//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1998 - 1998 // // File: d3drmvisualarrayobj.h // //-------------------------------------------------------------------------- // d3drmVisualArrayObj.h : Declaration of the C_dxj_Direct3dRMVisualArrayObject #include "resource.h" // main symbols #define typedef__dxj_Direct3dRMVisualArray LPDIRECT3DRMVISUALARRAY ///////////////////////////////////////////////////////////////////////////// // Direct //REVIEW -- using pointers to ID's is necessary because some compilers don't like //references as template arguments. class C_dxj_Direct3dRMVisualArrayObject : public I_dxj_Direct3dRMVisualArray, //public CComCoClass, public CComObjectRoot { public: C_dxj_Direct3dRMVisualArrayObject() ; virtual ~C_dxj_Direct3dRMVisualArrayObject() ; BEGIN_COM_MAP(C_dxj_Direct3dRMVisualArrayObject) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMVisualArray) END_COM_MAP() // DECLARE_REGISTRY(CLSID__dxj_Direct3dRMVisualArray, "DIRECT.Direct3dRMVisualArray.3", "DIRECT.Direct3dRMVisualArray.3", IDS_D3DRMVISUALARRAY_DESC, THREADFLAGS_BOTH) DECLARE_AGGREGATABLE(C_dxj_Direct3dRMVisualArrayObject) // I_dxj_Direct3dRMVisualArray public: STDMETHOD(InternalSetObject)(IUnknown *lpdd); STDMETHOD(InternalGetObject)(IUnknown **lpdd); STDMETHOD(getSize)( long *retval); STDMETHOD(getElement)(long index, I_dxj_Direct3dRMVisual **retv); private: DECL_VARIABLE(_dxj_Direct3dRMVisualArray); public: DX3J_GLOBAL_LINKS( _dxj_Direct3dRMVisualArray ) };