TARGETNAME=swoosh

MAJORCOMP=
MINORCOMP=

TARGETPATH=obj
TARGETTYPE=PROGRAM
TARGETEXT=scr
TARGETLIBS=$(BASEDIR)\Public\sdk\lib\*\shell32.lib \
           $(BASEDIR)\Public\sdk\lib\*\comctl32.lib \
           $(BASEDIR)\Public\sdk\lib\*\comdlg32.lib \
           $(BASEDIR)\Public\sdk\lib\*\uuid.lib \
           $(BASEDIR)\Public\sdk\lib\*\winmm.lib \
           $(BASEDIR)\Public\sdk\lib\*\d3d8.lib \
           ..\d3dsaver\obj$(BUILD_ALT_DIR)\*\d3dsaver.lib \
           $(BASEDIR)\Public\internal\multimedia\lib\*\d3d8rgb.lib \
!if $(FREEBUILD)
           $(BASEDIR)\Public\sdk\lib\*\d3dx8.lib \
!else
           $(BASEDIR)\Public\sdk\lib\*\d3dx8dt.lib \
!endif

INCLUDES=..\d3dsaver; \
         $(BASEDIR)\public\internal\multimedia\inc; \
         $(SDK_INC_PATH);

SOURCES=Swoosh.cpp \
	Swoosh.rc 

C_DEFINES= $(C_DEFINES) -DWIN32 -DUNICODE -D_UNICODE

!if "$(NTDEBUG)"!="" && "$(NTDEBUG)"!="ntsdnodbg"
C_DEFINES = $(C_DEFINES) -DDEBUG
!endif



UMENTRY=winmain
UMTYPE=windows
UMAPPL=
UMLIBS=
CHICAGO_PRODUCT=1 
386_STDCALL=0 
WIN32_IE_VERSION=0x0000 

# 
# Fusionized
# 
SXS_ASSEMBLY_NAME=Microsoft.Windows.Swoosh
SXS_ASSEMBLY_VERSION=1.0 
#uncomment one of these lines, or put in a similar line
SXS_ASSEMBLY_LANGUAGE=en-us
#SXS_ASSEMBLY_LANGUAGE=en
#SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
SXS_MANIFEST=swoosh.Manifest
SXS_MANIFEST_IN_RESOURCES=1
SXS_NO_BINPLACE=1