///////////////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 1998 Active Voice Corporation. All Rights Reserved. // // Active Agent(r) and Unified Communications(tm) are trademarks of Active Voice Corporation. // // Other brand and product names used herein are trademarks of their respective owners. // // The entire program and user interface including the structure, sequence, selection, // and arrangement of the dialog, the exclusively "yes" and "no" choices represented // by "1" and "2," and each dialog message are protected by copyrights registered in // the United States and by international treaties. // // Protected by one or more of the following United States patents: 5,070,526, 5,488,650, // 5,434,906, 5,581,604, 5,533,102, 5,568,540, 5,625,676, 5,651,054. // // Active Voice Corporation // Seattle, Washington // USA // ///////////////////////////////////////////////////////////////////////////////////////// //// // queue.c - queue functions //// #include "winlocal.h" #include "queue.h" #include "list.h" #include "mem.h" #include "trace.h" //// // private definitions //// // queue // typedef struct QUEUE { DWORD dwVersion; HINSTANCE hInst; HTASK hTask; HLIST hList; } QUEUE, FAR *LPQUEUE; // helper functions // static LPQUEUE QueueGetPtr(HQUEUE hQueue); static HQUEUE QueueGetHandle(LPQUEUE lpQueue); //// // public functions //// //// // queue constructor and destructor functions //// // QueueCreate - queue constructor // (i) must be QUEUE_VERSION // (i) instance handle of calling module // return new queue handle (NULL if error) // HQUEUE DLLEXPORT WINAPI QueueCreate(DWORD dwVersion, HINSTANCE hInst) { BOOL fSuccess = TRUE; LPQUEUE lpQueue = NULL; if (dwVersion != QUEUE_VERSION) fSuccess = TraceFALSE(NULL); else if (hInst == NULL) fSuccess = TraceFALSE(NULL); // memory is allocated such that the client app owns it // else if ((lpQueue = (LPQUEUE) MemAlloc(NULL, sizeof(QUEUE), 0)) == NULL) fSuccess = TraceFALSE(NULL); else if ((lpQueue->hList = ListCreate(LIST_VERSION, hInst)) == NULL) fSuccess = TraceFALSE(NULL); else { // initially the queue is empty // lpQueue->dwVersion = dwVersion; lpQueue->hInst = hInst; lpQueue->hTask = GetCurrentTask(); } if (!fSuccess) { QueueDestroy(QueueGetHandle(lpQueue)); lpQueue = NULL; } return fSuccess ? QueueGetHandle(lpQueue) : NULL; } // QueueDestroy - queue destructor // (i) handle returned from QueueCreate // return 0 if success // int DLLEXPORT WINAPI QueueDestroy(HQUEUE hQueue) { BOOL fSuccess = TRUE; LPQUEUE lpQueue; if ((lpQueue = QueueGetPtr(hQueue)) == NULL) fSuccess = TraceFALSE(NULL); else if (ListDestroy(lpQueue->hList) != 0) fSuccess = TraceFALSE(NULL); else if ((lpQueue = MemFree(NULL, lpQueue)) != NULL) fSuccess = TraceFALSE(NULL); return fSuccess ? 0 : -1; } //// // queue status functions //// // QueueGetCount - return count of nodes in queue // (i) handle returned from QueueCreate // return node count (-1 if error) // long DLLEXPORT WINAPI QueueGetCount(HQUEUE hQueue) { BOOL fSuccess = TRUE; LPQUEUE lpQueue; long cNodes; if ((lpQueue = QueueGetPtr(hQueue)) == NULL) fSuccess = TraceFALSE(NULL); else if ((cNodes = ListGetCount(lpQueue->hList)) < 0) fSuccess = TraceFALSE(NULL); return fSuccess ? cNodes : -1; } // QueueIsEmpty - return TRUE if queue has no nodes // (i) handle returned from QueueCreate // return TRUE or FALSE // BOOL DLLEXPORT WINAPI QueueIsEmpty(HQUEUE hQueue) { BOOL fSuccess = TRUE; LPQUEUE lpQueue; if ((lpQueue = QueueGetPtr(hQueue)) == NULL) fSuccess = TraceFALSE(NULL); return fSuccess ? ListIsEmpty(lpQueue->hList) : TRUE; } //// // queue element insertion functions //// // QueueAddTail - add new node with data to end of queue // (i) handle returned from QueueCreate // (i) new data element // returns 0 if success // int DLLEXPORT WINAPI QueueAddTail(HQUEUE hQueue, QUEUEELEM elem) { BOOL fSuccess = TRUE; LPQUEUE lpQueue; if ((lpQueue = QueueGetPtr(hQueue)) == NULL) fSuccess = TraceFALSE(NULL); else if (ListAddTail(lpQueue->hList, elem) == NULL) fSuccess = TraceFALSE(NULL); return fSuccess ? 0 : -1; } //// // queue element removal functions //// // QueueRemoveHead - remove node from head of queue // (i) handle returned from QueueCreate // returns removed data element (NULL of error or empty) // QUEUEELEM DLLEXPORT WINAPI QueueRemoveHead(HQUEUE hQueue) { BOOL fSuccess = TRUE; LPQUEUE lpQueue; if ((lpQueue = QueueGetPtr(hQueue)) == NULL) fSuccess = TraceFALSE(NULL); else if (ListIsEmpty(lpQueue->hList)) fSuccess = TraceFALSE(NULL); return fSuccess ? (QUEUEELEM) ListRemoveHead(lpQueue->hList) : NULL; } // QueueRemoveAll - remove all nodes from queue // (i) handle returned from QueueCreate // return 0 if success // int DLLEXPORT WINAPI QueueRemoveAll(HQUEUE hQueue) { BOOL fSuccess = TRUE; LPQUEUE lpQueue; if ((lpQueue = QueueGetPtr(hQueue)) == NULL) fSuccess = TraceFALSE(NULL); else if (ListRemoveAll(lpQueue->hList) != 0) fSuccess = TraceFALSE(NULL); return fSuccess ? 0 : -1; } //// // queue element get value functions //// // QueuePeek - return node from head of queue, but leave it on queue // (i) handle returned from QueueCreate // returns data element (NULL if error or empty) // QUEUEELEM DLLEXPORT WINAPI QueuePeek(HQUEUE hQueue) { BOOL fSuccess = TRUE; LPQUEUE lpQueue; if ((lpQueue = QueueGetPtr(hQueue)) == NULL) fSuccess = TraceFALSE(NULL); else if (ListIsEmpty(lpQueue->hList)) fSuccess = TraceFALSE(NULL); return fSuccess ? (QUEUEELEM) ListGetHead(lpQueue->hList) : NULL; } //// // private functions //// // QueueGetPtr - verify that queue handle is valid, // (i) handle returned from QueueCreate // return corresponding queue pointer (NULL if error) // static LPQUEUE QueueGetPtr(HQUEUE hQueue) { BOOL fSuccess = TRUE; LPQUEUE lpQueue; if ((lpQueue = (LPQUEUE) hQueue) == NULL) fSuccess = TraceFALSE(NULL); else if (IsBadWritePtr(lpQueue, sizeof(QUEUE))) fSuccess = TraceFALSE(NULL); #ifdef CHECKTASK // make sure current task owns the queue handle // else if (lpQueue->hTask != GetCurrentTask()) fSuccess = TraceFALSE(NULL); #endif return fSuccess ? lpQueue : NULL; } // QueueGetHandle - verify that queue pointer is valid, // (i) pointer to QUEUE struct // return corresponding queue handle (NULL if error) // static HQUEUE QueueGetHandle(LPQUEUE lpQueue) { BOOL fSuccess = TRUE; HQUEUE hQueue; if ((hQueue = (HQUEUE) lpQueue) == NULL) fSuccess = TraceFALSE(NULL); return fSuccess ? hQueue : NULL; }