//----------------------------------------------------------------------------- // // This file contains texture filtering function headers. // // Copyright (C) Microsoft Corporation, 1997. // //----------------------------------------------------------------------------- void TexFiltBilinear(D3DCOLOR *pOut, INT32 iUFrac, INT32 iVFrac, UINT32 uTex00, UINT32 uTex10, UINT32 uTex01, UINT32 uTex11);