//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1999 - 1999 // // File: d3drmanimationarrayobj.cpp // //-------------------------------------------------------------------------- // d3drmAnimationArrayObj.cpp : Implementation of CDirectApp and DLL registration. #include "stdafx.h" #include "Direct.h" #include "dms.h" #include "d3drmAnimationArrayObj.h" #include "d3drmAnimation2Obj.h" extern void *g_dxj_Direct3dRMAnimationArray; CONSTRUCTOR(_dxj_Direct3dRMAnimationArray, {}); DESTRUCTOR(_dxj_Direct3dRMAnimationArray, {}); GETSET_OBJECT(_dxj_Direct3dRMAnimationArray); GET_DIRECT_R(_dxj_Direct3dRMAnimationArray,getSize, GetSize, long) HRESULT C_dxj_Direct3dRMAnimationArrayObject::getElement(long i, I_dxj_Direct3dRMAnimation2 **Animation){ HRESULT hr; IDirect3DRMAnimation2 *realAnimation2=NULL; hr=m__dxj_Direct3dRMAnimationArray->GetElement((DWORD)i,&realAnimation2); if FAILED(hr) return hr; INTERNAL_CREATE(_dxj_Direct3dRMAnimation2,(IDirect3DRMAnimation2*)realAnimation2,Animation); return hr; }