//----------------------------------------------------------------------------- // // This file generates the headers for the texture addressing functions. // // Copyright (C) Microsoft Corporation, 1997. // // WARNING WARNING WARNING // This h file generated from a mh file. // EDIT THE MH FILE. // I warned you. // WARNING WARNING WARNING // //----------------------------------------------------------------------------- include(`m4hdr.mh')dnl define(`d_TexReadHdr', ` D3DCOLOR C_TexRead_$1_$2_$3(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex);')dnl d_RepStr(`d_RepStr(`d_RepStr(`d_TexReadHdr(AA, BB, CC)', `AA', `Palette8', `Palette4', `B8G8R8', `B8G8R8A8', `B5G6R5', `B5G5R5', `B5G5R5A1', `B4G4R4A4', `L8', `L8A8', `Palette8A', `Palette4A')', `BB', `NoBorder', `Border')', `CC', `NoColorKey', `ColorKey')