// // Microsoft Windows Media Technologies // Copyright (C) Microsoft Corporation, 1999 - 2001. All rights reserved. // // // progpch.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently // #if !defined(AFX_STDAFX_H__8297A5A8_5113_11D3_B276_00C04F8EC221__INCLUDED_) #define AFX_STDAFX_H__8297A5A8_5113_11D3_B276_00C04F8EC221__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define STRICT #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #endif #define _ATL_FREE_THREADED #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include #ifdef _ATL_STATIC_REGISTRY #include #include #endif //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__8297A5A8_5113_11D3_B276_00C04F8EC221__INCLUDED)