//----------------------------------------------------------------------------- // // This file generates the headers for the texture addressing functions. // // Copyright (C) Microsoft Corporation, 1997. // // WARNING WARNING WARNING // This h file generated from a mh file. // EDIT THE MH FILE. // I warned you. // WARNING WARNING WARNING // //----------------------------------------------------------------------------- include(`m4hdr.mh')dnl define(`d_AlphaHdr', ` void C_AlphaTest_$1_$2_$3_$4_$5(PD3DI_RASTCTX pCtx, PD3DI_RASTPRIM pP, PD3DI_RASTSPAN pS);')dnl d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_AlphaHdr(AA, BB, CC, DD, EE)', `AA', `NoAlpha', `Alpha')', `BB', `NoAlphaDither', `AlphaDither')', `CC', `NoZWrite', `ZWrite')', `DD', `16', `32')', `EE', `NoStencil', `Stencil')