/*++ Copyright (c) 1998 Microsoft Corporation Module Name: tpswait.cpp Abstract: Contains Win32 thread pool services wait functions Contents: TerminateWaiters SHRegisterWaitForSingleObject SHUnregisterWait (InitializeWaitThreadPool) (FindWaitThreadInfo) (AddWait) (RemoveWait) (WaitThread) Author: Richard L Firth (rfirth) 10-Feb-1998 Environment: Win32 user-mode Notes: Taken from NT-specific code written by Gurdeep Singh Pall (gurdeep) Revision History: 10-Feb-1998 rfirth Created --*/ #include "priv.h" #include "threads.h" #include "tpsclass.h" #include "tpswait.h" // // private prototypes // PRIVATE DWORD InitializeWaitThreadPool( VOID ); PRIVATE DWORD FindWaitThreadInfo( OUT CWaitThreadInfo * * pInfo ); PRIVATE VOID AddWait( IN OUT CWaitAddRequest * pRequest ); PRIVATE VOID RemoveWait( IN CWaitRemoveRequest * pRequest ); PRIVATE VOID WaitThread( IN HANDLE hEvent ); // // global data // CDoubleLinkedList g_WaitThreads; CCriticalSection_NoCtor g_WaitCriticalSection; BOOL g_StartedWaitInitialization = FALSE; BOOL g_CompletedWaitInitialization = FALSE; BOOL g_bDeferredWaiterTermination = FALSE; // // functions // VOID TerminateWaiters( VOID ) /*++ Routine Description: Terminate waiter threads and global variables Arguments: None. Return Value: None. --*/ { if (g_CompletedWaitInitialization) { g_WaitCriticalSection.Acquire(); while (!g_WaitThreads.IsEmpty()) { CWaitThreadInfo * pInfo; pInfo = (CWaitThreadInfo *)g_WaitThreads.RemoveHead(); HANDLE hThread = pInfo->GetHandle(); pInfo->SetHandle(NULL); QueueNullFunc(hThread); SleepEx(0, FALSE); } g_WaitCriticalSection.Release(); g_WaitCriticalSection.Terminate(); g_StartedWaitInitialization = FALSE; g_CompletedWaitInitialization = FALSE; } if (TlsGetValue(g_TpsTls) == (LPVOID)TPS_WAITER_SIGNATURE) { g_bDeferredWaiterTermination = TRUE; } } LWSTDAPI_(HANDLE) SHRegisterWaitForSingleObject( IN HANDLE hObject, IN WAITORTIMERCALLBACKFUNC pfnCallback, IN LPVOID pContext, IN DWORD dwWaitTime, IN LPCSTR lpszLibrary OPTIONAL, IN DWORD dwFlags ) /*++ Routine Description: This routine adds a new wait request to the pool of objects being waited on. Arguments: hObject - handle to the object to be waited on pfnCallback - routine called when the wait completes or a timeout occurs pContext - opaque pointer passed in as an argument to pfnCallback dwWaitTime - Timeout for the wait in milliseconds. 0 means dont timeout. lpszLibrary - if specified, name of library (DLL) to reference dwFlags - flags modifying request: SRWSO_NOREMOVE - once the handle becomes signalled, do not remove it from the handle array. Intended to be used with auto-reset events which become unsignalled again as soon as the waiting thread is made runnable Return Value: HANDLE Success - Non-NULL handle of created wait object Failure - NULL. Call GetLastError() for error code --*/ { InterlockedIncrement((LPLONG)&g_ActiveRequests); HANDLE hWait = NULL; DWORD error = ERROR_SUCCESS; if (g_bTpsTerminating) { error = ERROR_SHUTDOWN_IN_PROGRESS; // error code? looks valid - justmann goto exit; } if (dwFlags & SRWSO_INVALID_FLAGS) { error = ERROR_INVALID_PARAMETER; goto exit; } //DWORD dwHandleFlags; // //if (!GetHandleInformation(hObject, &dwHandleFlags)) { // // // // // error == ERROR_SUCCESS returns GetHandleInformation() last error // // // // ASSERT(error == ERROR_SUCCESS); // // goto exit; //} // // GetHandleInformation() doesn't work on Win95 // if (WaitForSingleObject(hObject, 0) == WAIT_FAILED) { // // error == ERROR_SUCCESS returns WaitForSingleObject() last error // ASSERT(error == ERROR_SUCCESS); goto exit; } // // initialize wait thread pool if it isn't already done // if (!g_CompletedWaitInitialization) { error = InitializeWaitThreadPool(); if (error != ERROR_SUCCESS) { goto exit; } } // // find or create a wait thread that can accomodate another wait request // CWaitThreadInfo * pInfo; error = FindWaitThreadInfo(&pInfo); if (error == ERROR_SUCCESS) { CWaitAddRequest request(hObject, pfnCallback, pContext, dwWaitTime, dwFlags, pInfo ); // // queue an APC to the wait thread // BOOL bSuccess = QueueUserAPC((PAPCFUNC)AddWait, pInfo->GetHandle(), (ULONG_PTR)&request ); ASSERT(bSuccess); if (bSuccess) { // // relinquish the timeslice until the other thread has initialized // request.WaitForCompletion(); // // the returned handle is the address of the wait object copied to // the wait thread's stack // hWait = request.GetWaitPointer(); } pInfo->Release(); } exit: if (error != ERROR_SUCCESS) { SetLastError(error); } ASSERT( 0 != g_ActiveRequests ); InterlockedDecrement((LPLONG)&g_ActiveRequests); return hWait; } LWSTDAPI_(BOOL) SHUnregisterWait( IN HANDLE hWait ) /*++ Routine Description: This routine removes the specified wait from the pool of objects being waited on. This routine will block until all callbacks invoked as a result of this wait have been executed. This function MUST NOT be invoked inside the callback routines. Arguments: hWait - 'handle' indentifying the wait request Return Value: BOOL Success - TRUE Failure - FALSE. Call GetLastError() for error code --*/ { InterlockedIncrement((LPLONG)&g_ActiveRequests); BOOL bSuccess = FALSE; DWORD error = ERROR_SUCCESS; if (hWait) { if (!g_bTpsTerminating) { CWaitThreadInfo * pInfo = ((CWait *)hWait)->GetThreadInfo(); CWaitRemoveRequest request(hWait); // // lock the thread control block // pInfo->Acquire(); // // queue an APC to the wait thread // if (QueueUserAPC((PAPCFUNC)RemoveWait, pInfo->GetHandle(), (ULONG_PTR)&request )) { // // relinquish the timeslice until the other thread has initialized // request.WaitForCompletion(); if (!(bSuccess = (request.GetWaitPointer() != NULL))) { error = ERROR_OBJECT_NOT_FOUND; // error code? looks valid -justmann } } // // release lock to the thread control block // pInfo->Release(); } else { error = ERROR_SHUTDOWN_IN_PROGRESS; // error code? looks valid -justmann } } else { error = ERROR_INVALID_PARAMETER; } if (error != ERROR_SUCCESS) { SetLastError(error); } ASSERT( 0 != g_ActiveRequests ); InterlockedDecrement((LPLONG)&g_ActiveRequests); return bSuccess; } // // private functions // PRIVATE DWORD InitializeWaitThreadPool( VOID ) /*++ Routine Description: This routine initializes all aspects of the thread pool. Arguments: None Return Value: DWORD Success - ERROR_SUCCESS Failure - --*/ { DWORD error = ERROR_SUCCESS; if (!InterlockedExchange((LPLONG)&g_StartedWaitInitialization, TRUE)) { g_WaitCriticalSection.Init(); g_WaitThreads.Init(); g_CompletedWaitInitialization = TRUE; } else { // // relinquish the timeslice until the other thread has initialized // while (!g_CompletedWaitInitialization) { SleepEx(0, FALSE); // Sleep(0) without an additional call/return } } return error; } PRIVATE DWORD FindWaitThreadInfo( OUT CWaitThreadInfo * * ppInfo ) /*++ Routine Description: Walks thru the list of wait threads and finds one which can accomodate another wait. If one is not found then a new thread is created. This routine returns with the thread's WaitThreadCriticalSecton owned if it is successful. Arguments: ppInfo - pointer to pointer to returned control block Return Value: DWORD Success - ERROR_SUCCESS Failure - --*/ { HANDLE hThread = NULL; // // take exclusive lock to the wait threads list // g_WaitCriticalSection.Acquire(); do { DWORD error; // // walk thru the list of Wait Threads and find a Wait thread that can // accomodate a new wait request // // // *Consider* finding a wait thread with least # of waits to facilitate // better load balancing of waits // for (CWaitThreadInfo * pInfo = (CWaitThreadInfo *)g_WaitThreads.Next(); !g_WaitThreads.IsHead(pInfo); pInfo = (CWaitThreadInfo *)pInfo->Next()) { // // slight cheese: if hThread is not NULL then its because we just // created a new thread. We know we have g_WaitCriticalSection held // and no other thread can be accessing the new thread's control // block, so we can now write in the handle to be used in future // calls to QueueUserAPC. This saves us having to duplicate the // thread handle in the new thread // if (hThread != NULL) { pInfo->SetHandle(hThread); } // // take exclusive lock to the wait thread control block // pInfo->Acquire(); // // wait threads can accomodate up to MAX_WAITS (WaitForMultipleObject // limit) // if (pInfo->IsAvailableEntry()) { // // found a thread with some wait slots available. Release lock // on the wait threads list // *ppInfo = pInfo; g_WaitCriticalSection.Release(); return ERROR_SUCCESS; } // // release lock to thread control block // pInfo->Release(); } // // if we reach here, we don't have any more wait threads so create more // error = StartThread((LPTHREAD_START_ROUTINE)WaitThread, &hThread, TRUE); // // if thread creation fails then return the failure to caller // if (error != ERROR_SUCCESS) { ASSERT(FALSE); g_WaitCriticalSection.Release(); return error; } // // loop back now that we have created another thread and put new wait // request in new thread // } while(TRUE); } PRIVATE VOID AddWait( IN OUT CWaitAddRequest * pRequest ) /*++ Routine Description: This routine is used for adding waits to the wait thread. It is executed in an APC. Arguments: pRequest - pointer to request object Return Value: None. --*/ { if (!g_bTpsTerminating) { CWaitThreadInfo * pInfo = pRequest->GetThreadInfo(); CWait * pWait = pInfo->GetFreeWaiter(); // // copy relevant fields from request object. C++ knows how to pull CWait // object out of CWaitAddRequest object. Insert the wait request object in // the list of active waits, in increasing expiration time order // *pWait = *pRequest; pInfo->InsertWaiter(pWait); // // return to the caller the address of the wait object on the wait thread's // stack and indicate to the calling thread that this request is complete // pRequest->SetWaitPointer(pWait); } pRequest->SetComplete(); } PRIVATE VOID RemoveWait( IN CWaitRemoveRequest * pRequest ) /*++ Routine Description: This routine is used for deleting the specified wait. It is executed in an APC. Arguments: pRequest - pointer to request object Return Value: None. --*/ { if (!g_bTpsTerminating) { if (!pRequest->GetWaitPointer()->GetThreadInfo()->RemoveWaiter(pRequest->GetWaitPointer())) { pRequest->SetWaitPointer(NULL); } } pRequest->SetComplete(); } PRIVATE VOID WaitThread( IN HANDLE hEvent ) /*++ Routine Description: This routine is used for all waits in the wait thread pool Arguments: hEvent - event handle to signal once initialization is complete Return Value: None. --*/ { HMODULE hDll = LoadLibrary(g_cszShlwapi); ASSERT(hDll != NULL); ASSERT(g_TpsTls != 0xFFFFFFFF); TlsSetValue(g_TpsTls, (LPVOID)TPS_WAITER_SIGNATURE); CWaitThreadInfo waitInfo(&g_WaitThreads); SetEvent(hEvent); while (!g_bTpsTerminating || (g_ActiveRequests != 0)) { DWORD dwIndex = waitInfo.Wait(waitInfo.GetWaitTime()); if (g_bTpsTerminating && (g_ActiveRequests == 0)) { break; } if (dwIndex == WAIT_TIMEOUT) { waitInfo.ProcessTimeouts(); #pragma warning(push) #pragma warning(disable:4296) } else if ((dwIndex >= WAIT_OBJECT_0) #pragma warning(pop) && (dwIndex < (WAIT_OBJECT_0 + waitInfo.GetObjectCount()))) { waitInfo.ProcessCompletion(dwIndex); } else if ((dwIndex == 0xFFFFFFFF) && GetLastError() == ERROR_INVALID_HANDLE) { waitInfo.PurgeInvalidHandles(); } else { ASSERT(dwIndex == WAIT_IO_COMPLETION); } } while (waitInfo.GetHandle() != NULL) { SleepEx(0, FALSE); } if (GetCurrentThreadId() == g_dwTerminationThreadId) { g_bTpsTerminating = FALSE; g_bDeferredWaiterTermination = FALSE; g_dwTerminationThreadId = 0; } FreeLibraryAndExitThread(hDll, ERROR_SUCCESS); }