#include "windows.h" #include "freecons.h" ID_ICON_MAIN ICON freecell.ico DownArrow CURSOR DOWN.CUR KingBitmap BITMAP KING.BMP KingLeft BITMAP KINGL.BMP KingSmile BITMAP KINGS.BMP FreeMenu MENU BEGIN POPUP "&Game" BEGIN MENUITEM "&New Game\tF2", IDM_NEWGAME MENUITEM "&Select Game\tF3", IDM_SELECT MENUITEM "&Restart Game", IDM_RESTART, GRAYED MENUITEM SEPARATOR MENUITEM "S&tatistics...\tF4", IDM_STATS MENUITEM "&Options...\tF5", IDM_OPTIONS MENUITEM SEPARATOR MENUITEM "&Undo\tF10", IDM_UNDO, GRAYED MENUITEM SEPARATOR MENUITEM "E&xit", IDM_EXIT END POPUP "&Help" BEGIN MENUITEM "&Contents\t F1", IDM_HELP MENUITEM "&Search for Help on...", IDM_HOWTOPLAY MENUITEM "&How to Use Help", IDM_HELPONHELP MENUITEM SEPARATOR MENUITEM "&About FreeCell...", IDM_ABOUT END END FreeMenu ACCELERATORS BEGIN VK_F1, IDM_HELP, VIRTKEY VK_F1, IDM_HELP, VIRTKEY, SHIFT VK_F2, IDM_NEWGAME, VIRTKEY VK_F3, IDM_SELECT, VIRTKEY VK_F4, IDM_STATS, VIRTKEY VK_F5, IDM_OPTIONS, VIRTKEY VK_F10, IDM_UNDO, VIRTKEY VK_F10, IDM_CHEAT, VIRTKEY, CONTROL, SHIFT END MoveCol DIALOG LOADONCALL MOVEABLE DISCARDABLE 40, 40, 150, 80 CAPTION "Move to Empty Column..." STYLE DS_MODALFRAME | WS_CAPTION FONT 8, "MS Shell Dlg" BEGIN CONTROL "Move &column", IDC_MOVECOL, "button", BS_DEFPUSHBUTTON | WS_TABSTOP | WS_CHILD, 30, 15, 90, 14 CONTROL "Move &single card", IDC_SINGLE, "button", BS_PUSHBUTTON | WS_TABSTOP | WS_CHILD, 30, 35, 90, 14 CONTROL "Cancel", IDCANCEL, "button", BS_PUSHBUTTON | WS_TABSTOP | WS_CHILD, 55, 57, 40, 14 END GameNum DIALOG LOADONCALL MOVEABLE DISCARDABLE 40, 40, 120, 75 CAPTION "Game Number" STYLE DS_MODALFRAME | WS_CAPTION | DS_CONTEXTHELP | WS_SYSMENU FONT 8, "MS Shell Dlg" BEGIN CONTROL "Select a game number", -1, "static", SS_CENTER | WS_CHILD, 0, 7, 121, 8 CONTROL "from 1 to 1000000", -1, "static", SS_CENTER | WS_CHILD, 0, 17, 121, 8 CONTROL "", IDC_GAMENUM, "edit", ES_LEFT | WS_BORDER | WS_TABSTOP | WS_CHILD, 45, 32, 40, 12 CONTROL "OK", IDOK, "button", BS_DEFPUSHBUTTON | WS_TABSTOP | WS_CHILD, 40, 54, 40, 14 END YouLose DIALOG LOADONCALL MOVEABLE DISCARDABLE 60, 60, 135, 90 CAPTION "Game Over" STYLE DS_MODALFRAME | WS_CAPTION FONT 8, "MS Shell Dlg" BEGIN CONTROL "Sorry, you lose.\ There are no more legal moves.\n\ Do you want to play again?", -1, "static", SS_LEFT | WS_CHILD, 15, 6, 120, 40 CONTROL "&Yes", IDYES, "button", BS_DEFPUSHBUTTON | WS_TABSTOP | WS_CHILD, 15, 70, 40, 14 CONTROL "&No", IDNO, "button", BS_PUSHBUTTON | WS_TABSTOP | WS_CHILD, 80, 70, 40, 14 CONTROL "&Same game", IDC_YLSAME, "button", BS_AUTOCHECKBOX | WS_TABSTOP | WS_CHILD, 15, 55, 62, 12 END YouWin DIALOG LOADONCALL MOVEABLE DISCARDABLE 172, 85, 135, 80 CAPTION "Game Over" STYLE WS_BORDER | WS_CAPTION | WS_DLGFRAME | DS_MODALFRAME | WS_POPUP FONT 8, "MS Shell Dlg" BEGIN CONTROL "Congratulations, you win!\n Do you want to play again?", -1, "static", SS_CENTER | WS_CHILD, 15, 8, 105, 31 CONTROL "&Yes", IDYES, "button", BS_DEFPUSHBUTTON | WS_TABSTOP | WS_CHILD, 15, 58, 40, 14 CONTROL "&No", IDNO, "button", BS_PUSHBUTTON | WS_TABSTOP | WS_CHILD, 80, 58, 40, 14 CONTROL "&Select game", IDC_YWSELECT, "button", BS_AUTOCHECKBOX | WS_TABSTOP | WS_CHILD, 15, 43, 63, 12 END Stats DIALOG LOADONCALL MOVEABLE DISCARDABLE 84, 47, 150, 135 CAPTION "FreeCell Statistics" STYLE DS_MODALFRAME | WS_CAPTION | DS_CONTEXTHELP | WS_SYSMENU FONT 8, "MS Shell Dlg" BEGIN CONTROL "", IDC_STEXT1, "static", SS_LEFT | WS_CHILD, 11, 10, 130, 30 CONTROL "", IDC_STEXT2, "static", SS_LEFT | WS_CHILD, 11, 42, 130, 30 CONTROL "", IDC_STEXT3, "static", SS_LEFT | WS_CHILD, 11, 74, 130, 40 CONTROL "OK", IDOK, "button", BS_DEFPUSHBUTTON | WS_TABSTOP | WS_CHILD, 20, 115, 40, 14 CONTROL "&Clear", IDC_CLEAR, "button", BS_PUSHBUTTON | WS_TABSTOP | WS_CHILD, 90, 115, 40, 14 END DLG_OPTIONS DIALOG DISCARDABLE 58, 68, 203, 63 CAPTION "FreeCell Options" STYLE DS_MODALFRAME | WS_CAPTION | DS_3DLOOK | DS_CONTEXTHELP | WS_SYSMENU FONT 8, "MS Shell Dlg" BEGIN DEFPUSHBUTTON "OK",IDOK,148,9,50,14 PUSHBUTTON "Cancel",IDCANCEL,148,26,50,14 CONTROL "Display &messages on illegal moves",IDC_MESSAGES,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,6,9,136,10 CONTROL "&Quick play (no animation)",IDC_QUICK,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,6,26,136,10 CONTROL "&Double click moves card to free cell",IDC_DBLCLICK,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,6,43,136,10 END STRINGTABLE BEGIN IDS_APPNAME, "FreeCell" IDS_APPNAME2, "FreeCell Game #%d" IDS_MEMORY, "Out of memory. Close other applications and try again." IDS_RESIGN, "Do you want to resign this game?" IDS_1WIN, "1 win" IDS_1LOSS, "1 loss" IDS_WINS, "%u wins" IDS_LOSSES, "%u losses" IDS_STREAK, "streak" IDS_STYPE, "stype" IDS_ILLEGAL, "That move is not allowed." IDS_TOOFEWFREE, "That move requires moving %u cards.\ You only have enough free space to move %u." IDS_CARDSLEFT, "Cards Left: %u" IDS_FULLNAME, "FreeCell" IDS_CREDITS, "by Jim Horne" /* keywords for help */ IDS_HELP1 "How to Play" IDS_HELP2 "Commands" /* new strings for NT */ IDS_RU_SURE, "Are you sure you want to delete all statistics?" /* stat string */ IDS_STATS1 "This session\t\t\t%u%%\n\twon:\t\t%u \n\tlost:\t\t%u%\n\n" IDS_STATS2 "Total\t\t\t\t%u%%\n\twon:\t\t%u \n\tlost:\t\t%u%\n\n" IDS_STATS3 "Streaks\n\twins:\t\t%u \n\tlosses:\t\t%u% \n\tcurrent:\t\t%s" END #include #define VER_FILETYPE VFT_APP #define VER_FILESUBTYPE VFT2_UNKNOWN #define VER_FILEDESCRIPTION_STR "Entertainment Pack FreeCell Game" #define VER_INTERNALNAME_STR "freecell\0" #include "common.ver"