//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1998 - 1998 // // File: dsound3dbuffer.h // //-------------------------------------------------------------------------- // dSound3DBuffer.h : Declaration of the C_dxj_DirectSound3dBufferObject // DHF_DS entire file #include "resource.h" // main symbols #define typedef__dxj_DirectSound3dBuffer LPDIRECTSOUND3DBUFFER8 ///////////////////////////////////////////////////////////////////////////// // Direct //REVIEW -- using pointers to ID's is necessary because some compilers don't like //references as template arguments. class C_dxj_DirectSound3dBufferObject : public I_dxj_DirectSound3dBuffer, //public CComCoClass, public CComObjectRoot { public: C_dxj_DirectSound3dBufferObject() ; virtual ~C_dxj_DirectSound3dBufferObject() ; BEGIN_COM_MAP(C_dxj_DirectSound3dBufferObject) COM_INTERFACE_ENTRY(I_dxj_DirectSound3dBuffer) END_COM_MAP() // DECLARE_REGISTRY(CLSID__dxj_DirectSound3dBuffer, "DIRECT.DirectSound3dBuffer.3", "DIRECT.DirectSound3dBuffer.3", IDS_DSOUND3DBUFFER_DESC, THREADFLAGS_BOTH) DECLARE_AGGREGATABLE(C_dxj_DirectSound3dBufferObject) // I_dxj_DirectSound3dBuffer public: /*** IDirectSoundBuffer3D methods ***/ //updated /* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject( /* [in] */ IUnknown __RPC_FAR *lpdd); /* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject( /* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd); HRESULT STDMETHODCALLTYPE getDirectSoundBuffer( /* [retval][out] */ I_dxj_DirectSoundBuffer __RPC_FAR *__RPC_FAR *retVal); HRESULT STDMETHODCALLTYPE getAllParameters( /* [out][in] */ DS3DBUFFER_CDESC __RPC_FAR *buffer); HRESULT STDMETHODCALLTYPE getConeAngles( /* [out][in] */ long __RPC_FAR *inCone, /* [out][in] */ long __RPC_FAR *outCone); HRESULT STDMETHODCALLTYPE getConeOrientation( /* [out][in] */ D3DVECTOR_CDESC __RPC_FAR *orientation); HRESULT STDMETHODCALLTYPE getConeOutsideVolume( /* [retval][out] */ long __RPC_FAR *coneOutsideVolume); HRESULT STDMETHODCALLTYPE getMaxDistance( /* [retval][out] */ float __RPC_FAR *maxDistance); HRESULT STDMETHODCALLTYPE getMinDistance( /* [retval][out] */ float __RPC_FAR *minDistance); HRESULT STDMETHODCALLTYPE getMode( /* [retval][out] */ long __RPC_FAR *mode); HRESULT STDMETHODCALLTYPE getPosition( /* [out][in] */ D3DVECTOR_CDESC __RPC_FAR *position); HRESULT STDMETHODCALLTYPE getVelocity( /* [out][in] */ D3DVECTOR_CDESC __RPC_FAR *velocity); HRESULT STDMETHODCALLTYPE setAllParameters( /* [in] */ DS3DBUFFER_CDESC __RPC_FAR *buffer, /* [in] */ long applyFlag); HRESULT STDMETHODCALLTYPE setConeAngles( /* [in] */ long inCone, /* [in] */ long outCone, /* [in] */ long applyFlag); HRESULT STDMETHODCALLTYPE setConeOrientation( /* [in] */ float x, /* [in] */ float y, /* [in] */ float z, /* [in] */ long applyFlag); HRESULT STDMETHODCALLTYPE setConeOutsideVolume( /* [in] */ long coneOutsideVolume, /* [in] */ long applyFlag); HRESULT STDMETHODCALLTYPE setMaxDistance( /* [in] */ float maxDistance, /* [in] */ long applyFlag); HRESULT STDMETHODCALLTYPE setMinDistance( /* [in] */ float minDistance, /* [in] */ long applyFlag); HRESULT STDMETHODCALLTYPE setMode( /* [in] */ long mode, /* [in] */ long applyFlag); HRESULT STDMETHODCALLTYPE setPosition( /* [in] */ float x, /* [in] */ float y, /* [in] */ float z, /* [in] */ long applyFlag); HRESULT STDMETHODCALLTYPE setVelocity( /* [in] */ float x, /* [in] */ float y, /* [in] */ float z, /* [in] */ long applyFlag); private: DECL_VARIABLE(_dxj_DirectSound3dBuffer); public: DX3J_GLOBAL_LINKS( _dxj_DirectSound3dBuffer ) };