#ifndef NOGDI typedef struct _CONSOLE_GRAPHICS_BUFFER_INFO { DWORD dwBitMapInfoLength; LPBITMAPINFO lpBitMapInfo; DWORD dwUsage; HANDLE hMutex; PVOID lpBitMap; } CONSOLE_GRAPHICS_BUFFER_INFO, *PCONSOLE_GRAPHICS_BUFFER_INFO; #endif // NOGDI #define CONSOLE_GRAPHICS_BUFFER 2 BOOL WINAPI InvalidateConsoleDIBits( IN HANDLE hConsoleOutput, IN PSMALL_RECT lpRect ); #define SYSTEM_ROOT_CONSOLE_EVENT 3 VOID WINAPI SetLastConsoleEventActive( VOID ); #define VDM_HIDE_WINDOW 1 #define VDM_IS_ICONIC 2 #define VDM_CLIENT_RECT 3 #define VDM_CLIENT_TO_SCREEN 4 #define VDM_SCREEN_TO_CLIENT 5 #define VDM_IS_HIDDEN 6 #define VDM_FULLSCREEN_NOPAINT 7 #if defined(FE_SB) #define VDM_SET_VIDEO_MODE 8 #endif /* FE_SB */ BOOL WINAPI VDMConsoleOperation( IN DWORD iFunction, IN OUT LPVOID lpData ); BOOL WINAPI SetConsoleIcon( IN HICON hIcon ); // // These console font APIs don't appear to be used anywhere. Maybe they // should be removed. // BOOL WINAPI SetConsoleFont( IN HANDLE hConsoleOutput, IN DWORD nFont ); DWORD WINAPI GetConsoleFontInfo( IN HANDLE hConsoleOutput, IN BOOL bMaximumWindow, IN DWORD nLength, OUT PCONSOLE_FONT_INFO lpConsoleFontInfo ); DWORD WINAPI GetNumberOfConsoleFonts( VOID ); BOOL WINAPI SetConsoleCursor( IN HANDLE hConsoleOutput, IN HCURSOR hCursor ); int WINAPI ShowConsoleCursor( IN HANDLE hConsoleOutput, IN BOOL bShow ); HMENU APIENTRY ConsoleMenuControl( IN HANDLE hConsoleOutput, IN UINT dwCommandIdLow, IN UINT dwCommandIdHigh ); BOOL SetConsolePalette( IN HANDLE hConsoleOutput, IN HPALETTE hPalette, IN UINT dwUsage ); #define CONSOLE_FULLSCREEN_MODE 1 #define CONSOLE_WINDOWED_MODE 2 BOOL APIENTRY SetConsoleDisplayMode( IN HANDLE hConsoleOutput, IN DWORD dwFlags, OUT PCOORD lpNewScreenBufferDimensions ); #define CONSOLE_UNREGISTER_VDM 0 #define CONSOLE_REGISTER_VDM 1 #define CONSOLE_REGISTER_WOW 2 BOOL APIENTRY RegisterConsoleVDM( IN DWORD dwRegisterFlags, IN HANDLE hStartHardwareEvent, IN HANDLE hEndHardwareEvent, IN HANDLE hErrorhardwareEvent, IN DWORD Reserved, OUT LPDWORD lpStateLength, OUT PVOID *lpState, IN LPWSTR lpVDMBufferSectionName, IN DWORD dwVDMBufferSectionNameLength, IN COORD VDMBufferSize OPTIONAL, OUT PVOID *lpVDMBuffer ); BOOL APIENTRY GetConsoleHardwareState( IN HANDLE hConsoleOutput, OUT PCOORD lpResolution, OUT PCOORD lpFontSize ); BOOL APIENTRY SetConsoleHardwareState( IN HANDLE hConsoleOutput, IN COORD dwResolution, IN COORD dwFontSize ); VOID ExpungeConsoleCommandHistoryA( IN LPSTR ExeName); VOID ExpungeConsoleCommandHistoryW( IN LPWSTR ExeName); #ifdef UNICODE #define ExpungeConsoleCommandHistory ExpungeConsoleCommandHistoryW #else #define ExpungeConsoleCommandHistory ExpungeConsoleCommandHistoryA #endif // !UNICODE BOOL SetConsoleNumberOfCommandsA( IN DWORD Number, IN LPSTR ExeName); BOOL SetConsoleNumberOfCommandsW( IN DWORD Number, IN LPWSTR ExeName); #ifdef UNICODE #define SetConsoleNumberOfCommands SetConsoleNumberOfCommandsW #else #define SetConsoleNumberOfCommands SetConsoleNumberOfCommandsA #endif // !UNICODE DWORD GetConsoleCommandHistoryLengthA( IN LPSTR ExeName); DWORD GetConsoleCommandHistoryLengthW( IN LPWSTR ExeName); #ifdef UNICODE #define GetConsoleCommandHistoryLength GetConsoleCommandHistoryLengthW #else #define GetConsoleCommandHistoryLength GetConsoleCommandHistoryLengthA #endif // !UNICODE DWORD GetConsoleCommandHistoryA( OUT LPSTR Commands, IN DWORD CommandBufferLength, IN LPSTR ExeName); DWORD GetConsoleCommandHistoryW( OUT LPWSTR Commands, IN DWORD CommandBufferLength, IN LPWSTR ExeName); #ifdef UNICODE #define GetConsoleCommandHistory GetConsoleCommandHistoryW #else #define GetConsoleCommandHistory GetConsoleCommandHistoryA #endif // !UNICODE #define CONSOLE_OVERSTRIKE 1 BOOL APIENTRY SetConsoleCommandHistoryMode( IN DWORD Flags ); #define CONSOLE_NOSHORTCUTKEY 0 /* no shortcut key */ #define CONSOLE_ALTTAB 1 /* Alt + Tab */ #define CONSOLE_ALTESC (1 << 1) /* Alt + Escape */ #define CONSOLE_ALTSPACE (1 << 2) /* Alt + Space */ #define CONSOLE_ALTENTER (1 << 3) /* Alt + Enter */ #define CONSOLE_ALTPRTSC (1 << 4) /* Alt Print screen */ #define CONSOLE_PRTSC (1 << 5) /* Print screen */ #define CONSOLE_CTRLESC (1 << 6) /* Ctrl + Escape */ typedef struct _APPKEY { WORD Modifier; WORD ScanCode; } APPKEY, *LPAPPKEY; #define CONSOLE_MODIFIER_SHIFT 0x0003 // Left shift key #define CONSOLE_MODIFIER_CONTROL 0x0004 // Either Control shift key #define CONSOLE_MODIFIER_ALT 0x0008 // Either Alt shift key BOOL APIENTRY SetConsoleKeyShortcuts( IN BOOL bSet, IN BYTE bReserveKeys, IN LPAPPKEY lpAppKeys, IN DWORD dwNumAppKeys ); BOOL APIENTRY SetConsoleMenuClose( IN BOOL bEnable ); DWORD GetConsoleInputExeNameA( IN DWORD nBufferLength, OUT LPSTR lpBuffer ); DWORD GetConsoleInputExeNameW( IN DWORD nBufferLength, OUT LPWSTR lpBuffer ); #ifdef UNICODE #define GetConsoleInputExeName GetConsoleInputExeNameW #else #define GetConsoleInputExeName GetConsoleInputExeNameA #endif // !UNICODE BOOL SetConsoleInputExeNameA( IN LPSTR lpExeName ); BOOL SetConsoleInputExeNameW( IN LPWSTR lpExeName ); #ifdef UNICODE #define SetConsoleInputExeName SetConsoleInputExeNameW #else #define SetConsoleInputExeName SetConsoleInputExeNameA #endif // !UNICODE typedef struct _CONSOLE_READCONSOLE_CONTROL { IN ULONG nLength; // sizeof( CONSOLE_READCONSOLE_CONTROL ) IN ULONG nInitialChars; IN ULONG dwCtrlWakeupMask; OUT ULONG dwControlKeyState; } CONSOLE_READCONSOLE_CONTROL, *PCONSOLE_READCONSOLE_CONTROL; #define CONSOLE_ADD_SUBST 1 #define CONSOLE_REMOVE_SUBST 2 #define CONSOLE_QUERY_SUBST 3 BOOL ConsoleSubst( IN DWORD dwDriveNumber, IN DWORD dwFlag, IN OUT LPWSTR lpPhysicalDriveBuffer, IN DWORD dwPhysicalDriveBufferLength ); #define CONSOLE_READ_NOREMOVE 0x0001 #define CONSOLE_READ_NOWAIT 0x0002 #define CONSOLE_READ_VALID (CONSOLE_READ_NOREMOVE | CONSOLE_READ_NOWAIT) BOOL WINAPI ReadConsoleInputExA( HANDLE hConsoleInput, PINPUT_RECORD lpBuffer, DWORD nLength, LPDWORD lpNumberOfEventsRead, USHORT wFlags ); BOOL WINAPI ReadConsoleInputExW( HANDLE hConsoleInput, PINPUT_RECORD lpBuffer, DWORD nLength, LPDWORD lpNumberOfEventsRead, USHORT wFlags ); #ifdef UNICODE #define ReadConsoleInputEx ReadConsoleInputExW #else #define ReadConsoleInputEx ReadConsoleInputExA #endif // !UNICODE BOOL WINAPI WriteConsoleInputVDMA( HANDLE hConsoleInput, PINPUT_RECORD lpBuffer, DWORD nLength, LPDWORD lpNumberOfEventsWritten ); BOOL WINAPI WriteConsoleInputVDMW( HANDLE hConsoleInput, PINPUT_RECORD lpBuffer, DWORD nLength, LPDWORD lpNumberOfEventsWritten ); #ifdef UNICODE #define WriteConsoleInputVDM WriteConsoleInputVDMW #else #define WriteConsoleInputVDM WriteConsoleInputVDMA #endif // !UNICODE #if defined(FE_SB) BOOL APIENTRY GetConsoleNlsMode( IN HANDLE hConsole, OUT PDWORD lpdwNlsMode ); BOOL APIENTRY SetConsoleNlsMode( IN HANDLE hConsole, IN DWORD fdwNlsMode ); BOOL APIENTRY GetConsoleCharType( IN HANDLE hConsole, IN COORD coordCheck, OUT PDWORD pdwType ); #define CHAR_TYPE_SBCS 0 // Displayed SBCS character #define CHAR_TYPE_LEADING 2 // Displayed leading byte of DBCS #define CHAR_TYPE_TRAILING 3 // Displayed trailing byte of DBCS BOOL APIENTRY SetConsoleLocalEUDC( IN HANDLE hConsoleHandle, IN WORD wCodePoint, IN COORD cFontSize, IN PCHAR lpSB ); BOOL APIENTRY SetConsoleCursorMode( IN HANDLE hConsoleHandle, IN BOOL Blink, IN BOOL DBEnable ); BOOL APIENTRY GetConsoleCursorMode( IN HANDLE hConsoleHandle, OUT PBOOL pbBlink, OUT PBOOL pbDBEnable ); BOOL APIENTRY RegisterConsoleOS2( IN BOOL fOs2Register ); BOOL APIENTRY SetConsoleOS2OemFormat( IN BOOL fOs2OemFormat ); BOOL IsConsoleFullWidth( IN HDC hDC, IN DWORD CodePage, IN WCHAR wch ); #if defined(FE_IME) BOOL APIENTRY RegisterConsoleIME( IN HWND hWndConsoleIME, OUT DWORD *dwConsoleThreadId ); BOOL APIENTRY UnregisterConsoleIME( ); #endif // FE_IME #endif // FE_SB