Using AVIFile. Initializing the AVIFile DLL: Before using any of the APIs in AVIFILE.DLL, be sure to call AVIStreamInit. After using them, call AVIStreamExit. If you don't, bad things will happen. Using AVIFile to read some kind of file: First, call AVIFileOpen with the OF_READ flag to open the file. Then, you can call AVIFileInfo to find out how many streams are in the file, and AVIFileGetStream to retrieve the streams you want. Once you have a stream, you can can AVIStreamReadFormat to get the bitmap format or wave format, and then call AVIStreamRead to actually read the data you want. AVIFile and the Component Object model: The AVIFile APIs include two interfaces, IAVIFile and IAVIStream, which work with the Component Object model which is part of OLE 2.0. Class IDs Each server or DLL that handles these interfaces needs to have a Globally Unique ID (GUID), so that it can be distinguished from all other handlers. OLE uses 16-byte identifiers for this purpose. If you're making a new handler, you can run the UUIDGEN program to make yourself a unique ID. The Registration Database The registration database is essentially just a replacement for .INI files. To look at what's going on in it, run "regedit -v". DLLs which implement the IAVIFile and IAVIStream interfaces all need to be listed in the registration database so that they can be found when necessary. Each DLL must be listed in the registration database by class ID, with entries of the form: HKEY_CLASSES_ROOT\Clsid\{00020003-0000-0000-C000-000000000046} = Wave File reader/writer HKEY_CLASSES_ROOT\Clsid\{00020003-0000-0000-C000-000000000046}\InprocServer = wavefile.dll where HKEY_CLASSES_ROOT is the root of the entire registration database. The InProcServer entry indicates that wavefile.dll can be loaded within an application to implement the class in question. The AVIFile library uses additional entries in the registration database in order to know which handler to use by default to open a given file. If the file is a RIFF file, HKEY_CLASSES_ROOT\AVIFile\Extensions\WAV = {00020003-0000-0000-C000-000000000046} HKEY_CLASSES_ROOT\AVIFile\RIFFHandlers\WAVE = {00020003-0000-0000-C000-000000000046} You get a GUID by running the uuidgen.exe program that comes with the SDK; it will spit out a 16-byte hex number for you. You then make a file with a .REG extension that looks like: REGEDIT HKEY_CLASSES_ROOT\Clsid\{5C2B8200-E2C8-1068-B1CA-6066188C6002} = JFIF (JPEG) Files HKEY_CLASSES_ROOT\Clsid\{5C2B8200-E2C8-1068-B1CA-6066188C6002}\InprocServer =jfiffile.dll HKEY_CLASSES_ROOT\AVIFile\Extensions\JPG = {5C2B8200-E2C8-1068-B1CA-6066188C6002} (Of course, use your GUID here.) Then, on a user's machine, they can run regedit -s whatever.reg and these definitions will get added to the registration database, allowing the system to find your DLL and know what sorts of files it can load. What are IAVIFile and IAVIStream? (Note: you may just want to read the OLE 2 documentation here....) These are examples of "interfaces". An interface is a collection of "methods". Implementing a handler DLL IClassFactory Obviously, it isn't enough for OLE to know the name of your DLL; some standard entry point is required to establish communications. The method through which COMPOBJ.DLL does this isn't exactly straightforward. A handler DLL must export a DllGetClassObject function; COMPOBJ calls that function to ask the DLL to return an instance of the IClassFactory interface, which it then uses to actually acquire an instance of the IAVIFile interface that we actually care about. Single-stream vs. Multi-stream AVI files obviously support more than one stream of data in each file. Wave files, for example, are much simpler, in that they only can have exactly one stream of audio. This means that we only need one stream object around, and we can make things even simpler by having the same object support both the stream and file interfaces. If you know that your handler will support, say, exactly one audio and one video stream, things are also simpler than the completely general case, because when you create your file object, you know that you will have to create exactly two stream objects. Read-only vs. Read-write A handler can be written which only supports reading or writing; you can always return an error code from any method. (One suggestion: don't return unsupported from the FindSample function, but rather just return that every frame is a key frame, every frame is non-empty, and that the only format change is frame 0) Using C++ These handlers don't actually need to be implemented using C++; it was just easier that way. Installing your handler: For your handler to be found, it needs to have the appropriate entries in the registration database. Compression DLLs When you call AVIMakeCompressedStream, you pass in a PAVISTREAM and are returned another PAVISTREAM. This new stream can be used in two ways: either you can read from the stream, in which case you will read data which is compressed from the original stream, or you can write to the new stream, in which case the data you write will be compressed and written to the original stream. To use the "read" method, you would use the following sequence of calls: (extra parameters left out because I can't remember them at the moment) AVIFileOpen(&pf, "foo.avi",...) AVIFileGetStream(pf, &ps, ...) AVIMakeCompressedStream(ps, &psC, &options, ...) AVIStreamReadFormat(psC, lpFormatC, &cbFormatC) // get compressed format for (loop through frames) AVIStreamRead(psC, frame, ....) // read compressed frames To use the "write" method: AVIFileOpen(&pf, "foo.avi", OF_CREATE | OF_WRITE...) AVIFileCreateStream(pf, &ps, &strhdr, ....) AVIMakeCompressedStream(ps, &psU, &options, ...) AVIStreamSetFormat(psU, lpFormatU, cbFormatU) // set format of data // to compress for (loop through frames) AVIStreamWrite(psU, frame, ....) // write uncompressed frames, // which will be compressed and // written to the file Using the Clipboard functions The clipboard functions are easy. To copy a bunch of streams to the clipboard, call AVIMakeFileFromStreams to bundle them up into a single PAVIFILE, then call AVIPutFileOnClipboard. To get data off of the clipboard, call AVIGetFromClipboard. To see whether any data is present on the clipboard, for enabling menus or such, you can just call AVIGetFromClipboard to see if it returns anything, and release any file it returns.