//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1998 - 1999 // // File: d3drmshadow2obj.cpp // //-------------------------------------------------------------------------- // d3drmShadowObj.cpp : Implementation of CDirectApp and DLL registration. #include "stdafx.h" #include "Direct.h" #include "dms.h" #include "d3drmShadow2Obj.h" #include "d3drmLightObj.h" CONSTRUCTOR(_dxj_Direct3dRMShadow2, {}); DESTRUCTOR(_dxj_Direct3dRMShadow2, {}); GETSET_OBJECT(_dxj_Direct3dRMShadow2); GETNAME_R(_dxj_Direct3dRMShadow2); SETNAME_R(_dxj_Direct3dRMShadow2); GETCLASSNAME_R(_dxj_Direct3dRMShadow2); ADDDESTROYCALLBACK_R(_dxj_Direct3dRMShadow2); DELETEDESTROYCALLBACK_R(_dxj_Direct3dRMShadow2); CLONE_R(_dxj_Direct3dRMShadow2,Direct3DRMShadow2); PASS_THROUGH_CAST_1_R(_dxj_Direct3dRMShadow2, setAppData, SetAppData, long,(DWORD)); GET_DIRECT_R(_dxj_Direct3dRMShadow2, getAppData, GetAppData, long); PASS_THROUGH_CAST_1_R(_dxj_Direct3dRMShadow2, setOptions, SetOptions, long,(DWORD));