guidApplication; // Application GUID DWORD dwMaxPlayers; // Maximum # of players allowed (0=no limit) DWORD dwCurrentPlayers; // Current # of players allowed WCHAR *pwszSessionName; // Name of the session WCHAR *pwszPassword; // Password for the session PVOID pvReservedData; DWORD dwReservedDataSize; PVOID pvApplicationReservedData; DWORD dwApplicationReservedDataSize; } DPN_APPLICATION_DESC, *PDPN_APPLICATION_DESC; // // Generic Buffer Description // typedef struct _BUFFERDESC { DWORD dwBufferSize; BYTE * pBufferData; } BUFFERDESC, DPN_BUFFER_DESC, *PDPN_BUFFER_DESC; typedef BUFFERDESC FAR * PBUFFERDESC; // // DirectPlay8 capabilities // typedef struct _DPN_CAPS { DWORD dwSize; // Size of this structure DWORD dwFlags; // Flags DWORD dwConnectTimeout; // ms before a connect request times out DWORD dwConnectRetries; // # of times to attempt the connection DWORD dwTimeoutUntilKeepAlive; // ms of inactivity before a keep alive is sent } DPN_CAPS, *PDPN_CAPS; //@@BEGIN_MSINTERNAL // // Extended capabilities structures (added for DirectX 9) // typedef struct _DPN_CAPS_EX { DWORD dwSize; // Size of this structure DWORD dwFlags; // Flags DWORD dwConnectTimeout; // ms before a connect request times out DWORD dwConnectRetries; // # of times to attempt the connection DWORD dwTimeoutUntilKeepAlive; // ms of inactivity before a keep alive is sent DWORD dwMaxRecvMsgSize; // maximum size in bytes of message that can be received DWORD dwNumSendRetries; // maximum number of send retries before link is considered dead DWORD dwMaxSendRetryInterval; // maximum period in msec between send retries DWORD dwDropThresholdRate; // percentage of dropped packets before throttling DWORD dwThrottleRate; // percentage amount to reduce send window when throttling DWORD dwNumHardDisconnectSends; // number of hard disconnect frames to send when close immediate flag is specified DWORD dwMaxHardDisconnectPeriod; // maximum period between hard disconnect sends } DPN_CAPS_EX, *PDPN_CAPS_EX; //@@END_MSINTERNAL // // Connection Statistics information // typedef struct _DPN_CONNECTION_INFO { DWORD dwSize; DWORD dwRoundTripLatencyMS; DWORD dwThroughputBPS; DWORD dwPeakThroughputBPS; DWORD dwBytesSentGuaranteed; DWORD dwPacketsSentGuaranteed; DWORD dwBytesSentNonGuaranteed; DWORD dwPacketsSentNonGuaranteed; DWORD dwBytesRetried; // Guaranteed only DWORD dwPacketsRetried; // Guaranteed only DWORD dwBytesDropped; // Non Guaranteed only DWORD dwPacketsDropped; // Non Guaranteed only DWORD dwMessagesTransmittedHighPriority; DWORD dwMessagesTimedOutHighPriority; DWORD dwMessagesTransmittedNormalPriority; DWORD dwMessagesTimedOutNormalPriority; DWORD dwMessagesTransmittedLowPriority; DWORD dwMessagesTimedOutLowPriority; DWORD dwBytesReceivedGuaranteed; DWORD dwPacketsReceivedGuaranteed; DWORD dwBytesReceivedNonGuaranteed; DWORD dwPacketsReceivedNonGuaranteed; DWORD dwMessagesReceived; } DPN_CONNECTION_INFO, *PDPN_CONNECTION_INFO; //@@BEGIN_MSINTERNAL typedef struct _DPN_CONNECTION_INFO_INTERNAL { DWORD dwSize; DWORD dwRoundTripLatencyMS; DWORD dwThroughputBPS; DWORD dwPeakThroughputBPS; DWORD dwBytesSentGuaranteed; DWORD dwPacketsSentGuaranteed; DWORD dwBytesSentNonGuaranteed; DWORD dwPacketsSentNonGuaranteed; DWORD dwBytesRetried; // Guaranteed only DWORD dwPacketsRetried; // Guaranteed only DWORD dwBytesDropped; // Non Guaranteed only DWORD dwPacketsDropped; // Non Guaranteed only DWORD dwMessagesTransmittedHighPriority; DWORD dwMessagesTimedOutHighPriority; DWORD dwMessagesTransmittedNormalPriority; DWORD dwMessagesTimedOutNormalPriority; DWORD dwMessagesTransmittedLowPriority; DWORD dwMessagesTimedOutLowPriority; DWORD dwBytesReceivedGuaranteed; DWORD dwPacketsReceivedGuaranteed; DWORD dwBytesReceivedNonGuaranteed; DWORD dwPacketsReceivedNonGuaranteed; DWORD dwMessagesReceived; // Members not in DPN_CONNECTION_INFO /////////////////////////////////////////////////// // Adaptive Algorithm Parameters UINT uiDropCount; // localized packet drop count (recent drops) UINT uiThrottleEvents; // count of temporary backoffs for all reasons UINT uiAdaptAlgCount; // Acknowledge count remaining before running adaptive algorithm UINT uiWindowFilled; // Count of times we fill the send window UINT uiPeriodAcksBytes; // frames acked since change in tuning UINT uiPeriodXmitTime; // time link has been transmitting since change in tuning DWORD dwLastThroughputBPS;// the calculated throughput from the last period UINT uiLastBytesAcked; // the number of bytes acked in the last period // Current Transmit Parameters: UINT uiWindowF; // window size (frames) UINT uiWindowB; // window size (bytes) UINT uiUnackedFrames; // outstanding frame count UINT uiUnackedBytes; // outstanding byte count UINT uiBurstGap; // number of ms to wait between bursts INT iBurstCredit; // Either credit or deficit from previous Transmit Burst UINT uiRetryTimeout; // The time until we consider a frame lost and in need of retransmission // Last Known Good Transmit Parameters -- Values which we believe are safe... UINT uiGoodWindowF; UINT uiGoodWindowB; UINT uiGoodBurstGap; UINT uiGoodRTT; // Restore Parameters - We will restore to these when we un-throttle if we are throttled UINT uiRestoreWindowF; UINT uiRestoreWindowB; UINT uiRestoreBurstGap; // Link State Parameters BYTE bNextSend; // Next serial number to assign to a frame BYTE bNextReceive; // Next frame serial we expect to receive ULONG ulReceiveMask; // mask representing first 32 frames in our rcv window ULONG ulReceiveMask2; // second 32 frames in our window ULONG ulSendMask; // mask representing unreliable send frames that have timed out and need ULONG ulSendMask2; // to be reported to receiver as missing. // Informational Parameters DWORD uiQueuedMessageCount;// Number of messages waiting on all three send queues UINT uiCompleteMsgCount; // Count of messages on the CompleteList ULONG ulEPFlags; // End Point Flags } DPN_CONNECTION_INFO_INTERNAL, *PDPN_CONNECTION_INFO_INTERNAL; typedef struct _DPN_CONNECTION_INFO_INTERNAL2 { DWORD dwSize; DWORD dwRoundTripLatencyMS; DWORD dwThroughputBPS; DWORD dwPeakThroughputBPS; DWORD dwBytesSentGuaranteed; DWORD dwPacketsSentGuaranteed; DWORD dwBytesSentNonGuaranteed; DWORD dwPacketsSentNonGuaranteed; DWORD dwBytesRetried; // Guaranteed only DWORD dwPacketsRetried; // Guaranteed only DWORD dwBytesDropped; // Non Guaranteed only DWORD dwPacketsDropped; // Non Guaranteed only DWORD dwMessagesTransmittedHighPriority; DWORD dwMessagesTimedOutHighPriority; DWORD dwMessagesTransmittedNormalPriority; DWORD dwMessagesTimedOutNormalPriority; DWORD dwMessagesTransmittedLowPriority; DWORD dwMessagesTimedOutLowPriority; DWORD dwBytesReceivedGuaranteed; DWORD dwPacketsReceivedGuaranteed; DWORD dwBytesReceivedNonGuaranteed; DWORD dwPacketsReceivedNonGuaranteed; DWORD dwMessagesReceived; // Members not in DPN_CONNECTION_INFO /////////////////////////////////////////////////// // Adaptive Algorithm Parameters UINT uiDropCount; // localized packet drop count (recent drops) UINT uiThrottleEvents; // count of temporary backoffs for all reasons UINT uiAdaptAlgCount; // Acknowledge count remaining before running adaptive algorithm UINT uiWindowFilled; // Count of times we fill the send window UINT uiPeriodAcksBytes; // frames acked since change in tuning UINT uiPeriodXmitTime; // time link has been transmitting since change in tuning DWORD dwLastThroughputBPS;// the calculated throughput from the last period UINT uiLastBytesAcked; // the number of bytes acked in the last period // Current Transmit Parameters: UINT uiWindowF; // window size (frames) UINT uiWindowB; // window size (bytes) UINT uiUnackedFrames; // outstanding frame count UINT uiUnackedBytes; // outstanding byte count UINT uiBurstGap; // number of ms to wait between bursts INT iBurstCredit; // Either credit or deficit from previous Transmit Burst UINT uiRetryTimeout; // The time until we consider a frame lost and in need of retransmission // Last Known Good Transmit Parameters -- Values which we believe are safe... UINT uiGoodWindowF; UINT uiGoodWindowB; UINT uiGoodBurstGap; UINT uiGoodRTT; // Restore Parameters - We will restore to these when we un-throttle if we are throttled UINT uiRestoreWindowF; UINT uiRestoreWindowB; UINT uiRestoreBurstGap; // Link State Parameters BYTE bNextSend; // Next serial number to assign to a frame BYTE bNextReceive; // Next frame serial we expect to receive ULONG ulReceiveMask; // mask representing first 32 frames in our rcv window ULONG ulReceiveMask2; // second 32 frames in our window ULONG ulSendMask; // mask representing unreliable send frames that have timed out and need ULONG ulSendMask2; // to be reported to receiver as missing. // Informational Parameters DWORD uiQueuedMessageCount;// Number of messages waiting on all three send queues UINT uiCompleteMsgCount; // Count of messages on the CompleteList ULONG ulEPFlags; // End Point Flags // Members not in DPN_CONNECTION_INFO_INTERNAL /////////////////////////////////////////////////// // Dropped Frame Parameters DWORD dwDropBitMask; // bit mask of dropped frames (32 frame max) DWORD uiTotalThrottleEvents; //number of times we've throttled back } DPN_CONNECTION_INFO_INTERNAL2, *PDPN_CONNECTION_INFO_INTERNAL2; //@@END_MSINTERNAL // // Group information strucutre // typedef struct _DPN_GROUP_INFO { DWORD dwSize; // size of this structure DWORD dwInfoFlags; // information contained PWSTR pwszName; // Unicode Name PVOID pvData; // data block DWORD dwDataSize; // size in BYTES of data block DWORD dwGroupFlags; // group flags (DPNGROUP_...) } DPN_GROUP_INFO, *PDPN_GROUP_INFO; // // Player information structure // typedef struct _DPN_PLAYER_INFO { DWORD dwSize; // size of this structure DWORD dwInfoFlags; // information contained PWSTR pwszName; // Unicode Name PVOID pvData; // data block DWORD dwDataSize; // size in BYTES of data block DWORD dwPlayerFlags; // player flags (DPNPLAYER_...) } DPN_PLAYER_INFO, *PDPN_PLAYER_INFO; typedef struct _DPN_SECURITY_CREDENTIALS DPN_SECURITY_CREDENTIALS, *PDPN_SECURITY_CREDENTIALS; typedef struct _DPN_SECURITY_DESC DPN_SECURITY_DESC, *PDPN_SECURITY_DESC; // // Service provider & adapter enumeration structure // typedef struct _DPN_SERVICE_PROVIDER_INFO { DWORD dwFlags; GUID guid; // SP Guid WCHAR *pwszName; // Friendly Name PVOID pvReserved; DWORD dwReserved; } DPN_SERVICE_PROVIDER_INFO, *PDPN_SERVICE_PROVIDER_INFO; // // Service provider caps structure // typedef struct _DPN_SP_CAPS { DWORD dwSize; // Size of this structure DWORD dwFlags; // Flags (DPNSPCAPS_...) DWORD dwNumThreads; // # of worker threads to use DWORD dwDefaultEnumCount; // default # of enum requests DWORD dwDefaultEnumRetryInterval; // default ms between enum requests DWORD dwDefaultEnumTimeout; // default enum timeout DWORD dwMaxEnumPayloadSize; // maximum size in bytes for enum payload data DWORD dwBuffersPerThread; // number of receive buffers per thread DWORD dwSystemBufferSize; // amount of buffering to do in addition to posted receive buffers } DPN_SP_CAPS, *PDPN_SP_CAPS; //@@BEGIN_MSINTERNAL // // Security credentials // typedef struct _DPN_SECURITY_CREDENTIALS { DWORD dwSize; DWORD dwFlags; } DPN_SECURITY_CREDENTIALS, *PDPN_SECURITY_CREDENTIALS; // // Security description // typedef struct _DPN_SECURITY_DESC { DWORD dwSize; DWORD dwFlags; } DPN_SECURITY_DESC, *PDPN_SECURITY_DESC; //@@END_MSINTERNAL //@@BEGIN_MSINTERNAL #ifndef DPNBUILD_NOMULTICAST // // Multicast scope enumeration structure // typedef struct _DPN_MULTICAST_SCOPE_INFO { DWORD dwFlags; GUID guid; // Scope guid WCHAR *pwszName; // Friendly name PVOID pvReserved; DWORD dwReserved; } DPN_MULTICAST_SCOPE_INFO, *PDPN_MULTICAST_SCOPE_INFO; #endif // ! DPNBUILD_NOMULTICAST //@@END_MSINTERNAL /**************************************************************************** * * IDirectPlay8 message handler call back structures * ****************************************************************************/ // // Add player to group structure for message handler // (DPN_MSGID_ADD_PLAYER_TO_GROUP) // typedef struct _DPNMSG_ADD_PLAYER_TO_GROUP { DWORD dwSize; // Size of this structure DPNID dpnidGroup; // DPNID of group PVOID pvGroupContext; // Group context value DPNID dpnidPlayer; // DPNID of added player PVOID pvPlayerContext; // Player context value } DPNMSG_ADD_PLAYER_TO_GROUP, *PDPNMSG_ADD_PLAYER_TO_GROUP; // // Async operation completion structure for message handler // (DPN_MSGID_ASYNC_OP_COMPLETE) // typedef struct _DPNMSG_ASYNC_OP_COMPLETE { DWORD dwSize; // Size of this structure DPNHANDLE hAsyncOp; // DirectPlay8 async operation handle PVOID pvUserContext; // User context supplied HRESULT hResultCode; // HRESULT of operation } DPNMSG_ASYNC_OP_COMPLETE, *PDPNMSG_ASYNC_OP_COMPLETE; // // Client info structure for message handler // (DPN_MSGID_CLIENT_INFO) // typedef struct _DPNMSG_CLIENT_INFO { DWORD dwSize; // Size of this structure DPNID dpnidClient; // DPNID of client PVOID pvPlayerContext; // Player context value } DPNMSG_CLIENT_INFO, *PDPNMSG_CLIENT_INFO; // // Connect complete structure for message handler // (DPN_MSGID_CONNECT_COMPLETE) // typedef struct _DPNMSG_CONNECT_COMPLETE { DWORD dwSize; // Size of this structure DPNHANDLE hAsyncOp; // DirectPlay8 Async operation handle PVOID pvUserContext; // User context supplied at Connect HRESULT hResultCode; // HRESULT of connection attempt PVOID pvApplicationReplyData; // Connection reply data from Host/Server DWORD dwApplicationReplyDataSize; // Size (in bytes) of pvApplicationReplyData //@@BEGIN_MSINTERNAL // Fields added for DirectX 9 DPNID dpnidLocal; // DPNID of local player //@@END_MSINTERNAL } DPNMSG_CONNECT_COMPLETE, *PDPNMSG_CONNECT_COMPLETE; // // Create group structure for message handler // (DPN_MSGID_CREATE_GROUP) // typedef struct _DPNMSG_CREATE_GROUP { DWORD dwSize; // Size of this structure DPNID dpnidGroup; // DPNID of new group DPNID dpnidOwner; // Owner of newgroup PVOID pvGroupContext; // Group context value //@@BEGIN_MSINTERNAL // Fields added for DirectX 9 PVOID pvOwnerContext; // Owner context value //@@END_MSINTERNAL } DPNMSG_CREATE_GROUP, *PDPNMSG_CREATE_GROUP; // // Create player structure for message handler // (DPN_MSGID_CREATE_PLAYER) // typedef struct _DPNMSG_CREATE_PLAYER { DWORD dwSize; // Size of this structure DPNID dpnidPlayer; // DPNID of new player PVOID pvPlayerContext; // Player context value } DPNMSG_CREATE_PLAYER, *PDPNMSG_CREATE_PLAYER; // // Destroy group structure for message handler // (DPN_MSGID_DESTROY_GROUP) // typedef struct _DPNMSG_DESTROY_GROUP { DWORD dwSize; // Size of this structure DPNID dpnidGroup; // DPNID of destroyed group PVOID pvGroupContext; // Group context value DWORD dwReason; // Information only } DPNMSG_DESTROY_GROUP, *PDPNMSG_DESTROY_GROUP; // // Destroy player structure for message handler // (DPN_MSGID_DESTROY_PLAYER) // typedef struct _DPNMSG_DESTROY_PLAYER { DWORD dwSize; // Size of this structure DPNID dpnidPlayer; // DPNID of leaving player PVOID pvPlayerContext; // Player context value DWORD dwReason; // Information only } DPNMSG_DESTROY_PLAYER, *PDPNMSG_DESTROY_PLAYER; // // Enumeration request received structure for message handler // (DPN_MSGID_ENUM_HOSTS_QUERY) // typedef struct _DPNMSG_ENUM_HOSTS_QUERY { DWORD dwSize; // Size of this structure. IDirectPlay8Address *pAddressSender; // Address of client who sent the request IDirectPlay8Address *pAddressDevice; // Address of device request was received on PVOID pvReceivedData; // Request data (set on client) DWORD dwReceivedDataSize; // Request data size (set on client) DWORD dwMaxResponseDataSize; // Max allowable size of enum response PVOID pvResponseData; // Optional query repsonse (user set) DWORD dwResponseDataSize; // Optional query response size (user set) PVOID pvResponseContext; // Optional query response context (user set) } DPNMSG_ENUM_HOSTS_QUERY, *PDPNMSG_ENUM_HOSTS_QUERY; // // Enumeration response received structure for message handler // (DPN_MSGID_ENUM_HOSTS_RESPONSE) // typedef struct _DPNMSG_ENUM_HOSTS_RESPONSE { DWORD dwSize; // Size of this structure IDirectPlay8Address *pAddressSender; // Address of host who responded IDirectPlay8Address *pAddressDevice; // Device response was received on const DPN_APPLICATION_DESC *pApplicationDescription; // Application description for the session PVOID pvResponseData; // Optional response data (set on host) DWORD dwResponseDataSize; // Optional response data size (set on host) PVOID pvUserContext; // Context value supplied for enumeration DWORD dwRoundTripLatencyMS; // Round trip latency in MS } DPNMSG_ENUM_HOSTS_RESPONSE, *PDPNMSG_ENUM_HOSTS_RESPONSE; // // Group info structure for message handler // (DPN_MSGID_GROUP_INFO) // typedef struct _DPNMSG_GROUP_INFO { DWORD dwSize; // Size of this structure DPNID dpnidGroup; // DPNID of group PVOID pvGroupContext; // Group context value } DPNMSG_GROUP_INFO, *PDPNMSG_GROUP_INFO; // // Migrate host structure for message handler // (DPN_MSGID_HOST_MIGRATE) // typedef struct _DPNMSG_HOST_MIGRATE { DWORD dwSize; // Size of this structure DPNID dpnidNewHost; // DPNID of new Host player PVOID pvPlayerContext; // Player context value } DPNMSG_HOST_MIGRATE, *PDPNMSG_HOST_MIGRATE; // // Indicate connect structure for message handler // (DPN_MSGID_INDICATE_CONNECT) // typedef struct _DPNMSG_INDICATE_CONNECT { DWORD dwSize; // Size of this structure PVOID pvUserConnectData; // Connecting player data DWORD dwUserConnectDataSize; // Size (in bytes) of pvUserConnectData PVOID pvReplyData; // Connection reply data DWORD dwReplyDataSize; // Size (in bytes) of pvReplyData PVOID pvReplyContext; // Buffer context for pvReplyData PVOID pvPlayerContext; // Player context preset IDirectPlay8Address *pAddressPlayer; // Address of connecting player IDirectPlay8Address *pAddressDevice; // Address of device receiving connect attempt } DPNMSG_INDICATE_CONNECT, *PDPNMSG_INDICATE_CONNECT; // // Indicated connect aborted structure for message handler // (DPN_MSGID_INDICATED_CONNECT_ABORTED) // typedef struct _DPNMSG_INDICATED_CONNECT_ABORTED { DWORD dwSize; // Size of this structure PVOID pvPlayerContext; // Player context preset from DPNMSG_INDICATE_CONNECT } DPNMSG_INDICATED_CONNECT_ABORTED, *PDPNMSG_INDICATED_CONNECT_ABORTED; // // Peer info structure for message handler // (DPN_MSGID_PEER_INFO) // typedef struct _DPNMSG_PEER_INFO { DWORD dwSize; // Size of this structure DPNID dpnidPeer; // DPNID of peer PVOID pvPlayerContext; // Player context value } DPNMSG_PEER_INFO, *PDPNMSG_PEER_INFO; // // Receive structure for message handler // (DPN_MSGID_RECEIVE) // typedef struct _DPNMSG_RECEIVE { DWORD dwSize; // Size of this structure DPNID dpnidSender; // DPNID of sending player PVOID pvPlayerContext; // Player context value of sending player PBYTE pReceiveData; // Received data DWORD dwReceiveDataSize; // Size (in bytes) of pReceiveData DPNHANDLE hBufferHandle; // Buffer handle for pReceiveData } DPNMSG_RECEIVE, *PDPNMSG_RECEIVE; // // Remove player from group structure for message handler // (DPN_MSGID_REMOVE_PLAYER_FROM_GROUP) // typedef struct _DPNMSG_REMOVE_PLAYER_FROM_GROUP { DWORD dwSize; // Size of this structure DPNID dpnidGroup; // DPNID of group PVOID pvGroupContext; // Group context value DPNID dpnidPlayer; // DPNID of deleted player PVOID pvPlayerContext; // Player context value } DPNMSG_REMOVE_PLAYER_FROM_GROUP, *PDPNMSG_REMOVE_PLAYER_FROM_GROUP; // // Returned buffer structure for message handler // (DPN_MSGID_RETURN_BUFFER) // typedef struct _DPNMSG_RETURN_BUFFER { DWORD dwSize; // Size of this structure HRESULT hResultCode; // Return value of operation PVOID pvBuffer; // Buffer being returned PVOID pvUserContext; // Context associated with buffer } DPNMSG_RETURN_BUFFER, *PDPNMSG_RETURN_BUFFER; // // Send complete structure for message handler // (DPN_MSGID_SEND_COMPLETE) // typedef struct _DPNMSG_SEND_COMPLETE { DWORD dwSize; // Size of this structure DPNHANDLE hAsyncOp; // DirectPlay8 Async operation handle PVOID pvUserContext; // User context supplied at Send/SendTo HRESULT hResultCode; // HRESULT of send DWORD dwSendTime; // Send time in ms //@@BEGIN_MSINTERNAL // Fields added for DirectX 9 DWORD dwFirstFrameRTT; // RTT of the first frame in the message DWORD dwFirstFrameRetryCount; // Retry count of the first frame //@@END_MSINTERNAL } DPNMSG_SEND_COMPLETE, *PDPNMSG_SEND_COMPLETE; // // Server info structure for message handler // (DPN_MSGID_SERVER_INFO) // typedef struct _DPNMSG_SERVER_INFO { DWORD dwSize; // Size of this structure DPNID dpnidServer; // DPNID of server PVOID pvPlayerContext; // Player context value } DPNMSG_SERVER_INFO, *PDPNMSG_SERVER_INFO; // // Terminated session structure for message handler // (DPN_MSGID_TERMINATE_SESSION) // typedef struct _DPNMSG_TERMINATE_SESSION { DWORD dwSize; // Size of this structure HRESULT hResultCode; // Reason PVOID pvTerminateData; // Data passed from Host/Server DWORD dwTerminateDataSize;// Size (in bytes) of pvTerminateData } DPNMSG_TERMINATE_SESSION, *PDPNMSG_TERMINATE_SESSION; //@@BEGIN_MSINTERNAL // // Message structures added for DirectX 9 // // // Create thread info structure for message handler // (DPN_MSGID_CREATE_THREAD) // typedef struct _DPNMSG_CREATE_THREAD { DWORD dwSize; // Size of this structure DWORD dwFlags; // Flags describing this thread DWORD dwProcessorNum; // Index of processor to which thread is bound PVOID pvUserContext; // Thread context value } DPNMSG_CREATE_THREAD, *PDPNMSG_CREATE_THREAD; // // Destroy thread info structure for message handler // (DPN_MSGID_DESTROY_THREAD) // typedef struct _DPNMSG_DESTROY_THREAD { DWORD dwSize; // Size of this structure DWORD dwProcessorNum; // Index of processor to which thread was bound PVOID pvUserContext; // Thread context value } DPNMSG_DESTROY_THREAD, *PDPNMSG_DESTROY_THREAD; #ifndef DPNBUILD_NOMULTICAST // // Create sender context structure for message handler // (DPN_MSGID_CREATE_SENDER_CONTEXT) // typedef struct _DPNMSG_CREATE_SENDER_CONTEXT { DWORD dwSize; // Size of this structure PVOID pvSenderContext; // Sender context value } DPNMSG_CREATE_SENDER_CONTEXT, *PDPNMSG_CREATE_SENDER_CONTEXT; // // Destroy sender context structure for message handler // (DPN_MSGID_DESTROY_SENDER_CONTEXT) // typedef struct _DPNMSG_DESTROY_SENDER_CONTEXT { DWORD dwSize; // Size of this structure PVOID pvSenderContext; // Sender context value } DPNMSG_DESTROY_SENDER_CONTEXT, *PDPNMSG_DESTROY_SENDER_CONTEXT; // // Join complete structure for message handler // (DPN_MSGID_JOIN_COMPLETE) // typedef struct _DPNMSG_JOIN_COMPLETE { DWORD dwSize; // Size of this structure DPNHANDLE hAsyncOp; // DirectPlay8 Async operation handle PVOID pvUserContext; // User context supplied at Join HRESULT hResultCode; // HRESULT of join attempt } DPNMSG_JOIN_COMPLETE, *PDPNMSG_JOIN_COMPLETE; // // Data received from unknown group sender structure for message handler // (DPN_MSGID_RECEIVE_MULTICAST) // typedef struct _DPNMSG_RECEIVE_MULTICAST { DWORD dwSize; // Size of this structure. PVOID pvSenderContext; // Pointer to user supplied sender context, or NULL if not known IDirectPlay8Address *pAddressSender; // Address of client who sent the request IDirectPlay8Address *pAddressDevice; // Address of device request was received on PBYTE pReceiveData; // Received data DWORD dwReceiveDataSize; // Size (in bytes) of pReceiveData DPNHANDLE hBufferHandle; // Buffer handle for pReceiveData } DPNMSG_RECEIVE_MULTICAST, *PDPNMSG_RECEIVE_MULTICAST; #endif // ! DPNBUILD_NOMULTICAST //@@END_MSINTERNAL /**************************************************************************** * * DirectPlay8 Functions * ****************************************************************************/ //@@BEGIN_MSINTERNAL #ifdef _XBOX #define XDP8STARTUP_BYPASSXNETSTARTUP 0x01 // prevents automatic initialization of the Xbox networking stack by DirectPlay #define XDP8STARTUP_BYPASSSECURITY 0x02 // allows insecure communication to untrusted hosts typedef struct _XDP8STARTUP_PARAMS { DWORD dwFlags; // initialization flags (XDP8STARTUP_xxx) DWORD dwNumCoreInterfaces; // maximum number of IID_IDirectPlay8Client, IID_IDirectPlay8Server, or IID_IDirectPlay8Peer interfaces that will be created by the application DWORD dwNumAddressInterfaces; // maximum number of IID_IDirectPlay8Address interfaces that will be created by the application DWORD dwMaxMemUsage; // maximum amount of memory DirectPlay can allocate } XDP8STARTUP_PARAMS, *PXDP8STARTUP_PARAMS; extern HRESULT WINAPI XDirectPlay8Startup( const XDP8STARTUP_PARAMS * const pDP8StartupParams ); extern HRESULT WINAPI XDirectPlay8Cleanup( void ); #ifdef DPNBUILD_PREALLOCATEDMEMORYMODEL typedef struct _XDP8CREATE_PARAMS { DP8REFIID riidInterfaceType; // interface type ID (IID_IDirectPlay8Client, IID_IDirectPlay8Server, IID_IDirectPlay8Peer) DWORD dwMaxNumPlayers; // maximum number of players/clients for Peer/Server, ignored for Client DWORD dwMaxPlayerNameLength; // maximum length of a player name, in WCHARs, including NULL termination, or 0 if DPN_PLAYER_INFO names are not used DWORD dwMaxPlayerDataSize; // maximum size of player data DWORD dwMaxNumGroups; // maximum number of groups that will be created for Peer/Server, ignored for Client DWORD dwMaxGroupNameLength; // maximum length of a group name, in WCHARs, including NULL termination, or 0 if DPN_GROUP_INFO names are not used DWORD dwMaxGroupDataSize; // maximum size of group data DWORD dwMaxAppDescSessionNameLength; // maximum length of the application description structure's session name, in WCHARs, including NULL termination, or 0 if DPN_APPLICATION_DESC names are not used DWORD dwMaxAppDescPasswordNameLength; // maximum length of the application description structure's password, in WCHARs, including NULL termination, or 0 if DPN_APPLICATION_DESC passwords are not used DWORD dwMaxAppDescAppReservedDataSize; // maximum size of application description structure's application reserved data, in bytes DWORD dwMaxSendsPerPlayer; // maximum number of messages that can be sent per player/client/server at any one time DWORD dwMaxReceivesPerPlayer; // maximum number of messages that can be received per player/client/server at any one time (including receive buffers kept by returning DPNSUCCESS_PENDING) DWORD dwMaxMessageSize; // maximum message size (send or receive), in bytes DWORD dwNumSimultaneousEnumHosts; // maximum number of simultaneous EnumHosts initiated by non-host Peer/Client DWORD dwMaxEnumHostsResponseDataSize; // maximum enum hosts response data size } XDP8CREATE_PARAMS, *PXDP8CREATE_PARAMS; extern HRESULT WINAPI XDirectPlay8Create( const XDP8CREATE_PARAMS * const pDP8CreateParams, void **ppvInterface ); #else // ! DPNBUILD_PREALLOCATEDMEMORYMODEL extern HRESULT WINAPI XDirectPlay8Create( DP8REFIID riidInterfaceType, void **ppvInterface ); #endif // ! DPNBUILD_PREALLOCATEDMEMORYMODEL extern HRESULT WINAPI XDirectPlay8DoWork( const DWORD dwAllowedTimeSlice ); extern HRESULT WINAPI XDirectPlay8BuildAppDescReservedData( const XNKID * const pSessionID, const XNKEY * const pKeyExchangeKey, PVOID pvReservedData, DWORD * const pcbReservedDataSize ); #else // ! _XBOX //@@END_MSINTERNAL /* * This function is no longer supported. It is recommended that CoCreateInstance be used to create * DirectPlay8 objects. * * extern HRESULT WINAPI DirectPlay8Create( const CLSID * pcIID, void **ppvInterface, IUnknown *pUnknown ); * */ //@@BEGIN_MSINTERNAL #endif // ! _XBOX //@@END_MSINTERNAL /**************************************************************************** * * DirectPlay8 Application Interfaces * ****************************************************************************/ // // COM definition for DirectPlay8 Client interface // #undef INTERFACE // External COM Implementation #define INTERFACE IDirectPlay8Client DECLARE_INTERFACE_(IDirectPlay8Client,IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ DP8REFIID riid, LPVOID *ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /*** IDirectPlay8Client methods ***/ STDMETHOD(Initialize) (THIS_ PVOID const pvUserContext, const PFNDPNMESSAGEHANDLER pfn, const DWORD dwFlags) PURE; STDMETHOD(EnumServiceProviders) (THIS_ const GUID *const pguidServiceProvider, const GUID *const pguidApplication, DPN_SERVICE_PROVIDER_INFO *const pSPInfoBuffer, PDWORD const pcbEnumData, PDWORD const pcReturned, const DWORD dwFlags) PURE; STDMETHOD(EnumHosts) (THIS_ PDPN_APPLICATION_DESC const pApplicationDesc,IDirectPlay8Address *const pAddrHost,IDirectPlay8Address *const pDeviceInfo,PVOID const pUserEnumData,const DWORD dwUserEnumDataSize,const DWORD dwEnumCount,const DWORD dwRetryInterval,const DWORD dwTimeOut,PVOID const pvUserContext,DPNHANDLE *const pAsyncHandle,const DWORD dwFlags) PURE; STDMETHOD(CancelAsyncOperation) (THIS_ const DPNHANDLE hAsyncHandle, const DWORD dwFlags) PURE; STDMETHOD(Connect) (THIS_ const DPN_APPLICATION_DESC *const pdnAppDesc,IDirectPlay8Address *const pHostAddr,IDirectPlay8Address *const pDeviceInfo,const DPN_SECURITY_DESC *const pdnSecurity,const DPN_SECURITY_CREDENTIALS *const pdnCredentials,const void *const pvUserConnectData,const DWORD dwUserConnectDataSize,void *const pvAsyncContext,DPNHANDLE *const phAsyncHandle,const DWORD dwFlags) PURE; STDMETHOD(Send) (THIS_ const DPN_BUFFER_DESC *const prgBufferDesc,const DWORD cBufferDesc,const DWORD dwTimeOut,void *const pvAsyncContext,DPNHANDLE *const phAsyncHandle,const DWORD dwFlags) PURE; STDMETHOD(GetSendQueueInfo) (THIS_ DWORD *const pdwNumMsgs, DWORD *const pdwNumBytes, const DWORD dwFlags) PURE; STDMETHOD(GetApplicationDesc) (THIS_ DPN_APPLICATION_DESC *const pAppDescBuffer, DWORD *const pcbDataSize, const DWORD dwFlags) PURE; STDMETHOD(SetClientInfo) (THIS_ const DPN_PLAYER_INFO *const pdpnPlayerInfo,PVOID const pvAsyncContext,DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE; STDMETHOD(GetServerInfo) (THIS_ DPN_PLAYER_INFO *const pdpnPlayerInfo,DWORD *const pdwSize,const DWORD dwFlags) PURE; STDMETHOD(GetServerAddress) (THIS_ IDirectPlay8Address **const pAddress,const DWORD dwFlags) PURE; STDMETHOD(Close) (THIS_ const DWORD dwFlags) PURE; STDMETHOD(ReturnBuffer) (THIS_ const DPNHANDLE hBufferHandle,const DWORD dwFlags) PURE; STDMETHOD(GetCaps) (THIS_ DPN_CAPS *const pdpCaps,const DWORD dwFlags) PURE; STDMETHOD(SetCaps) (THIS_ const DPN_CAPS *const pdpCaps, const DWORD dwFlags) PURE; STDMETHOD(SetSPCaps) (THIS_ const GUID * const pguidSP, const DPN_SP_CAPS *const pdpspCaps, const DWORD dwFlags ) PURE; STDMETHOD(GetSPCaps) (THIS_ const GUID * const pguidSP,DPN_SP_CAPS *const pdpspCaps,const DWORD dwFlags) PURE; STDMETHOD(GetConnectionInfo) (THIS_ DPN_CONNECTION_INFO *const pdpConnectionInfo,const DWORD dwFlags) PURE; STDMETHOD(RegisterLobby) (THIS_ const DPNHANDLE dpnHandle, struct IDirectPlay8LobbiedApplication *const pIDP8LobbiedApplication,const DWORD dwFlags) PURE; }; //@@BEGIN_MSINTERNAL #ifndef DPNBUILD_NOSERVER //@@END_MSINTERNAL // // COM definition for DirectPlay8 Server interface // #undef INTERFACE // External COM Implementation #define INTERFACE IDirectPlay8Server DECLARE_INTERFACE_(IDirectPlay8Server,IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ DP8REFIID riid, LPVOID *ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /*** IDirectPlay8Server methods ***/ STDMETHOD(Initialize) (THIS_ PVOID const pvUserContext, const PFNDPNMESSAGEHANDLER pfn, const DWORD dwFlags) PURE; STDMETHOD(EnumServiceProviders) (THIS_ const GUID *const pguidServiceProvider,const GUID *const pguidApplication,DPN_SERVICE_PROVIDER_INFO *const pSPInfoBuffer,PDWORD const pcbEnumData,PDWORD const pcReturned,const DWORD dwFlags) PURE; STDMETHOD(CancelAsyncOperation) (THIS_ const DPNHANDLE hAsyncHandle,const DWORD dwFlags) PURE; STDMETHOD(GetSendQueueInfo) (THIS_ const DPNID dpnid,DWORD *const pdwNumMsgs, DWORD *const pdwNumBytes, const DWORD dwFlags) PURE; STDMETHOD(GetApplicationDesc) (THIS_ DPN_APPLICATION_DESC *const pAppDescBuffer, DWORD *const pcbDataSize, const DWORD dwFlags) PURE; STDMETHOD(SetServerInfo) (THIS_ const DPN_PLAYER_INFO *const pdpnPlayerInfo,PVOID const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE; STDMETHOD(GetClientInfo) (THIS_ const DPNID dpnid,DPN_PLAYER_INFO *const pdpnPlayerInfo,DWORD *const pdwSize,const DWORD dwFlags) PURE; STDMETHOD(GetClientAddress) (THIS_ const DPNID dpnid,IDirectPlay8Address **const pAddress,const DWORD dwFlags) PURE; STDMETHOD(GetLocalHostAddresses) (THIS_ IDirectPlay8Address **const prgpAddress,DWORD *const pcAddress,const DWORD dwFlags) PURE; STDMETHOD(SetApplicationDesc) (THIS_ const DPN_APPLICATION_DESC *const pad, const DWORD dwFlags) PURE; STDMETHOD(Host) (THIS_ const DPN_APPLICATION_DESC *const pdnAppDesc,IDirectPlay8Address **const prgpDeviceInfo,const DWORD cDeviceInfo,const DPN_SECURITY_DESC *const pdnSecurity,const DPN_SECURITY_CREDENTIALS *const pdnCredentials,void *const pvPlayerContext,const DWORD dwFlags) PURE; STDMETHOD(SendTo) (THIS_ const DPNID dpnid,const DPN_BUFFER_DESC *const prgBufferDesc,const DWORD cBufferDesc,const DWORD dwTimeOut,void *const pvAsyncContext,DPNHANDLE *const phAsyncHandle,const DWORD dwFlags) PURE; STDMETHOD(CreateGroup) (THIS_ const DPN_GROUP_INFO *const pdpnGroupInfo,void *const pvGroupContext,void *const pvAsyncContext,DPNHANDLE *const phAsyncHandle,const DWORD dwFlags) PURE; STDMETHOD(DestroyGroup) (THIS_ const DPNID idGroup, PVOID const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE; STDMETHOD(AddPlayerToGroup) (THIS_ const DPNID idGroup, const DPNID idClient, PVOID const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE; STDMETHOD(RemovePlayerFromGroup) (THIS_ const DPNID idGroup, const DPNID idClient, PVOID const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE; STDMETHOD(SetGroupInfo) (THIS_ const DPNID dpnid,DPN_GROUP_INFO *const pdpnGroupInfo,PVOID const pvAsyncContext,DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE; STDMETHOD(GetGroupInfo) (THIS_ const DPNID dpnid,DPN_GROUP_INFO *const pdpnGroupInfo,DWORD *const pdwSize,const DWORD dwFlags) PURE; STDMETHOD(EnumPlayersAndGroups) (THIS_ DPNID *const prgdpnid, DWORD *const pcdpnid, const DWORD dwFlags) PURE; STDMETHOD(EnumGroupMembers) (THIS_ const DPNID dpnid, DPNID *const prgdpnid, DWORD *const pcdpnid, const DWORD dwFlags) PURE; STDMETHOD(Close) (THIS_ const DWORD dwFlags) PURE; STDMETHOD(DestroyClient) (THIS_ const DPNID dpnidClient, const void *const pvDestroyData, const DWORD dwDestroyDataSize, const DWORD dwFlags) PURE; STDMETHOD(ReturnBuffer) (THIS_ const DPNHANDLE hBufferHandle,const DWORD dwFlags) PURE; STDMETHOD(GetPlayerContext) (THIS_ const DPNID dpnid,PVOID *const ppvPlayerContext,const DWORD dwFlags) PURE; STDMETHOD(GetGroupContext) (THIS_ const DPNID dpnid,PVOID *const ppvGroupContext,const DWORD dwFlags) PURE; STDMETHOD(GetCaps) (THIS_ DPN_CAPS *const pdpCaps,const DWORD dwFlags) PURE; STDMETHOD(SetCaps) (THIS_ const DPN_CAPS *const pdpCaps, const DWORD dwFlags) PURE; STDMETHOD(SetSPCaps) (THIS_ const GUID * const pguidSP, const DPN_SP_CAPS *const pdpspCaps, const DWORD dwFlags ) PURE; STDMETHOD(GetSPCaps) (THIS_ const GUID * const pguidSP, DPN_SP_CAPS *const pdpspCaps,const DWORD dwFlags) PURE; STDMETHOD(GetConnectionInfo) (THIS_ const DPNID dpnid, DPN_CONNECTION_INFO *const pdpConnectionInfo,const DWORD dwFlags) PURE; STDMETHOD(RegisterLobby) (THIS_ const DPNHANDLE dpnHandle, struct IDirectPlay8LobbiedApplication *const pIDP8LobbiedApplication,const DWORD dwFlags) PURE; }; //@@BEGIN_MSINTERNAL #endif // ! DPNBUILD_NOSERVER //@@END_MSINTERNAL // // COM definition for DirectPlay8 Peer interface // #undef INTERFACE // External COM Implementation #define INTERFACE IDirectPlay8Peer DECLARE_INTERFACE_(IDirectPlay8Peer,IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ DP8REFIID riid, LPVOID *ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /*** IDirectPlay8Peer methods ***/ STDMETHOD(Initialize) (THIS_ PVOID const pvUserContext, const PFNDPNMESSAGEHANDLER pfn, const DWORD dwFlags) PURE; STDMETHOD(EnumServiceProviders) (THIS_ const GUID *const pguidServiceProvider, const GUID *const pguidApplication, DPN_SERVICE_PROVIDER_INFO *const pSPInfoBuffer, DWORD *const pcbEnumData, DWORD *const pcReturned, const DWORD dwFlags) PURE; STDMETHOD(CancelAsyncOperation) (THIS_ const DPNHANDLE hAsyncHandle, const DWORD dwFlags) PURE; STDMETHOD(Connect) (THIS_ const DPN_APPLICATION_DESC *const pdnAppDesc,IDirectPlay8Address *const pHostAddr,IDirectPlay8Address *const pDeviceInfo,const DPN_SECURITY_DESC *const pdnSecurity,const DPN_SECURITY_CREDENTIALS *const pdnCredentials,const void *const pvUserConnectData,const DWORD dwUserConnectDataSize,void *const pvPlayerContext,void *const pvAsyncContext,DPNHANDLE *const phAsyncHandle,const DWORD dwFlags) PURE; STDMETHOD(SendTo) (THIS_ const DPNID dpnid,const DPN_BUFFER_DESC *const prgBufferDesc,const DWORD cBufferDesc,const DWORD dwTimeOut,void *const pvAsyncContext,DPNHANDLE *const phAsyncHandle,const DWORD dwFlags) PURE; STDMETHOD(GetSendQueueInfo) (THIS_ const DPNID dpnid, DWORD *const pdwNumMsgs, DWORD *const pdwNumBytes, const DWORD dwFlags) PURE; STDMETHOD(Host) (THIS_ const DPN_APPLICATION_DESC *const pdnAppDesc,IDirectPlay8Address **const prgpDeviceInfo,const DWORD cDeviceInfo,const DPN_SECURITY_DESC *const pdnSecurity,const DPN_SECURITY_CREDENTIALS *const pdnCredentials,void *const pvPlayerContext,const DWORD dwFlags) PURE; STDMETHOD(GetApplicationDesc) (THIS_ DPN_APPLICATION_DESC *const pAppDescBuffer, DWORD *const pcbDataSize, const DWORD dwFlags) PURE; STDMETHOD(SetApplicationDesc) (THIS_ const DPN_APPLICATION_DESC *const pad, const DWORD dwFlags) PURE; STDMETHOD(CreateGroup) (THIS_ const DPN_GROUP_INFO *const pdpnGroupInfo,void *const pvGroupContext,void *const pvAsyncContext,DPNHANDLE *const phAsyncHandle,const DWORD dwFlags) PURE; STDMETHOD(DestroyGroup) (THIS_ const DPNID idGroup, PVOID const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE; STDMETHOD(AddPlayerToGroup) (THIS_ const DPNID idGroup, const DPNID idClient, PVOID const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE; STDMETHOD(RemovePlayerFromGroup) (THIS_ const DPNID idGroup, const DPNID idClient, PVOID const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE; STDMETHOD(SetGroupInfo) (THIS_ const DPNID dpnid,DPN_GROUP_INFO *const pdpnGroupInfo,PVOID const pvAsyncContext,DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE; STDMETHOD(GetGroupInfo) (THIS_ const DPNID dpnid,DPN_GROUP_INFO *const pdpnGroupInfo,DWORD *const pdwSize,const DWORD dwFlags) PURE; STDMETHOD(EnumPlayersAndGroups) (THIS_ DPNID *const prgdpnid, DWORD *const pcdpnid, const DWORD dwFlags) PURE; STDMETHOD(EnumGroupMembers) (THIS_ const DPNID dpnid, DPNID *const prgdpnid, DWORD *const pcdpnid, const DWORD dwFlags) PURE; STDMETHOD(SetPeerInfo) (THIS_ const DPN_PLAYER_INFO *const pdpnPlayerInfo,PVOID const pvAsyncContext,DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE; STDMETHOD(GetPeerInfo) (THIS_ const DPNID dpnid,DPN_PLAYER_INFO *const pdpnPlayerInfo,DWORD *const pdwSize,const DWORD dwFlags) PURE; STDMETHOD(GetPeerAddress) (THIS_ const DPNID dpnid,IDirectPlay8Address **const ppAddress,const DWORD dwFlags) PURE; STDMETHOD(GetLocalHostAddresses) (THIS_ IDirectPlay8Address **const prgpAddress,DWORD *const pcAddress,const DWORD dwFlags) PURE; STDMETHOD(Close) (THIS_ const DWORD dwFlags) PURE; STDMETHOD(EnumHosts) (THIS_ PDPN_APPLICATION_DESC const pApplicationDesc,IDirectPlay8Address *const pAddrHost,IDirectPlay8Address *const pDeviceInfo,PVOID const pUserEnumData,const DWORD dwUserEnumDataSize,const DWORD dwEnumCount,const DWORD dwRetryInterval,const DWORD dwTimeOut,PVOID const pvUserContext,DPNHANDLE *const pAsyncHandle,const DWORD dwFlags) PURE; STDMETHOD(DestroyPeer) (THIS_ const DPNID dpnidClient, const void *const pvDestroyData, const DWORD dwDestroyDataSize, const DWORD dwFlags) PURE; STDMETHOD(ReturnBuffer) (THIS_ const DPNHANDLE hBufferHandle,const DWORD dwFlags) PURE; STDMETHOD(GetPlayerContext) (THIS_ const DPNID dpnid,PVOID *const ppvPlayerContext,const DWORD dwFlags) PURE; STDMETHOD(GetGroupContext) (THIS_ const DPNID dpnid,PVOID *const ppvGroupContext,const DWORD dwFlags) PURE; STDMETHOD(GetCaps) (THIS_ DPN_CAPS *const pdpCaps,const DWORD dwFlags) PURE; STDMETHOD(SetCaps) (THIS_ const DPN_CAPS *const pdpCaps, const DWORD dwFlags) PURE; STDMETHOD(SetSPCaps) (THIS_ const GUID * const pguidSP, const DPN_SP_CAPS *const pdpspCaps, const DWORD dwFlags ) PURE; STDMETHOD(GetSPCaps) (THIS_ const GUID * const pguidSP, DPN_SP_CAPS *const pdpspCaps,const DWORD dwFlags) PURE; STDMETHOD(GetConnectionInfo) (THIS_ const DPNID dpnid, DPN_CONNECTION_INFO *const pdpConnectionInfo,const DWORD dwFlags) PURE; STDMETHOD(RegisterLobby) (THIS_ const DPNHANDLE dpnHandle, struct IDirectPlay8LobbiedApplication *const pIDP8LobbiedApplication,const DWORD dwFlags) PURE; STDMETHOD(TerminateSession) (THIS_ void *const pvTerminateData,const DWORD dwTerminateDataSize,const DWORD dwFlags) PURE; }; //@@BEGIN_MSINTERNAL #ifndef _XBOX // // COM definition for DirectPlay8 Thread Pool interface // #undef INTERFACE // External COM Implementation #define INTERFACE IDirectPlay8ThreadPool DECLARE_INTERFACE_(IDirectPlay8ThreadPool,IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ DP8REFIID riid, LPVOID *ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /*** IDirectPlay8ThreadPool methods ***/ STDMETHOD(Initialize) (THIS_ PVOID const pvUserContext, const PFNDPNMESSAGEHANDLER pfn, const DWORD dwFlags) PURE; STDMETHOD(Close) (THIS_ const DWORD dwFlags) PURE; STDMETHOD(GetThreadCount) (THIS_ const DWORD dwProcessorNum, DWORD *const pdwNumThreads, const DWORD dwFlags) PURE; STDMETHOD(SetThreadCount) (THIS_ const DWORD dwProcessorNum, const DWORD dwNumThreads, const DWORD dwFlags) PURE; STDMETHOD(DoWork) (THIS_ const DWORD dwAllowedTimeSlice, const DWORD dwFlags) PURE; }; #endif // ! _XBOX // // COM definition for DirectPlay8 Thread Pool Work interface // #undef INTERFACE // External COM Implementation #define INTERFACE IDirectPlay8ThreadPoolWork DECLARE_INTERFACE_(IDirectPlay8ThreadPoolWork,IUnknown) { #if ((! defined(DPNBUILD_LIBINTERFACE)) || (! defined(DPNBUILD_ONLYONETHREAD)) || (defined(DPNBUILD_MULTIPLETHREADPOOLS))) /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ DP8REFIID riid, LPVOID *ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; #endif // ! DPNBUILD_LIBINTERFACE or ! DPNBUILD_ONLYONETHREAD or DPNBUILD_MULTIPLETHREADPOOLS /*** IDirectPlay8ThreadPoolWork methods ***/ STDMETHOD(QueueWorkItem) (THIS_ const DWORD dwCPU, const PFNDPTNWORKCALLBACK pfnWorkCallback, PVOID const pvCallbackContext, const DWORD dwFlags) PURE; STDMETHOD(ScheduleTimer) (THIS_ const DWORD dwCPU, const DWORD dwDelay, const PFNDPTNWORKCALLBACK pfnWorkCallback, PVOID const pvCallbackContext, void **const ppvTimerData, UINT *const puiTimerUnique, const DWORD dwFlags) PURE; STDMETHOD(StartTrackingFileIo) (THIS_ const DWORD dwCPU, const HANDLE hFile, const DWORD dwFlags) PURE; STDMETHOD(StopTrackingFileIo) (THIS_ const DWORD dwCPU, const HANDLE hFile, const DWORD dwFlags) PURE; STDMETHOD(CreateOverlapped) (THIS_ const DWORD dwCPU, const PFNDPTNWORKCALLBACK pfnWorkCallback, PVOID const pvCallbackContext, OVERLAPPED **const ppOverlapped, const DWORD dwFlags) PURE; STDMETHOD(SubmitIoOperation) (THIS_ OVERLAPPED *const pOverlapped, const DWORD dwFlags) PURE; STDMETHOD(ReleaseOverlapped) (THIS_ OVERLAPPED *const pOverlapped, const DWORD dwFlags) PURE; STDMETHOD(CancelTimer) (THIS_ void *const pvTimerData, const UINT uiTimerUnique, const DWORD dwFlags) PURE; STDMETHOD(ResetCompletingTimer) (THIS_ void *const pvTimerData, const DWORD dwNewDelay, const PFNDPTNWORKCALLBACK pfnNewWorkCallback, PVOID const pvNewCallbackContext, UINT *const puiNewTimerUnique, const DWORD dwFlags) PURE; STDMETHOD(WaitWhileWorking) (THIS_ const HANDLE hWaitObject, const DWORD dwFlags) PURE; STDMETHOD(SleepWhileWorking) (THIS_ const DWORD dwTimeout, const DWORD dwFlags) PURE; STDMETHOD(RequestTotalThreadCount) (THIS_ const DWORD dwNumThreads, const DWORD dwFlags) PURE; STDMETHOD(GetThreadCount) (THIS_ const DWORD dwCPU, DWORD *const pdwNumThreads, const DWORD dwFlags) PURE; STDMETHOD(GetWorkRecursionDepth) (THIS_ DWORD *const pdwDepth, const DWORD dwFlags) PURE; STDMETHOD(Preallocate) (THIS_ const DWORD dwNumWorkItems, const DWORD dwNumTimers, const DWORD dwNumIoOperations, const DWORD dwFlags) PURE; #ifdef DPNBUILD_MANDATORYTHREADS STDMETHOD(CreateMandatoryThread) (THIS_ LPSECURITY_ATTRIBUTES lpThreadAttributes, SIZE_T dwStackSize, LPTHREAD_START_ROUTINE lpStartAddress, LPVOID lpParameter, LPDWORD lpThreadId, HANDLE *const phThread, const DWORD dwFlags) PURE; #endif // DPNBUILD_MANDATORYTHREADS }; #ifndef DPNBUILD_NOMULTICAST // // COM definition for DirectPlay8 Multicast interface // #undef INTERFACE // External COM Implementation #define INTERFACE IDirectPlay8Multicast DECLARE_INTERFACE_(IDirectPlay8Multicast,IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ DP8REFIID riid, LPVOID *ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /*** IDirectPlay8Multicast methods ***/ STDMETHOD(Initialize) (THIS_ PVOID const pvUserContext, const PFNDPNMESSAGEHANDLER pfn, const DWORD dwFlags) PURE; STDMETHOD(Join) (THIS_ IDirectPlay8Address *const pGroupAddr,IUnknown *const pDeviceInfo, const DPN_SECURITY_DESC *const pdnSecurity, const DPN_SECURITY_CREDENTIALS *const pdnCredentials, void *const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE; STDMETHOD(Close) (THIS_ const DWORD dwFlags) PURE; STDMETHOD(CreateSenderContext) (THIS_ IDirectPlay8Address *const pSenderAddress,void *const pvSenderContext, const DWORD dwFlags) PURE; STDMETHOD(DestroySenderContext) (THIS_ IDirectPlay8Address *const pSenderAddress,const DWORD dwFlags) PURE; STDMETHOD(Send) (THIS_ const DPN_BUFFER_DESC *const prgBufferDesc, const DWORD cBufferDesc, const DWORD dwTimeOut, void *const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags) PURE; STDMETHOD(GetGroupAddress) (THIS_ IDirectPlay8Address **const ppAddress, const DWORD dwFlags) PURE; STDMETHOD(GetSendQueueInfo) (THIS_ DWORD *const pdwNumMsgs, DWORD *const pdwNumBytes, const DWORD dwFlags) PURE; STDMETHOD(CancelAsyncOperation) (THIS_ const DPNHANDLE hAsyncHandle, const DWORD dwFlags) PURE; STDMETHOD(ReturnBuffer) (THIS_ const DPNHANDLE hBufferHandle, const DWORD dwFlags) PURE; STDMETHOD(EnumServiceProviders) (THIS_ const GUID *const pguidServiceProvider, const GUID *const pguidApplication, DPN_SERVICE_PROVIDER_INFO *const pSPInfoBuffer, PDWORD const pcbEnumData, PDWORD const pcReturned, const DWORD dwFlags) PURE; STDMETHOD(EnumMulticastScopes) (THIS_ const GUID *const pguidServiceProvider, const GUID *const pguidDevice, const GUID *const pguidApplication, DPN_MULTICAST_SCOPE_INFO *const pScopeInfoBuffer, PDWORD const pcbEnumData, PDWORD const pcReturned, const DWORD dwFlags) PURE; STDMETHOD(GetSPCaps) (THIS_ const GUID * const pguidSP, DPN_SP_CAPS *const pdpspCaps, const DWORD dwFlags) PURE; STDMETHOD(SetSPCaps) (THIS_ const GUID * const pguidSP, const DPN_SP_CAPS *const pdpspCaps, const DWORD dwFlags ) PURE; }; #endif // ! DPNBUILD_NOMULTICAST //@@END_MSINTERNAL /**************************************************************************** * * IDirectPlay8 application interface macros * ****************************************************************************/ #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirectPlay8Client_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectPlay8Client_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectPlay8Client_Release(p) (p)->lpVtbl->Release(p) #define IDirectPlay8Client_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) #define IDirectPlay8Client_EnumServiceProviders(p,a,b,c,d,e,f) (p)->lpVtbl->EnumServiceProviders(p,a,b,c,d,e,f) #define IDirectPlay8Client_EnumHosts(p,a,b,c,d,e,f,g,h,i,j,k) (p)->lpVtbl->EnumHosts(p,a,b,c,d,e,f,g,h,i,j,k) #define IDirectPlay8Client_CancelAsyncOperation(p,a,b) (p)->lpVtbl->CancelAsyncOperation(p,a,b) #define IDirectPlay8Client_Connect(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Connect(p,a,b,c,d,e,f,g,h,i,j) #define IDirectPlay8Client_Send(p,a,b,c,d,e,f) (p)->lpVtbl->Send(p,a,b,c,d,e,f) #define IDirectPlay8Client_GetSendQueueInfo(p,a,b,c) (p)->lpVtbl->GetSendQueueInfo(p,a,b,c) #define IDirectPlay8Client_GetApplicationDesc(p,a,b,c) (p)->lpVtbl->GetApplicationDesc(p,a,b,c) #define IDirectPlay8Client_SetClientInfo(p,a,b,c,d) (p)->lpVtbl->SetClientInfo(p,a,b,c,d) #define IDirectPlay8Client_GetServerInfo(p,a,b,c) (p)->lpVtbl->GetServerInfo(p,a,b,c) #define IDirectPlay8Client_GetServerAddress(p,a,b) (p)->lpVtbl->GetServerAddress(p,a,b) #define IDirectPlay8Client_Close(p,a) (p)->lpVtbl->Close(p,a) #define IDirectPlay8Client_ReturnBuffer(p,a,b) (p)->lpVtbl->ReturnBuffer(p,a,b) #define IDirectPlay8Client_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b) #define IDirectPlay8Client_SetCaps(p,a,b) (p)->lpVtbl->SetCaps(p,a,b) #define IDirectPlay8Client_SetSPCaps(p,a,b,c) (p)->lpVtbl->SetSPCaps(p,a,b,c) #define IDirectPlay8Client_GetSPCaps(p,a,b,c) (p)->lpVtbl->GetSPCaps(p,a,b,c) #define IDirectPlay8Client_GetConnectionInfo(p,a,b) (p)->lpVtbl->GetConnectionInfo(p,a,b) #define IDirectPlay8Client_RegisterLobby(p,a,b,c) (p)->lpVtbl->RegisterLobby(p,a,b,c) //@@BEGIN_MSINTERNAL #ifndef DPNBUILD_NOSERVER //@@END_MSINTERNAL #define IDirectPlay8Server_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectPlay8Server_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectPlay8Server_Release(p) (p)->lpVtbl->Release(p) #define IDirectPlay8Server_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) #define IDirectPlay8Server_EnumServiceProviders(p,a,b,c,d,e,f) (p)->lpVtbl->EnumServiceProviders(p,a,b,c,d,e,f) #define IDirectPlay8Server_CancelAsyncOperation(p,a,b) (p)->lpVtbl->CancelAsyncOperation(p,a,b) #define IDirectPlay8Server_GetSendQueueInfo(p,a,b,c,d) (p)->lpVtbl->GetSendQueueInfo(p,a,b,c,d) #define IDirectPlay8Server_GetApplicationDesc(p,a,b,c) (p)->lpVtbl->GetApplicationDesc(p,a,b,c) #define IDirectPlay8Server_SetServerInfo(p,a,b,c,d) (p)->lpVtbl->SetServerInfo(p,a,b,c,d) #define IDirectPlay8Server_GetClientInfo(p,a,b,c,d) (p)->lpVtbl->GetClientInfo(p,a,b,c,d) #define IDirectPlay8Server_GetClientAddress(p,a,b,c) (p)->lpVtbl->GetClientAddress(p,a,b,c) #define IDirectPlay8Server_GetLocalHostAddresses(p,a,b,c) (p)->lpVtbl->GetLocalHostAddresses(p,a,b,c) #define IDirectPlay8Server_SetApplicationDesc(p,a,b) (p)->lpVtbl->SetApplicationDesc(p,a,b) #define IDirectPlay8Server_Host(p,a,b,c,d,e,f,g) (p)->lpVtbl->Host(p,a,b,c,d,e,f,g) #define IDirectPlay8Server_SendTo(p,a,b,c,d,e,f,g) (p)->lpVtbl->SendTo(p,a,b,c,d,e,f,g) #define IDirectPlay8Server_CreateGroup(p,a,b,c,d,e) (p)->lpVtbl->CreateGroup(p,a,b,c,d,e) #define IDirectPlay8Server_DestroyGroup(p,a,b,c,d) (p)->lpVtbl->DestroyGroup(p,a,b,c,d) #define IDirectPlay8Server_AddPlayerToGroup(p,a,b,c,d,e) (p)->lpVtbl->AddPlayerToGroup(p,a,b,c,d,e) #define IDirectPlay8Server_RemovePlayerFromGroup(p,a,b,c,d,e) (p)->lpVtbl->RemovePlayerFromGroup(p,a,b,c,d,e) #define IDirectPlay8Server_SetGroupInfo(p,a,b,c,d,e) (p)->lpVtbl->SetGroupInfo(p,a,b,c,d,e) #define IDirectPlay8Server_GetGroupInfo(p,a,b,c,d) (p)->lpVtbl->GetGroupInfo(p,a,b,c,d) #define IDirectPlay8Server_EnumPlayersAndGroups(p,a,b,c) (p)->lpVtbl->EnumPlayersAndGroups(p,a,b,c) #define IDirectPlay8Server_EnumGroupMembers(p,a,b,c,d) (p)->lpVtbl->EnumGroupMembers(p,a,b,c,d) #define IDirectPlay8Server_Close(p,a) (p)->lpVtbl->Close(p,a) #define IDirectPlay8Server_DestroyClient(p,a,b,c,d) (p)->lpVtbl->DestroyClient(p,a,b,c,d) #define IDirectPlay8Server_ReturnBuffer(p,a,b) (p)->lpVtbl->ReturnBuffer(p,a,b) #define IDirectPlay8Server_GetPlayerContext(p,a,b,c) (p)->lpVtbl->GetPlayerContext(p,a,b,c) #define IDirectPlay8Server_GetGroupContext(p,a,b,c) (p)->lpVtbl->GetGroupContext(p,a,b,c) #define IDirectPlay8Server_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b) #define IDirectPlay8Server_SetCaps(p,a,b) (p)->lpVtbl->SetCaps(p,a,b) #define IDirectPlay8Server_SetSPCaps(p,a,b,c) (p)->lpVtbl->SetSPCaps(p,a,b,c) #define IDirectPlay8Server_GetSPCaps(p,a,b,c) (p)->lpVtbl->GetSPCaps(p,a,b,c) #define IDirectPlay8Server_GetConnectionInfo(p,a,b,c) (p)->lpVtbl->GetConnectionInfo(p,a,b,c) #define IDirectPlay8Server_RegisterLobby(p,a,b,c) (p)->lpVtbl->RegisterLobby(p,a,b,c) //@@BEGIN_MSINTERNAL #endif // ! DPNBUILD_NOSERVER //@@END_MSINTERNAL #define IDirectPlay8Peer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectPlay8Peer_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectPlay8Peer_Release(p) (p)->lpVtbl->Release(p) #define IDirectPlay8Peer_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) #define IDirectPlay8Peer_EnumServiceProviders(p,a,b,c,d,e,f) (p)->lpVtbl->EnumServiceProviders(p,a,b,c,d,e,f) #define IDirectPlay8Peer_CancelAsyncOperation(p,a,b) (p)->lpVtbl->CancelAsyncOperation(p,a,b) #define IDirectPlay8Peer_Connect(p,a,b,c,d,e,f,g,h,i,j,k) (p)->lpVtbl->Connect(p,a,b,c,d,e,f,g,h,i,j,k) #define IDirectPlay8Peer_SendTo(p,a,b,c,d,e,f,g) (p)->lpVtbl->SendTo(p,a,b,c,d,e,f,g) #define IDirectPlay8Peer_GetSendQueueInfo(p,a,b,c,d) (p)->lpVtbl->GetSendQueueInfo(p,a,b,c,d) #define IDirectPlay8Peer_Host(p,a,b,c,d,e,f,g) (p)->lpVtbl->Host(p,a,b,c,d,e,f,g) #define IDirectPlay8Peer_GetApplicationDesc(p,a,b,c) (p)->lpVtbl->GetApplicationDesc(p,a,b,c) #define IDirectPlay8Peer_SetApplicationDesc(p,a,b) (p)->lpVtbl->SetApplicationDesc(p,a,b) #define IDirectPlay8Peer_CreateGroup(p,a,b,c,d,e) (p)->lpVtbl->CreateGroup(p,a,b,c,d,e) #define IDirectPlay8Peer_DestroyGroup(p,a,b,c,d) (p)->lpVtbl->DestroyGroup(p,a,b,c,d) #define IDirectPlay8Peer_AddPlayerToGroup(p,a,b,c,d,e) (p)->lpVtbl->AddPlayerToGroup(p,a,b,c,d,e) #define IDirectPlay8Peer_RemovePlayerFromGroup(p,a,b,c,d,e) (p)->lpVtbl->RemovePlayerFromGroup(p,a,b,c,d,e) #define IDirectPlay8Peer_SetGroupInfo(p,a,b,c,d,e) (p)->lpVtbl->SetGroupInfo(p,a,b,c,d,e) #define IDirectPlay8Peer_GetGroupInfo(p,a,b,c,d) (p)->lpVtbl->GetGroupInfo(p,a,b,c,d) #define IDirectPlay8Peer_EnumPlayersAndGroups(p,a,b,c) (p)->lpVtbl->EnumPlayersAndGroups(p,a,b,c) #define IDirectPlay8Peer_EnumGroupMembers(p,a,b,c,d) (p)->lpVtbl->EnumGroupMembers(p,a,b,c,d) #define IDirectPlay8Peer_SetPeerInfo(p,a,b,c,d) (p)->lpVtbl->SetPeerInfo(p,a,b,c,d) #define IDirectPlay8Peer_GetPeerInfo(p,a,b,c,d) (p)->lpVtbl->GetPeerInfo(p,a,b,c,d) #define IDirectPlay8Peer_GetPeerAddress(p,a,b,c) (p)->lpVtbl->GetPeerAddress(p,a,b,c) #define IDirectPlay8Peer_GetLocalHostAddresses(p,a,b,c) (p)->lpVtbl->GetLocalHostAddresses(p,a,b,c) #define IDirectPlay8Peer_Close(p,a) (p)->lpVtbl->Close(p,a) #define IDirectPlay8Peer_EnumHosts(p,a,b,c,d,e,f,g,h,i,j,k) (p)->lpVtbl->EnumHosts(p,a,b,c,d,e,f,g,h,i,j,k) #define IDirectPlay8Peer_DestroyPeer(p,a,b,c,d) (p)->lpVtbl->DestroyPeer(p,a,b,c,d) #define IDirectPlay8Peer_ReturnBuffer(p,a,b) (p)->lpVtbl->ReturnBuffer(p,a,b) #define IDirectPlay8Peer_GetPlayerContext(p,a,b,c) (p)->lpVtbl->GetPlayerContext(p,a,b,c) #define IDirectPlay8Peer_GetGroupContext(p,a,b,c) (p)->lpVtbl->GetGroupContext(p,a,b,c) #define IDirectPlay8Peer_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b) #define IDirectPlay8Peer_SetCaps(p,a,b) (p)->lpVtbl->SetCaps(p,a,b) #define IDirectPlay8Peer_SetSPCaps(p,a,b,c) (p)->lpVtbl->SetSPCaps(p,a,b,c) #define IDirectPlay8Peer_GetSPCaps(p,a,b,c) (p)->lpVtbl->GetSPCaps(p,a,b,c) #define IDirectPlay8Peer_GetConnectionInfo(p,a,b,c) (p)->lpVtbl->GetConnectionInfo(p,a,b,c) #define IDirectPlay8Peer_RegisterLobby(p,a,b,c) (p)->lpVtbl->RegisterLobby(p,a,b,c) #define IDirectPlay8Peer_TerminateSession(p,a,b,c) (p)->lpVtbl->TerminateSession(p,a,b,c) //@@BEGIN_MSINTERNAL #define IDirectPlay8ThreadPool_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectPlay8ThreadPool_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectPlay8ThreadPool_Release(p) (p)->lpVtbl->Release(p) #define IDirectPlay8ThreadPool_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) #define IDirectPlay8ThreadPool_Close(p,a) (p)->lpVtbl->Close(p,a) #define IDirectPlay8ThreadPool_GetThreadCount(p,a,b,c) (p)->lpVtbl->GetThreadCount(p,a,b,c) #define IDirectPlay8ThreadPool_SetThreadCount(p,a,b,c) (p)->lpVtbl->SetThreadCount(p,a,b,c) #define IDirectPlay8ThreadPool_DoWork(p,a,b) (p)->lpVtbl->DoWork(p,a,b) #if ((defined(DPNBUILD_LIBINTERFACE)) && (defined(DPNBUILD_ONLYONETHREAD)) && (! defined(DPNBUILD_MULTIPLETHREADPOOLS))) #define IDirectPlay8ThreadPoolWork_AddRef(p) #define IDirectPlay8ThreadPoolWork_Release(p) #else // ! DPNBUILD_LIBINTERFACE or ! DPNBUILD_ONLYONETHREAD or DPNBUILD_MULTIPLETHREADPOOLS #define IDirectPlay8ThreadPoolWork_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectPlay8ThreadPoolWork_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectPlay8ThreadPoolWork_Release(p) (p)->lpVtbl->Release(p) #endif // ! DPNBUILD_LIBINTERFACE or ! DPNBUILD_ONLYONETHREAD or DPNBUILD_MULTIPLETHREADPOOLS #define IDirectPlay8ThreadPoolWork_QueueWorkItem(p,a,b,c,d) (p)->lpVtbl->QueueWorkItem(p,a,b,c,d) #define IDirectPlay8ThreadPoolWork_ScheduleTimer(p,a,b,c,d,e,f,g) (p)->lpVtbl->ScheduleTimer(p,a,b,c,d,e,f,g) #define IDirectPlay8ThreadPoolWork_StartTrackingFileIo(p,a,b,c) (p)->lpVtbl->StartTrackingFileIo(p,a,b,c) #define IDirectPlay8ThreadPoolWork_StopTrackingFileIo(p,a,b,c) (p)->lpVtbl->StopTrackingFileIo(p,a,b,c) #define IDirectPlay8ThreadPoolWork_CreateOverlapped(p,a,b,c,d,e) (p)->lpVtbl->CreateOverlapped(p,a,b,c,d,e) #ifdef DPNBUILD_USEIOCOMPLETIONPORTS #define IDirectPlay8ThreadPoolWork_SubmitIoOperation(p,a,b) ((HRESULT) DPN_OK) #else // ! DPNBUILD_USEIOCOMPLETIONPORTS #define IDirectPlay8ThreadPoolWork_SubmitIoOperation(p,a,b) (p)->lpVtbl->SubmitIoOperation(p,a,b) #endif // ! DPNBUILD_USEIOCOMPLETIONPORTS #define IDirectPlay8ThreadPoolWork_ReleaseOverlapped(p,a,b) (p)->lpVtbl->ReleaseOverlapped(p,a,b) #define IDirectPlay8ThreadPoolWork_CancelTimer(p,a,b,c) (p)->lpVtbl->CancelTimer(p,a,b,c) #define IDirectPlay8ThreadPoolWork_ResetCompletingTimer(p,a,b,c,d,e,f) (p)->lpVtbl->ResetCompletingTimer(p,a,b,c,d,e,f) #define IDirectPlay8ThreadPoolWork_WaitWhileWorking(p,a,b) (p)->lpVtbl->WaitWhileWorking(p,a,b) #define IDirectPlay8ThreadPoolWork_SleepWhileWorking(p,a,b) (p)->lpVtbl->SleepWhileWorking(p,a,b) #define IDirectPlay8ThreadPoolWork_RequestTotalThreadCount(p,a,b) (p)->lpVtbl->RequestTotalThreadCount(p,a,b) #define IDirectPlay8ThreadPoolWork_GetThreadCount(p,a,b,c) (p)->lpVtbl->GetThreadCount(p,a,b,c) #define IDirectPlay8ThreadPoolWork_GetWorkRecursionDepth(p,a,b) (p)->lpVtbl->GetWorkRecursionDepth(p,a,b) #define IDirectPlay8ThreadPoolWork_Preallocate(p,a,b,c,d) (p)->lpVtbl->Preallocate(p,a,b,c,d) #ifdef DPNBUILD_MANDATORYTHREADS #define IDirectPlay8ThreadPoolWork_CreateMandatoryThread(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateMandatoryThread(p,a,b,c,d,e,f,g) #endif // DPNBUILD_MANDATORYTHREADS #ifndef DPNBUILD_NOMULTICAST #define IDirectPlay8Multicast_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectPlay8Multicast_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectPlay8Multicast_Release(p) (p)->lpVtbl->Release(p) #define IDirectPlay8Multicast_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) #define IDirectPlay8Multicast_Join(p,a,b,c,d,e,f,g) (p)->lpVtbl->Join(p,a,b,c,d,e,f,g) #define IDirectPlay8Multicast_Close(p,a) (p)->lpVtbl->Close(p,a) #define IDirectPlay8Multicast_CreateSenderContext(p,a,b,c) (p)->lpVtbl->CreateSenderContext(p,a,b,c) #define IDirectPlay8Multicast_DestroySenderContext(p,a,b,c) (p)->lpVtbl->DestroySenderContext(p,a,b,c) #define IDirectPlay8Multicast_Send(p,a,b,c,d,e,f) (p)->lpVtbl->SendTo(p,a,b,c,d,e,f) #define IDirectPlay8Multicast_GetGroupAddress(p,a,b) (p)->lpVtbl->GetGroupAddress(p,a,b) #define IDirectPlay8Multicast_GetSendQueueInfo(p,a,b,c) (p)->lpVtbl->GetSendQueueInfo(p,a,b,c) #define IDirectPlay8Multicast_CancelAsyncOperation(p,a,b) (p)->lpVtbl->CancelAsyncOperation(p,a,b) #define IDirectPlay8Multicast_ReturnBuffer(p,a,b) (p)->lpVtbl->ReturnBuffer(p,a,b) #define IDirectPlay8Multicast_EnumServiceProviders(p,a,b,c,d,e,f) (p)->lpVtbl->EnumServiceProviders(p,a,b,c,d,e,f) #define IDirectPlay8Multicast_EnumMulticastScopes(p,a,b,c,d,e,f,g) (p)->lpVtbl->EnumMulticastScopes(p,a,b,c,d,e,f,g) #define IDirectPlay8Multicast_GetSPCaps(p,a,b,c) (p)->lpVtbl->GetSPCaps(p,a,b,c) #define IDirectPlay8Multicast_SetSPCaps(p,a,b,c) (p)->lpVtbl->SetSPCaps(p,a,b,c) #endif // ! DPNBUILD_NOMULTICAST //@@END_MSINTERNAL #else /* C++ */ #define IDirectPlay8Client_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectPlay8Client_AddRef(p) (p)->AddRef() #define IDirectPlay8Client_Release(p) (p)->Release() #define IDirectPlay8Client_Initialize(p,a,b,c) (p)->Initialize(a,b,c) #define IDirectPlay8Client_EnumServiceProviders(p,a,b,c,d,e,f) (p)->EnumServiceProviders(a,b,c,d,e,f) #define IDirectPlay8Client_EnumHosts(p,a,b,c,d,e,f,g,h,i,j,k) (p)->EnumHosts(a,b,c,d,e,f,g,h,i,j,k) #define IDirectPlay8Client_CancelAsyncOperation(p,a,b) (p)->CancelAsyncOperation(a,b) #define IDirectPlay8Client_Connect(p,a,b,c,d,e,f,g,h,i,j) (p)->Connect(a,b,c,d,e,f,g,h,i,j) #define IDirectPlay8Client_Send(p,a,b,c,d,e,f) (p)->Send(a,b,c,d,e,f) #define IDirectPlay8Client_GetSendQueueInfo(p,a,b,c) (p)->GetSendQueueInfo(a,b,c) #define IDirectPlay8Client_GetApplicationDesc(p,a,b,c) (p)->GetApplicationDesc(a,b,c) #define IDirectPlay8Client_SetClientInfo(p,a,b,c,d) (p)->SetClientInfo(a,b,c,d) #define IDirectPlay8Client_GetServerInfo(p,a,b,c) (p)->GetServerInfo(a,b,c) #define IDirectPlay8Client_GetServerAddress(p,a,b) (p)->GetServerAddress(a,b) #define IDirectPlay8Client_Close(p,a) (p)->Close(a) #define IDirectPlay8Client_ReturnBuffer(p,a,b) (p)->ReturnBuffer(a,b) #define IDirectPlay8Client_GetCaps(p,a,b) (p)->GetCaps(a,b) #define IDirectPlay8Client_SetCaps(p,a,b) (p)->SetCaps(a,b) #define IDirectPlay8Client_SetSPCaps(p,a,b,c) (p)->SetSPCaps(a,b,c) #define IDirectPlay8Client_GetSPCaps(p,a,b,c) (p)->GetSPCaps(a,b,c) #define IDirectPlay8Client_GetConnectionInfo(p,a,b) (p)->GetConnectionInfo(a,b) #define IDirectPlay8Client_RegisterLobby(p,a,b,c) (p)->RegisterLobby(a,b,c) //@@BEGIN_MSINTERNAL #ifndef DPNBUILD_NOSERVER //@@END_MSINTERNAL #define IDirectPlay8Server_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectPlay8Server_AddRef(p) (p)->AddRef() #define IDirectPlay8Server_Release(p) (p)->Release() #define IDirectPlay8Server_Initialize(p,a,b,c) (p)->Initialize(a,b,c) #define IDirectPlay8Server_EnumServiceProviders(p,a,b,c,d,e,f) (p)->EnumServiceProviders(a,b,c,d,e,f) #define IDirectPlay8Server_CancelAsyncOperation(p,a,b) (p)->CancelAsyncOperation(a,b) #define IDirectPlay8Server_GetSendQueueInfo(p,a,b,c,d) (p)->GetSendQueueInfo(a,b,c,d) #define IDirectPlay8Server_GetApplicationDesc(p,a,b,c) (p)->GetApplicationDesc(a,b,c) #define IDirectPlay8Server_SetServerInfo(p,a,b,c,d) (p)->SetServerInfo(a,b,c,d) #define IDirectPlay8Server_GetClientInfo(p,a,b,c,d) (p)->GetClientInfo(a,b,c,d) #define IDirectPlay8Server_GetClientAddress(p,a,b,c) (p)->GetClientAddress(a,b,c) #define IDirectPlay8Server_GetLocalHostAddresses(p,a,b,c) (p)->GetLocalHostAddresses(a,b,c) #define IDirectPlay8Server_SetApplicationDesc(p,a,b) (p)->SetApplicationDesc(a,b) #define IDirectPlay8Server_Host(p,a,b,c,d,e,f,g) (p)->Host(a,b,c,d,e,f,g) #define IDirectPlay8Server_SendTo(p,a,b,c,d,e,f,g) (p)->SendTo(a,b,c,d,e,f,g) #define IDirectPlay8Server_CreateGroup(p,a,b,c,d,e) (p)->CreateGroup(a,b,c,d,e) #define IDirectPlay8Server_DestroyGroup(p,a,b,c,d) (p)->DestroyGroup(a,b,c,d) #define IDirectPlay8Server_AddPlayerToGroup(p,a,b,c,d,e) (p)->AddPlayerToGroup(a,b,c,d,e) #define IDirectPlay8Server_RemovePlayerFromGroup(p,a,b,c,d,e) (p)->RemovePlayerFromGroup(a,b,c,d,e) #define IDirectPlay8Server_SetGroupInfo(p,a,b,c,d,e) (p)->SetGroupInfo(a,b,c,d,e) #define IDirectPlay8Server_GetGroupInfo(p,a,b,c,d) (p)->GetGroupInfo(a,b,c,d) #define IDirectPlay8Server_EnumPlayersAndGroups(p,a,b,c) (p)->EnumPlayersAndGroups(a,b,c) #define IDirectPlay8Server_EnumGroupMembers(p,a,b,c,d) (p)->EnumGroupMembers(a,b,c,d) #define IDirectPlay8Server_Close(p,a) (p)->Close(a) #define IDirectPlay8Server_DestroyClient(p,a,b,c,d) (p)->DestroyClient(a,b,c,d) #define IDirectPlay8Server_ReturnBuffer(p,a,b) (p)->ReturnBuffer(a,b) #define IDirectPlay8Server_GetPlayerContext(p,a,b,c) (p)->GetPlayerContext(a,b,c) #define IDirectPlay8Server_GetGroupContext(p,a,b,c) (p)->GetGroupContext(a,b,c) #define IDirectPlay8Server_GetCaps(p,a,b) (p)->GetCaps(a,b) #define IDirectPlay8Server_SetCaps(p,a,b) (p)->SetCaps(a,b) #define IDirectPlay8Server_SetSPCaps(p,a,b,c) (p)->SetSPCaps(a,b,c) #define IDirectPlay8Server_GetSPCaps(p,a,b,c) (p)->GetSPCaps(a,b,c) #define IDirectPlay8Server_GetConnectionInfo(p,a,b,c) (p)->GetConnectionInfo(a,b,c) #define IDirectPlay8Server_RegisterLobby(p,a,b,c) (p)->RegisterLobby(a,b,c) //@@BEGIN_MSINTERNAL #endif // ! DPNBUILD_NOSERVER //@@END_MSINTERNAL #define IDirectPlay8Peer_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectPlay8Peer_AddRef(p) (p)->AddRef() #define IDirectPlay8Peer_Release(p) (p)->Release() #define IDirectPlay8Peer_Initialize(p,a,b,c) (p)->Initialize(a,b,c) #define IDirectPlay8Peer_EnumServiceProviders(p,a,b,c,d,e,f) (p)->EnumServiceProviders(a,b,c,d,e,f) #define IDirectPlay8Peer_CancelAsyncOperation(p,a,b) (p)->CancelAsyncOperation(a,b) #define IDirectPlay8Peer_Connect(p,a,b,c,d,e,f,g,h,i,j,k) (p)->Connect(a,b,c,d,e,f,g,h,i,j,k) #define IDirectPlay8Peer_SendTo(p,a,b,c,d,e,f,g) (p)->SendTo(a,b,c,d,e,f,g) #define IDirectPlay8Peer_GetSendQueueInfo(p,a,b,c,d) (p)->GetSendQueueInfo(a,b,c,d) #define IDirectPlay8Peer_Host(p,a,b,c,d,e,f,g) (p)->Host(a,b,c,d,e,f,g) #define IDirectPlay8Peer_GetApplicationDesc(p,a,b,c) (p)->GetApplicationDesc(a,b,c) #define IDirectPlay8Peer_SetApplicationDesc(p,a,b) (p)->SetApplicationDesc(a,b) #define IDirectPlay8Peer_CreateGroup(p,a,b,c,d,e) (p)->CreateGroup(a,b,c,d,e) #define IDirectPlay8Peer_DestroyGroup(p,a,b,c,d) (p)->DestroyGroup(a,b,c,d) #define IDirectPlay8Peer_AddPlayerToGroup(p,a,b,c,d,e) (p)->AddPlayerToGroup(a,b,c,d,e) #define IDirectPlay8Peer_RemovePlayerFromGroup(p,a,b,c,d,e) (p)->RemovePlayerFromGroup(a,b,c,d,e) #define IDirectPlay8Peer_SetGroupInfo(p,a,b,c,d,e) (p)->SetGroupInfo(a,b,c,d,e) #define IDirectPlay8Peer_GetGroupInfo(p,a,b,c,d) (p)->GetGroupInfo(a,b,c,d) #define IDirectPlay8Peer_EnumPlayersAndGroups(p,a,b,c) (p)->EnumPlayersAndGroups(a,b,c) #define IDirectPlay8Peer_EnumGroupMembers(p,a,b,c,d) (p)->EnumGroupMembers(a,b,c,d) #define IDirectPlay8Peer_SetPeerInfo(p,a,b,c,d) (p)->SetPeerInfo(a,b,c,d) #define IDirectPlay8Peer_GetPeerInfo(p,a,b,c,d) (p)->GetPeerInfo(a,b,c,d) #define IDirectPlay8Peer_GetPeerAddress(p,a,b,c) (p)->GetPeerAddress(a,b,c) #define IDirectPlay8Peer_GetLocalHostAddresses(p,a,b,c) (p)->GetLocalHostAddresses(a,b,c) #define IDirectPlay8Peer_Close(p,a) (p)->Close(a) #define IDirectPlay8Peer_EnumHosts(p,a,b,c,d,e,f,g,h,i,j,k) (p)->EnumHosts(a,b,c,d,e,f,g,h,i,j,k) #define IDirectPlay8Peer_DestroyPeer(p,a,b,c,d) (p)->DestroyPeer(a,b,c,d) #define IDirectPlay8Peer_ReturnBuffer(p,a,b) (p)->ReturnBuffer(a,b) #define IDirectPlay8Peer_GetPlayerContext(p,a,b,c) (p)->GetPlayerContext(a,b,c) #define IDirectPlay8Peer_GetGroupContext(p,a,b,c) (p)->GetGroupContext(a,b,c) #define IDirectPlay8Peer_GetCaps(p,a,b) (p)->GetCaps(a,b) #define IDirectPlay8Peer_SetCaps(p,a,b) (p)->SetCaps(a,b) #define IDirectPlay8Peer_SetSPCaps(p,a,b,c) (p)->SetSPCaps(a,b,c) #define IDirectPlay8Peer_GetSPCaps(p,a,b,c) (p)->GetSPCaps(a,b,c) #define IDirectPlay8Peer_GetConnectionInfo(p,a,b,c) (p)->GetConnectionInfo(a,b,c) #define IDirectPlay8Peer_RegisterLobby(p,a,b,c) (p)->RegisterLobby(a,b,c) #define IDirectPlay8Peer_TerminateSession(p,a,b,c) (p)->TerminateSession(a,b,c) //@@BEGIN_MSINTERNAL #define IDirectPlay8ThreadPool_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectPlay8ThreadPool_AddRef(p) (p)->AddRef() #define IDirectPlay8ThreadPool_Release(p) (p)->Release() #define IDirectPlay8ThreadPool_Initialize(p,a,b,c) (p)->Initialize(a,b,c) #define IDirectPlay8ThreadPool_Close(p,a) (p)->Close(a) #define IDirectPlay8ThreadPool_GetThreadCount(p,a,b,c) (p)->GetThreadCount(a,b,c) #define IDirectPlay8ThreadPool_SetThreadCount(p,a,b,c) (p)->SetThreadCount(a,b,c) #define IDirectPlay8ThreadPool_DoWork(p,a,b) (p)->DoWork(a,b) #if ((defined(DPNBUILD_LIBINTERFACE)) && (defined(DPNBUILD_ONLYONETHREAD)) && (! defined(DPNBUILD_MULTIPLETHREADPOOLS))) #define IDirectPlay8ThreadPoolWork_AddRef(p) #define IDirectPlay8ThreadPoolWork_Release(p) #else // ! DPNBUILD_LIBINTERFACE or ! DPNBUILD_ONLYONETHREAD or DPNBUILD_MULTIPLETHREADPOOLS #define IDirectPlay8ThreadPoolWork_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectPlay8ThreadPoolWork_AddRef(p) (p)->AddRef() #define IDirectPlay8ThreadPoolWork_Release(p) (p)->Release() #endif // ! DPNBUILD_LIBINTERFACE or ! DPNBUILD_ONLYONETHREAD or DPNBUILD_MULTIPLETHREADPOOLS #define IDirectPlay8ThreadPoolWork_QueueWorkItem(p,a,b,c,d) (p)->QueueWorkItem(a,b,c,d) #define IDirectPlay8ThreadPoolWork_ScheduleTimer(p,a,b,c,d,e,f,g) (p)->ScheduleTimer(a,b,c,d,e,f,g) #define IDirectPlay8ThreadPoolWork_StartTrackingFileIo(p,a,b,c) (p)->StartTrackingFileIo(p,a,b,c) #define IDirectPlay8ThreadPoolWork_StopTrackingFileIo(p,a,b,c) (p)->StopTrackingFileIo(a,b,c) #define IDirectPlay8ThreadPoolWork_CreateOverlapped(p,a,b,c,d,e) (p)->CreateOverlapped(a,b,c,d,e) #ifdef DPNBUILD_USEIOCOMPLETIONPORTS #define IDirectPlay8ThreadPoolWork_SubmitIoOperation(p,a,b) ((HRESULT) DPN_OK) #else // ! DPNBUILD_USEIOCOMPLETIONPORTS #define IDirectPlay8ThreadPoolWork_SubmitIoOperation(p,a,b) (p)->SubmitIoOperation(a,b) #endif // ! DPNBUILD_USEIOCOMPLETIONPORTS #define IDirectPlay8ThreadPoolWork_ReleaseOverlapped(p,a,b) (p)->ReleaseOverlapped(a,b) #define IDirectPlay8ThreadPoolWork_CancelTimer(p,a,b,c) (p)->CancelTimer(a,b,c) #define IDirectPlay8ThreadPoolWork_ResetCompletingTimer(p,a,b,c,d,e,f) (p)->ResetCompletingTimer(a,b,c,d,e,f) #define IDirectPlay8ThreadPoolWork_WaitWhileWorking(p,a,b) (p)->WaitWhileWorking(a,b) #define IDirectPlay8ThreadPoolWork_SleepWhileWorking(p,a,b) (p)->SleepWhileWorking(a,b) #define IDirectPlay8ThreadPoolWork_RequestTotalThreadCount(p,a,b) (p)->RequestTotalThreadCount(a,b) #define IDirectPlay8ThreadPoolWork_GetThreadCount(p,a,b,c) (p)->GetThreadCount(a,b,c) #define IDirectPlay8ThreadPoolWork_GetWorkRecursionDepth(p,a,b) (p)->GetWorkRecursionDepth(a,b) #define IDirectPlay8ThreadPoolWork_Preallocate(p,a,b,c,d) (p)->Preallocate(a,b,c,d) #ifdef DPNBUILD_MANDATORYTHREADS #define IDirectPlay8ThreadPoolWork_CreateMandatoryThread(p,a,b,c,d,e,f,g) (p)->CreateMandatoryThread(a,b,c,d,e,f,g) #endif // DPNBUILD_MANDATORYTHREADS #ifndef DPNBUILD_NOMULTICAST #define IDirectPlay8Multicast_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectPlay8Multicast_AddRef(p) (p)->AddRef() #define IDirectPlay8Multicast_Release(p) (p)->Release() #define IDirectPlay8Multicast_Initialize(p,a,b,c) (p)->Initialize(a,b,c) #define IDirectPlay8Multicast_Join(p,a,b,c,d,e,f,g) (p)->Join(a,b,c,d,e,f,g) #define IDirectPlay8Multicast_Close(p,a) (p)->Close(a) #define IDirectPlay8Multicast_CreateSenderContext(p,a,b,c) (p)->CreateSenderContext(a,b,c) #define IDirectPlay8Multicast_DestroySenderContext(p,a,b,c) (p)->DestroySenderContext(a,b,c) #define IDirectPlay8Multicast_Send(p,a,b,c,d,e,f) (p)->SendTo(a,b,c,d,e,f) #define IDirectPlay8Multicast_GetGroupAddress(p,a,b) (p)->GetGroupAddress(a,b) #define IDirectPlay8Multicast_GetSendQueueInfo(p,a,b,c) (p)->GetSendQueueInfo(a,b,c) #define IDirectPlay8Multicast_CancelAsyncOperation(p,a,b) (p)->CancelAsyncOperation(a,b) #define IDirectPlay8Multicast_ReturnBuffer(p,a,b) (p)->ReturnBuffer(a,b) #define IDirectPlay8Multicast_EnumServiceProviders(p,a,b,c,d,e,f) (p)->EnumServiceProviders(a,b,c,d,e,f) #define IDirectPlay8Multicast_EnumMulticastScopes(p,a,b,c,d,e,f,g) (p)->EnumMulticastScopes(a,b,c,d,e,f,g) #define IDirectPlay8Multicast_GetSPCaps(p,a,b,c) (p)->GetSPCaps(a,b,c) #define IDirectPlay8Multicast_SetSPCaps(p,a,b,c) (p)->SetSPCaps(a,b,c) #endif // ! DPNBUILD_NOMULTICAST //@@END_MSINTERNAL #endif /**************************************************************************** * * DIRECTPLAY8 ERRORS * * Errors are represented by negative values and cannot be combined. * ****************************************************************************/ #define _DPN_FACILITY_CODE 0x015 #define _DPNHRESULT_BASE 0x8000 #define MAKE_DPNHRESULT( code ) MAKE_HRESULT( 1, _DPN_FACILITY_CODE, ( code + _DPNHRESULT_BASE ) ) #define DPN_OK S_OK #define DPNSUCCESS_EQUAL MAKE_HRESULT( 0, _DPN_FACILITY_CODE, ( 0x5 + _DPNHRESULT_BASE ) ) //@@BEGIN_MSINTERNAL #define DPNSUCCESS_NOPLAYERSINGROUP MAKE_HRESULT( 0, _DPN_FACILITY_CODE, ( 0x8 + _DPNHRESULT_BASE ) ) // added for DirectX 9 //@@END_MSINTERNAL #define DPNSUCCESS_NOTEQUAL MAKE_HRESULT( 0, _DPN_FACILITY_CODE, (0x0A + _DPNHRESULT_BASE ) ) #define DPNSUCCESS_PENDING MAKE_HRESULT( 0, _DPN_FACILITY_CODE, (0x0e + _DPNHRESULT_BASE ) ) #define DPNERR_ABORTED MAKE_DPNHRESULT( 0x30 ) #define DPNERR_ADDRESSING MAKE_DPNHRESULT( 0x40 ) #define DPNERR_ALREADYCLOSING MAKE_DPNHRESULT( 0x50 ) #define DPNERR_ALREADYCONNECTED MAKE_DPNHRESULT( 0x60 ) #define DPNERR_ALREADYDISCONNECTING MAKE_DPNHRESULT( 0x70 ) #define DPNERR_ALREADYINITIALIZED MAKE_DPNHRESULT( 0x80 ) #define DPNERR_ALREADYREGISTERED MAKE_DPNHRESULT( 0x90 ) #define DPNERR_BUFFERTOOSMALL MAKE_DPNHRESULT( 0x100 ) #define DPNERR_CANNOTCANCEL MAKE_DPNHRESULT( 0x110 ) #define DPNERR_CANTCREATEGROUP MAKE_DPNHRESULT( 0x120 ) #define DPNERR_CANTCREATEPLAYER MAKE_DPNHRESULT( 0x130 ) #define DPNERR_CANTLAUNCHAPPLICATION MAKE_DPNHRESULT( 0x140 ) #define DPNERR_CONNECTING MAKE_DPNHRESULT( 0x150 ) #define DPNERR_CONNECTIONLOST MAKE_DPNHRESULT( 0x160 ) #define DPNERR_CONVERSION MAKE_DPNHRESULT( 0x170 ) #define DPNERR_DATATOOLARGE MAKE_DPNHRESULT( 0x175 ) #define DPNERR_DOESNOTEXIST MAKE_DPNHRESULT( 0x180 ) #define DPNERR_DPNSVRNOTAVAILABLE MAKE_DPNHRESULT( 0x185 ) #define DPNERR_DUPLICATECOMMAND MAKE_DPNHRESULT( 0x190 ) #define DPNERR_ENDPOINTNOTRECEIVING MAKE_DPNHRESULT( 0x200 ) #define DPNERR_ENUMQUERYTOOLARGE MAKE_DPNHRESULT( 0x210 ) #define DPNERR_ENUMRESPONSETOOLARGE MAKE_DPNHRESULT( 0x220 ) #define DPNERR_EXCEPTION MAKE_DPNHRESULT( 0x230 ) #define DPNERR_GENERIC E_FAIL #define DPNERR_GROUPNOTEMPTY MAKE_DPNHRESULT( 0x240 ) #define DPNERR_HOSTING MAKE_DPNHRESULT( 0x250 ) #define DPNERR_HOSTREJECTEDCONNECTION MAKE_DPNHRESULT( 0x260 ) #define DPNERR_HOSTTERMINATEDSESSION MAKE_DPNHRESULT( 0x270 ) #define DPNERR_INCOMPLETEADDRESS MAKE_DPNHRESULT( 0x280 ) #define DPNERR_INVALIDADDRESSFORMAT MAKE_DPNHRESULT( 0x290 ) #define DPNERR_INVALIDAPPLICATION MAKE_DPNHRESULT( 0x300 ) #define DPNERR_INVALIDCOMMAND MAKE_DPNHRESULT( 0x310 ) #define DPNERR_INVALIDDEVICEADDRESS MAKE_DPNHRESULT( 0x320 ) #define DPNERR_INVALIDENDPOINT MAKE_DPNHRESULT( 0x330 ) #define DPNERR_INVALIDFLAGS MAKE_DPNHRESULT( 0x340 ) #define DPNERR_INVALIDGROUP MAKE_DPNHRESULT( 0x350 ) #define DPNERR_INVALIDHANDLE MAKE_DPNHRESULT( 0x360 ) #define DPNERR_INVALIDHOSTADDRESS MAKE_DPNHRESULT( 0x370 ) #define DPNERR_INVALIDINSTANCE MAKE_DPNHRESULT( 0x380 ) #define DPNERR_INVALIDINTERFACE MAKE_DPNHRESULT( 0x390 ) #define DPNERR_INVALIDOBJECT MAKE_DPNHRESULT( 0x400 ) #define DPNERR_INVALIDPARAM E_INVALIDARG #define DPNERR_INVALIDPASSWORD MAKE_DPNHRESULT( 0x410 ) #define DPNERR_INVALIDPLAYER MAKE_DPNHRESULT( 0x420 ) #define DPNERR_INVALIDPOINTER E_POINTER #define DPNERR_INVALIDPRIORITY MAKE_DPNHRESULT( 0x430 ) #define DPNERR_INVALIDSTRING MAKE_DPNHRESULT( 0x440 ) #define DPNERR_INVALIDURL MAKE_DPNHRESULT( 0x450 ) #define DPNERR_INVALIDVERSION MAKE_DPNHRESULT( 0x460 ) #define DPNERR_NOCAPS MAKE_DPNHRESULT( 0x470 ) #define DPNERR_NOCONNECTION MAKE_DPNHRESULT( 0x480 ) #define DPNERR_NOHOSTPLAYER MAKE_DPNHRESULT( 0x490 ) #define DPNERR_NOINTERFACE E_NOINTERFACE #define DPNERR_NOMOREADDRESSCOMPONENTS MAKE_DPNHRESULT( 0x500 ) #define DPNERR_NORESPONSE MAKE_DPNHRESULT( 0x510 ) #define DPNERR_NOTALLOWED MAKE_DPNHRESULT( 0x520 ) #define DPNERR_NOTHOST MAKE_DPNHRESULT( 0x530 ) #define DPNERR_NOTREADY MAKE_DPNHRESULT( 0x540 ) #define DPNERR_NOTREGISTERED MAKE_DPNHRESULT( 0x550 ) #define DPNERR_OUTOFMEMORY E_OUTOFMEMORY #define DPNERR_PENDING DPNSUCCESS_PENDING #define DPNERR_PLAYERALREADYINGROUP MAKE_DPNHRESULT( 0x560 ) #define DPNERR_PLAYERLOST MAKE_DPNHRESULT( 0x570 ) #define DPNERR_PLAYERNOTINGROUP MAKE_DPNHRESULT( 0x580 ) #define DPNERR_PLAYERNOTREACHABLE MAKE_DPNHRESULT( 0x590 ) #define DPNERR_SENDTOOLARGE MAKE_DPNHRESULT( 0x600 ) #define DPNERR_SESSIONFULL MAKE_DPNHRESULT( 0x610 ) #define DPNERR_TABLEFULL MAKE_DPNHRESULT( 0x620 ) #define DPNERR_TIMEDOUT MAKE_DPNHRESULT( 0x630 ) #define DPNERR_UNINITIALIZED MAKE_DPNHRESULT( 0x640 ) #define DPNERR_UNSUPPORTED E_NOTIMPL #define DPNERR_USERCANCEL MAKE_DPNHRESULT( 0x650 ) #ifdef __cplusplus } #endif #endif