// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__78E7EB26_CAE8_4888_BE56_540011CEB8F6__INCLUDED_) #define AFX_STDAFX_H__78E7EB26_CAE8_4888_BE56_540011CEB8F6__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define STRICT #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #endif #define _ATL_APARTMENT_THREADED #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include #include #include #include #include #include "bgdebug.h" #include "bridgetm.h" #include "bgbase.h" #include "bgaudio.h" #include "bgvideo.h" #include "resource.h" #ifdef BGDEBUG #define ENTER_FUNCTION(s) \ const CHAR __fxName[] = s #else #define ENTER_FUNCTION(s) #endif //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__78E7EB26_CAE8_4888_BE56_540011CEB8F6__INCLUDED)