/*==========================================================================; * * Copyright (C) 1997 Microsoft Corporation. All Rights Reserved. * * File: tlhal.h * Content: Support code for HALs with hardware transform & light * ***************************************************************************/ #ifndef _TLHAL_H_ #define _TLHAL_H_ // transform, viewport, light set HRESULT D3DHALTLTransformSetData( LPDIRECT3DDEVICEI lpDevI, D3DTRANSFORMSTATETYPE dtsType, LPD3DMATRIX lpMatrix ); HRESULT D3DHALTLViewportSetData( LPDIRECT3DDEVICEI lpDevI, D3DVIEWPORT2* pViewport2 ); HRESULT D3DHALTLViewportSetData( LPDIRECT3DDEVICEI lpDevI, D3DVIEWPORT2* pViewport2 ); HRESULT D3DHALTLLightSetData( LPDIRECT3DDEVICEI lpDevI, DWORD dwLightOffset, BOOL bLastLight, D3DLIGHT2* pLight2 ); // clip status set/get HRESULT D3DHALTLClipStatusSetData( LPDIRECT3DDEVICEI lpDevI, LPD3DCLIPSTATUS lpClipStatus ); HRESULT D3DHALTLClipStatusGetData( LPDIRECT3DDEVICEI lpDevI, LPD3DCLIPSTATUS lpClipStatus ); // material management utilities DWORD D3DHALTLMaterialCreate( LPDIRECT3DDEVICEI lpDevI ); void D3DHALTLMaterialDestroy( LPDIRECT3DDEVICEI lpDevI, DWORD hMat ); HRESULT D3DHALTLMaterialSetData( LPDIRECT3DDEVICEI lpDevI, DWORD hMat, D3DMATERIAL* pMat ); DWORD D3DHALTLMaterialRemapHandle( LPDIRECT3DDEVICEI lpDevI, DWORD hMat ); #endif /* _TLHAL_H_ */