//---------------------------------------------------------------------------- // // rtexread.h // // Texture read routine declarations. // // Copyright (C) Microsoft Corporation, 1997. // //---------------------------------------------------------------------------- include(`m4hdr.mh')dnl include(`rtexread.mh')dnl #ifndef _TEXREAD_H_ #define _TEXREAD_H_ dnl dnl d_RampTexReadHdr dnl define(`d_RampTexReadHdr', `D3DCOLOR Ramp_$1(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex); ')dnl dnl d_RampTexReadBeads(`d_RampTexReadHdr(XX)', `XX')dnl #endif // #ifndef _TEXREAD_H_