//+---------------------------------------------------------------------------- // // File: createld.cpp // // Module: CMSETUP.LIB // // Synopsis: Implementation of the CreateLayerDirectory function. // // Copyright (c) 1997-1998 Microsoft Corporation // // Author: quintinb Created Header 08/19/99 // //+---------------------------------------------------------------------------- #include #include #include //+---------------------------------------------------------------------------- // // Function: CreateLayerDirectory // // Synopsis: Given a path to a directory, this function creates the path (if necessary) // layer by layer. // // Arguments: LPCTSTR str - path to be created // // Returns: TRUE if the directory was created (or exists), FALSE otherwise. // // Note: This function was taken from cmocm.cpp. // // History: quintinb Created Header 12/15/97 // // //+---------------------------------------------------------------------------- BOOL CreateLayerDirectory( LPCTSTR str ) { BOOL fReturn = TRUE; do { INT index=0; INT iLength = _tcslen(str); // first find the index for the first directory if ( iLength > 2 ) { if ( str[1] == _T(':')) { // assume the first character is driver letter if ( str[2] == _T('\\')) { index = 2; } else { index = 1; } } else if ( str[0] == _T('\\')) { if ( str[1] == _T('\\')) { BOOL fFound = FALSE; INT i; INT nNum = 0; // unc name for (i = 2; i < iLength; i++ ) { if ( str[i]==_T('\\')) { // find it nNum ++; if ( nNum == 2 ) { fFound = TRUE; break; } } } if ( fFound ) { index = i; } else { // bad name break; } } else { index = 1; } } } else if ( str[0] == _T('\\')) { index = 0; } // okay ... build directory do { // find next one do { if ( index < ( iLength - 1)) { index ++; } else { break; } } while ( str[index] != _T('\\')); TCHAR szCurrentDir[MAX_PATH+1]; if (GetCurrentDirectory(MAX_PATH+1, szCurrentDir)) { TCHAR szNewDir[MAX_PATH+1]; _tcscpy(szNewDir, str); szNewDir[index+1]=0; if ( !SetCurrentDirectory(szNewDir)) { if (( fReturn = CreateDirectory(szNewDir, NULL )) != TRUE ) { break; } } SetCurrentDirectory( szCurrentDir ); if ( index >= ( iLength - 1 )) { fReturn = TRUE; break; } } else { fReturn = FALSE; break; } } while ( TRUE ); } while (FALSE); return(fReturn); }