# Microsoft Developer Studio Project File - Name="ClientConsoleRes" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) External Target" 0x0106 CFG=ClientConsoleRes - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ClientConsoleRes.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ClientConsoleRes.mak" CFG="ClientConsoleRes - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ClientConsoleRes - Win32 Release" (based on "Win32 (x86) External Target") !MESSAGE "ClientConsoleRes - Win32 Debug" (based on "Win32 (x86) External Target") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" !IF "$(CFG)" == "ClientConsoleRes - Win32 Release" # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Cmd_Line "NMAKE /f null.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "null.exe" # PROP BASE Bsc_Name "null.bsc" # PROP BASE Target_Dir "" # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Cmd_Line "NMAKE /f null.mak" # PROP Rebuild_Opt "/a" # PROP Target_File "ClientConsoleRes.exe" # PROP Bsc_Name "ClientConsoleRes.bsc" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "ClientConsoleRes - Win32 Debug" # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Cmd_Line "NMAKE /f null.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "null.exe" # PROP BASE Bsc_Name "null.bsc" # PROP BASE Target_Dir "" # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Cmd_Line "%faxroot%\vcbuild.cmd" # PROP Rebuild_Opt "-c" # PROP Target_File "..\obj\i386\ClientConsoleRes.dll" # PROP Bsc_Name "..\obj\i386\ClientConsoleRes.bsc" # PROP Target_Dir "" !ENDIF # Begin Target # Name "ClientConsoleRes - Win32 Release" # Name "ClientConsoleRes - Win32 Debug" !IF "$(CFG)" == "ClientConsoleRes - Win32 Release" !ELSEIF "$(CFG)" == "ClientConsoleRes - Win32 Debug" !ENDIF # Begin Source File SOURCE=..\res\ClientConsole.ico # End Source File # Begin Source File SOURCE=..\ClientConsole.rc # End Source File # Begin Source File SOURCE=..\res\ClientConsoleDoc.ico # End Source File # Begin Source File SOURCE=..\dllentry.c # End Source File # Begin Source File SOURCE=..\res\docicon.bmp # End Source File # Begin Source File SOURCE=..\res\Error.ico # End Source File # Begin Source File SOURCE=..\res\Icons.bmp # End Source File # Begin Source File SOURCE=..\res\ListIcons.bmp # End Source File # Begin Source File SOURCE=..\res\options.ico # End Source File # Begin Source File SOURCE=..\res32inc.h # End Source File # Begin Source File SOURCE=..\resource.def # End Source File # Begin Source File SOURCE=..\resource.h # End Source File # Begin Source File SOURCE=..\sources # End Source File # Begin Source File SOURCE=..\res\Toolbar.bmp # End Source File # Begin Source File SOURCE=..\res\UserInfo.bmp # End Source File # Begin Source File SOURCE=..\res\UserInfo.ico # End Source File # End Target # End Project