//+------------------------------------------------------------------------- // // Copyright (C) 1991, Microsoft Corporation. // // File: StateSet.cxx // // Contents: // // Classes: // // History: 01-20-92 KyleP Created // 03-11-97 arunk Modified for regex lib //-------------------------------------------------------------------------- // Local includes: #include //+------------------------------------------------------------------------- // // Member: CStateSet::Clear, public // // Synopsis: Re-initializes a state set to empty. // // History: 20-Jan-92 KyleP Created // //-------------------------------------------------------------------------- void CStateSet::Clear() { delete _puiRest; _cStates = 0; _cRest = 0; _puiRest = 0; _cuiRest = 0; } //+------------------------------------------------------------------------- // // Member: CStateSet::Add, public // // Synopsis: Adds a state to the state set. // // Arguments: [state] -- State to add. // // History: 20-Jan-92 KyleP Created // //-------------------------------------------------------------------------- void CStateSet::Add( UINT state ) { if ( IsMember( state ) ) return; if ( _cStates < CStateSet_cFirst ) { _auiFirst[ _cStates ] = state; } else { if ( _cRest >= _cuiRest ) { UINT * oldpuiRest = _puiRest; UINT oldcuiRest = _cuiRest; _cuiRest += 10; _puiRest = new UINT [ _cuiRest ]; memcpy( _puiRest, oldpuiRest, oldcuiRest * sizeof( UINT ) ); delete oldpuiRest; } _puiRest[ _cRest ] = state; ++_cRest; } ++_cStates; } //+------------------------------------------------------------------------- // // Member: CStateSet::State, public // // Arguments: [iState] -- Index of state to return. // // Returns: The [iState] state in the state set. // // History: 20-Jan-92 KyleP Created // //-------------------------------------------------------------------------- UINT CStateSet::State( UINT iState ) const { if ( iState <= CStateSet_cFirst ) { return( _auiFirst[ iState - 1 ] ); } else { return( _puiRest[ iState - CStateSet_cFirst - 1 ] ); } } //+------------------------------------------------------------------------- // // Member: CStateSet::IsMember, public // // Arguments: [state] -- State to look for. // // Returns: true if [state] is in set. // // History: 20-Jan-92 KyleP Created // //-------------------------------------------------------------------------- BOOL CStateSet::IsMember( UINT state ) { if ( _cStates == 0 ) return( false ); // // Naive implementation. As long as state sets are small this // will work fine. // for ( int i = min( _cStates, CStateSet_cFirst) - 1; i >= 0; i-- ) { if( _auiFirst[ i ] == state ) return( true ); } if ( _cStates > CStateSet_cFirst ) { for ( int i = _cStates - CStateSet_cFirst - 1; i >= 0; i-- ) { if( _puiRest[ i ] == state ) return( true ); } } return( false ); }