//----------------------------------------------------------------------------- // // This file generates the headers for the texture addressing functions. // // Copyright (C) Microsoft Corporation, 1997. // // WARNING WARNING WARNING // This cpp file generated from a mh file. // EDIT THE MH FILE. // I warned you. // WARNING WARNING WARNING // //----------------------------------------------------------------------------- include(`m4hdr.mh')dnl #ifdef __cplusplus extern "C" { #endif define(`d_TexAddrHdr', ` void MMX_Tex1Addr_$1_$2_$3_$4(D3DI_RASTSPAN const *pS, D3DI_RASTPRIM const *pP, PD3DI_RASTCTX pCtx);')dnl d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_TexAddrHdr(AA, BB, CC, DD)', `AA', `TexAddrWrap', `TexAddrClamp', `TexAddrMirrorBorder')', `BB', `NoPersp', `Persp')', `CC', `Point', `Bilinear')', `DD', `NoMip', `Mip') #ifdef __cplusplus } #endif