//----------------------------------------------------------------------------- // // This file contains the output color buffer reading routine headers. // // Copyright (C) Microsoft Corporation, 1997. // //----------------------------------------------------------------------------- // Names are read LSB to MSB, so B5G6R5 means five bits of blue starting // at the LSB, then six bits of green, then five bits of red. D3DCOLOR C_BufRead_B8G8R8(PUINT8 pBits); D3DCOLOR C_BufRead_B8G8R8X8(PUINT8 pBits); D3DCOLOR C_BufRead_B8G8R8A8(PUINT8 pBits); D3DCOLOR C_BufRead_B5G6R5(PUINT8 pBits); D3DCOLOR C_BufRead_B5G5R5(PUINT8 pBits); D3DCOLOR C_BufRead_B5G5R5A1(PUINT8 pBits); D3DCOLOR C_BufRead_Palette8(PUINT8 pBits);