//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1999 - 1999 // // File: d3drmanimationarrayobj.h // //-------------------------------------------------------------------------- // d3drmAnimationArrayObj.h : Declaration of the C_dxj_Direct3dRMAnimationArrayObject #include "resource.h" // main symbols #define typedef__dxj_Direct3dRMAnimationArray LPDIRECT3DRMANIMATIONARRAY ///////////////////////////////////////////////////////////////////////////// // Direct //REVIEW -- using pointers to ID's is necessary because some compilers don't like //references as template arguments. class C_dxj_Direct3dRMAnimationArrayObject : //public CComDualImpl, //public ISupportErrorInfo, public I_dxj_Direct3dRMAnimationArray, //public CComCoClass, public CComObjectRoot { public: C_dxj_Direct3dRMAnimationArrayObject() ; virtual ~C_dxj_Direct3dRMAnimationArrayObject() ; BEGIN_COM_MAP(C_dxj_Direct3dRMAnimationArrayObject) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMAnimationArray) //COM_INTERFACE_ENTRY(IDispatch) //COM_INTERFACE_ENTRY(ISupportErrorInfo) END_COM_MAP() //DECLARE_REGISTRY(CLSID__dxj_Direct3dRMAnimationArray, "DIRECT.Direct3dRMAnimationArray.3", "DIRECT.Direct3dRMAnimationArray.3", IDS_D3DRMAnimationARRAY_DESC, THREADFLAGS_BOTH) // Use DECLARE_NOT_AGGREGATABLE(C_dxj_Direct3dRMAnimationArrayObject) if you don't want your object // to support aggregation DECLARE_AGGREGATABLE(C_dxj_Direct3dRMAnimationArrayObject) //STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid); // I_dxj_Direct3dRMAnimationArray public: STDMETHOD(InternalSetObject)(IUnknown *lpdd); STDMETHOD(InternalGetObject)(IUnknown **lpdd); STDMETHOD(getSize)(long *retval); STDMETHOD(getElement)(long index, I_dxj_Direct3dRMAnimation2 **lplpD3DRMAnimation); private: DECL_VARIABLE(_dxj_Direct3dRMAnimationArray); public: DX3J_GLOBAL_LINKS( _dxj_Direct3dRMAnimationArray ) };