#include "resource.h" // main symbols #include "dplobby8.h" #define typedef__dxj_DirectPlayLobbyClient IDirectPlay8LobbyClient* ///////////////////////////////////////////////////////////////////////////// // Direct Net Peer //REVIEW -- using pointers to ID's is necessary because some compilers don't like //references as template arguments. class C_dxj_DirectPlayLobbyClientObject : #ifdef USING_IDISPATCH public CComDualImpl, public ISupportErrorInfo, #else public I_dxj_DirectPlayLobbyClient, #endif public CComObjectRoot { public: C_dxj_DirectPlayLobbyClientObject() ; virtual ~C_dxj_DirectPlayLobbyClientObject() ; BEGIN_COM_MAP(C_dxj_DirectPlayLobbyClientObject) COM_INTERFACE_ENTRY(I_dxj_DirectPlayLobbyClient) #ifdef USING_IDISPATCH COM_INTERFACE_ENTRY(IDispatch) COM_INTERFACE_ENTRY(ISupportErrorInfo) #endif END_COM_MAP() DECLARE_AGGREGATABLE(C_dxj_DirectPlayLobbyClientObject) #ifdef USING_IDISPATCH // ISupportsErrorInfo STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid); #endif // I_dxj_DirectPlayLobbyClient public: /* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject( /* [in] */ IUnknown __RPC_FAR *lpdd); /* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject( /* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd); HRESULT STDMETHODCALLTYPE RegisterMessageHandler(I_dxj_DirectPlayLobbyEvent *lobbyEvent); HRESULT STDMETHODCALLTYPE GetCountLocalPrograms(BSTR GuidApplication,long *lCount); HRESULT STDMETHODCALLTYPE GetLocalProgram(long lProgID, DPL_APPLICATION_INFO_CDESC *app); HRESULT STDMETHODCALLTYPE ConnectApplication(DPL_CONNECT_INFO_CDESC *ConnectionInfo,long lTimeOut,long lFlags, long *hApplication); HRESULT STDMETHODCALLTYPE Send(long Target,SAFEARRAY **Buffer,long lBufferSize,long lFlags); HRESULT STDMETHODCALLTYPE ReleaseApplication(long Application); HRESULT STDMETHODCALLTYPE Close(); HRESULT STDMETHODCALLTYPE UnRegisterMessageHandler(); HRESULT STDMETHODCALLTYPE GetConnectionSettings(long hLobbyClient, long lFlags, DPL_CONNECTION_SETTINGS_CDESC *ConnectionSettings); HRESULT STDMETHODCALLTYPE SetConnectionSettings(long hTarget, long lFlags, DPL_CONNECTION_SETTINGS_CDESC *ConnectionSettings, I_dxj_DirectPlayAddress *HostAddress, I_dxj_DirectPlayAddress *Device); HRESULT STDMETHODCALLTYPE GetVBConnSettings(DPL_CONNECTION_SETTINGS *OldCon, DPL_CONNECTION_SETTINGS_CDESC *NewCon); //////////////////////////////////////////////////////////////////////// // // note: this is public for the callbacks DECL_VARIABLE(_dxj_DirectPlayLobbyClient); private: DPL_APPLICATION_INFO *m_ProgInfo; DWORD m_dwAppCount; BOOL m_fInit; HRESULT STDMETHODCALLTYPE GetProgs(GUID *guidApp); public: DX3J_GLOBAL_LINKS(_dxj_DirectPlayLobbyClient); DWORD InternalAddRef(); DWORD InternalRelease(); // We need these for our user data vars void *m_pUserData; DWORD m_dwUserDataSize; BOOL m_fHandleEvents; IStream *m_pEventStream; };