//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1998 - 1999 // // File: d3drmanimationset2obj.h // //-------------------------------------------------------------------------- // d3drmAnimationSet2Obj.h : Declaration of the C_dxj_Direct3dRMAnimationSet2Object #include "resource.h" // main symbols #include "d3drmObjectObj.h" #define typedef__dxj_Direct3dRMAnimationSet2 LPDIRECT3DRMANIMATIONSET2 ///////////////////////////////////////////////////////////////////////////// // Direct // //REVIEW -- using pointers to ID's is necessary because some compilers don't like //references as template arguments. class C_dxj_Direct3dRMAnimationSet2Object : public I_dxj_Direct3dRMAnimationSet2, //public CComCoClass, public CComObjectRoot { public: C_dxj_Direct3dRMAnimationSet2Object() ; virtual ~C_dxj_Direct3dRMAnimationSet2Object() ; BEGIN_COM_MAP(C_dxj_Direct3dRMAnimationSet2Object) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMAnimationSet2) END_COM_MAP() // DECLARE_REGISTRY(CLSID__dxj_Direct3dRMAnimationSet2, "DIRECT.Direct3dRMAnimationSet2.3", "DIRECT.Direct3dRMAnimationSet2.3", IDS_D3DRMAnimationSet2_DESC, THREADFLAGS_BOTH) DECLARE_AGGREGATABLE(C_dxj_Direct3dRMAnimationSet2Object) // I_dxj_Direct3dRMAnimationSet2 public: // MUST BE FIRST TWO! STDMETHOD(InternalSetObject)(IUnknown *lpdd); STDMETHOD(InternalGetObject)(IUnknown **lpdd); STDMETHOD(clone)(IUnknown **retval); STDMETHOD(setAppData)(long); STDMETHOD(getAppData)(long*); STDMETHOD(addDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args); STDMETHOD(deleteDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args); STDMETHOD(getName)(BSTR *name); STDMETHOD(setName)(BSTR); STDMETHOD(getClassName)(BSTR *name); STDMETHOD(loadFromFile)(BSTR filename, VARIANT id,long flags, I_dxj_Direct3dRMLoadTextureCallback3 *c,IUnknown *pUser, I_dxj_Direct3dRMFrame3 *frame); STDMETHOD(setTime)(d3dvalue time); STDMETHOD(addAnimation)(I_dxj_Direct3dRMAnimation2 *aid); STDMETHOD(deleteAnimation)(I_dxj_Direct3dRMAnimation2 *aid); STDMETHOD(getAnimations)(I_dxj_Direct3dRMAnimationArray **ppret); //////////////////////////////////////////////////////////////////////////////////// // private: DECL_VARIABLE(_dxj_Direct3dRMAnimationSet2); public: DX3J_GLOBAL_LINKS( _dxj_Direct3dRMAnimationSet2 ) };