// Microsoft Foundation Classes C++ library. // Copyright (C) 1992-1993 Microsoft Corporation, // All rights reserved. // This source code is only intended as a supplement to the // Microsoft Foundation Classes Reference and Microsoft // QuickHelp and/or WinHelp documentation provided with the library. // See these sources for detailed information regarding the // Microsoft Foundation Classes product. // Do not include this file directly (included by AFXWIN.H) ///////////////////////////////////////////////////////////////////////////// // Standard Dialog Data Exchange routines // simple text operations void AFXAPI DDX_Text(CDataExchange* pDX, int nIDC, BYTE& value); void AFXAPI DDX_Text(CDataExchange* pDX, int nIDC, int& value); void AFXAPI DDX_Text(CDataExchange* pDX, int nIDC, UINT& value); void AFXAPI DDX_Text(CDataExchange* pDX, int nIDC, long& value); void AFXAPI DDX_Text(CDataExchange* pDX, int nIDC, DWORD& value); void AFXAPI DDX_Text(CDataExchange* pDX, int nIDC, CString& value); void AFXAPI DDX_Text(CDataExchange* pDX, int nIDC, float& value); void AFXAPI DDX_Text(CDataExchange* pDX, int nIDC, double& value); // special control types void AFXAPI DDX_Check(CDataExchange* pDX, int nIDC, int& value); void AFXAPI DDX_Radio(CDataExchange* pDX, int nIDC, int& value); void AFXAPI DDX_LBString(CDataExchange* pDX, int nIDC, CString& value); void AFXAPI DDX_CBString(CDataExchange* pDX, int nIDC, CString& value); void AFXAPI DDX_LBIndex(CDataExchange* pDX, int nIDC, int& index); void AFXAPI DDX_CBIndex(CDataExchange* pDX, int nIDC, int& index); #if (WINVER >= 0x030a) void AFXAPI DDX_LBStringExact(CDataExchange* pDX, int nIDC, CString& value); void AFXAPI DDX_CBStringExact(CDataExchange* pDX, int nIDC, CString& value); #endif // for getting access to the actual controls void AFXAPI DDX_Control(CDataExchange* pDX, int nIDC, CWnd& rControl); ///////////////////////////////////////////////////////////////////////////// // Standard Dialog Data Validation routines // range - value must be >= minVal and <= maxVal // NOTE: you will require casts for 'minVal' and 'maxVal' to use the // UINT, DWORD or float types void AFXAPI DDV_MinMaxByte(CDataExchange* pDX, BYTE value, BYTE minVal, BYTE maxVal); void AFXAPI DDV_MinMaxInt(CDataExchange* pDX, int value, int minVal, int maxVal); void AFXAPI DDV_MinMaxLong(CDataExchange* pDX, long value, long minVal, long maxVal); void AFXAPI DDV_MinMaxUInt(CDataExchange* pDX, UINT value, UINT minVal, UINT maxVal); void AFXAPI DDV_MinMaxDWord(CDataExchange* pDX, DWORD value, DWORD minVal, DWORD maxVal); void AFXAPI DDV_MinMaxFloat(CDataExchange* pDX, float const& value, float minVal, float maxVal); void AFXAPI DDV_MinMaxDouble(CDataExchange* pDX, double const& value, double minVal, double maxVal); // number of characters void AFXAPI DDV_MaxChars(CDataExchange* pDX, CString const& value, int nChars); /////////////////////////////////////////////////////////////////////////////