// here is a rough summary of the code you will need. // // point to the AVWAV project for these // link with AVWAV.LIB, ship with AVWAV.DLL // #include "wav.h" #include "strmio.h" #include "mulaw.h" #include "vox.h" // ///////////////////// create a new wav stream ///////////////////////// // // get a pointer to an new stream from somewhere // LPSTREAM lpStream = PaolaCreateStream(); DWORD adwInfo[3] = { lpStream, 0L, 0L }; // choose one of these audio formats // LPWAVEFORMATEX lpwfx = VoxFormat(NULL, 6000); // low quality LPWAVEFORMATEX lpwfx = VoxFormat(NULL, 8000); // medium quality, default for messages LPWAVEFORMATEX lpwfx = MulawFormat(NULL, 8000); // high quality, default for prompts and greetings // create a new wav stream // HWAV hWav = WavOpen(WAV_VERSION, AfxGetInstanceHandle(), NULL, lpwfx, StreamIOProc, adwInfo, WAV_CREATE | WAV_READWRITE); // when the user presses the Record button // WavRecord(hWav, -1, WAV_RECORDASYNCH); // when the user presses the Stop button // WavStop(hWav); // when the user presses the Play button // WavPlay(hWav, -1, WAV_PLAYASYNCH); // when you are finished // WavClose(hWav); // ///////////////////// play an existing wav stream ///////////////////////// // // get a pointer to an existing stream from somewhere // LPSTREAM lpStream = PaolaGetStream(); DWORD adwInfo[3] = { lpStream, 0L, 0L }; // or open an existing wav stream // HWAV hWav = WavOpen(WAV_VERSION, AfxGetInstanceHandle(), NULL, NULL, StreamIOProc, adwInfo, WAV_READ); // when the user presses the Play button // WavPlay(hWav, -1, WAV_PLAYASYNCH); // when the user presses the Stop button // WavStop(hWav); // when you are finished // WavClose(hWav); // ///////////////////// other functions you might want to try /////////////// // WavGetLength WavGetPosition WavSetPosition