/*==========================================================================; * * Copyright (C) 1997 Microsoft Corporation. All Rights Reserved. * * File: light.h * Content: Direct3D lighting include file * ***************************************************************************/ #ifndef __LIGHT_H__ #define __LIGHT_H__ extern void D3DFE_UpdateLights(LPDIRECT3DDEVICEI); struct BATCHBUFFER; extern "C" { void Directional7(LPD3DFE_PROCESSVERTICES pv, D3DI_LIGHT *light, D3DVERTEX *pInpCoord, D3DVECTOR *pInpNormal, D3DLIGHTINGELEMENT *pEyeSpaceData); void Directional7Model(LPD3DFE_PROCESSVERTICES pv, D3DI_LIGHT *light, D3DVERTEX *pInpCoord, D3DVECTOR *pInpNormal, D3DLIGHTINGELEMENT *pEyeSpaceData); void PointSpot7(LPD3DFE_PROCESSVERTICES pv, D3DI_LIGHT *light, D3DVERTEX *pInpCoord, D3DVECTOR *pInpNormal, D3DLIGHTINGELEMENT *pEyeSpaceData); void PointSpot7Model(LPD3DFE_PROCESSVERTICES pv, D3DI_LIGHT *light, D3DVERTEX *pInpCoord, D3DVECTOR *pInpNormal, D3DLIGHTINGELEMENT *pEyeSpaceData); void DirectionalFirst(LPD3DFE_PROCESSVERTICES pv, DWORD dwVerCount, BATCHBUFFER *pBatchBuffer, D3DI_LIGHT *light, D3DVERTEX *in, D3DVECTOR *pNormal, DWORD *pDiffuse, DWORD *pSpecular); void DirectionalNext(LPD3DFE_PROCESSVERTICES pv, DWORD dwVerCount, BATCHBUFFER *pBatchBuffer, D3DI_LIGHT *light, D3DVERTEX *in, D3DVECTOR *pNormal, DWORD *pDiffuse, DWORD *pSpecular); void PointSpotFirst(LPD3DFE_PROCESSVERTICES pv, DWORD dwVerCount, BATCHBUFFER *pBatchBuffer, D3DI_LIGHT *light, D3DVERTEX *in, D3DVECTOR *pNormal, DWORD *pDiffuse, DWORD *pSpecular); void PointSpotNext(LPD3DFE_PROCESSVERTICES pv, DWORD dwVerCount, BATCHBUFFER *pBatchBuffer, D3DI_LIGHT *light, D3DVERTEX *in, D3DVECTOR *pNormal, DWORD *pDiffuse, DWORD *pSpecular); void DirectionalFirstModel(LPD3DFE_PROCESSVERTICES pv, DWORD dwVerCount, BATCHBUFFER *pBatchBuffer, D3DI_LIGHT *light, D3DVERTEX *in, D3DVECTOR *pNormal, DWORD *pDiffuse, DWORD *pSpecular); void DirectionalNextModel(LPD3DFE_PROCESSVERTICES pv, DWORD dwVerCount, BATCHBUFFER *pBatchBuffer, D3DI_LIGHT *light, D3DVERTEX *in, D3DVECTOR *pNormal, DWORD *pDiffuse, DWORD *pSpecular); void PointSpotFirstModel(LPD3DFE_PROCESSVERTICES pv, DWORD dwVerCount, BATCHBUFFER *pBatchBuffer, D3DI_LIGHT *light, D3DVERTEX *in, D3DVECTOR *pNormal, DWORD *pDiffuse, DWORD *pSpecular); void PointSpotNextModel(LPD3DFE_PROCESSVERTICES pv, DWORD dwVerCount, BATCHBUFFER *pBatchBuffer, D3DI_LIGHT *light, D3DVERTEX *in, D3DVECTOR *pNormal, DWORD *pDiffuse, DWORD *pSpecular); } #endif /* __LIGHT_H__ */