/* Type def's needed if your using the card DLL */ typedef enum { faceup = 0, facedown = 1, hilite = 2, ghost = 3, remove = 4 } cardMode; typedef enum { club = 0, diamond = 1, heart = 2, spade = 3 } cardSuit; typedef enum { ace = 0, two = 1, three = 2, four = 3, five = 4, six = 5, seven = 6, eight = 7, nine = 8, ten = 9, jack = 10, queen = 11, king = 12 } cardRank; /* Commonly needed macros for card games. */ #define CardIndex(suit, rank) ((rank) << 2 + (suit)) #define CardSuit(index) ((index) & 3) #define CardRank(index) ((index) >> 2) #define SameSuit(index1, index2) (CardSuit((index1)) == CardSuit((index2))) #define SameRank(index1, index2) (CardRank((index1)) == CardRank((index2))) #define ACELOW 13 #define ACEHIGH 14 #define IndexValue(index, acerank) (CardRank(index) % (acerank)) //-protect-#define RanksHigher(index1, index2, acerank) // (IndexValue((index1), (acerank)) > IndexValue((index2), (acerank))) /* Function prototypes for API resolved in the cards DLL */ BOOL APIENTRY cdtInit(INT FAR *width, INT FAR *height); BOOL APIENTRY cdtDraw(HDC hDC, INT x, INT y, INT crd, cardMode mode, DWORD rgbBgnd); BOOL APIENTRY cdtTerm(VOID);