TARGETNAME=wzcdlg
TARGETPATH=obj
TARGETTYPE=DYNLINK

C_DEFINES=$(C_DEFINES) -D_WIN32_IE=0x0400 -DUNICODE
DLLENTRY=WZCDlgMain
UMTYPE=windows
USE_ATL=1
ATL_VER=30
USE_MSVCRT=1
USE_NATIVE_EH=1
USE_VCCOM=1

PASS1_PUBLISH= \
	{$(O)\wzcdlg.lib=$(NET_LIB_PATH)\wzcdlg.lib}

!IF defined(SLATE_REGISTER) && defined(MAKEDLL)
REGSVR_FILE=$(TARGETPATH)\$(TARGET_DIRECTORY)\$(TARGETNAME).$(TARGETEXT)
REGSVR_MARKER=$O\$(TARGETNAME).trg
NTTARGETFILES=$(REGSVR_MARKER)
!ENDIF

#
# Enable Fusion Build Magic (preprocess the manifest, stick in resources)
#
SXS_ASSEMBLY_NAME=Microsoft.Windows.Networking.WINSsnap
SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
SXS_MANIFEST=wzcdlg.manifest
SXS_MANIFEST_IN_RESOURCES=1
SXS_NO_BINPLACE=1
SXS_MANIFEST_RESOURCE_ID=2

#
# Shfusion.lib causes linker warnings. Ignore them.
#
LINKER_FLAGS=$(LINKER_FLAGS) -ignore:4049,4217

C_DEFINES=-DUNICODE -DISOLATION_AWARE_ENABLED


TARGETLIBS=\
    $(SDK_LIB_PATH)\advapi32.lib \
    $(SDK_LIB_PATH)\crypt32.lib \
    $(SDK_LIB_PATH)\gdi32.lib \
    $(SDK_LIB_PATH)\kernel32.lib \
    $(SDK_LIB_PATH)\ole32.lib \
    $(SDK_LIB_PATH)\oleaut32.lib \
    $(SDK_LIB_PATH)\rtutils.lib \
    $(SDK_LIB_PATH)\user32.lib \
    $(SDK_LIB_PATH)\uuid.lib \
    $(SDK_LIB_PATH)\version.lib \
    $(SDK_LIB_PATH)\shell32.lib \
    $(SDK_LIB_PATH)\atl.lib \
#   $(SDK_LIB_PATH)\comctl32.lib \
    $(SHELL_LIB_PATH)\shfusion.lib \
    $(SHELL_LIB_PATH)\shlwapip.lib \
    $(PROJECT_PRIVATE_LIB_PATH)\wzcsapi.lib

INCLUDES=\
    $(DS_INC_PATH); \
    $(SHELL_INC_PATH)

SOURCES=\
    wzcdlg.cpp   \
    wzccore.cpp  \
    quickcfg.cpp \
    wzcdata.cpp  \
    wzchelp.cpp  \
    eluiuser.c \
    elutil.c \
    eapolcfg.cpp \
    wzcdlg.rc