//==============================================================; // // This source code is only intended as a supplement to // existing Microsoft documentation. // // // // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR // PURPOSE. // // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. // // // //==============================================================; #ifndef _SNAPINBASE_H #define _SNAPINBASE_H #include "DeleBase.h" class CStaticNode : public CDelegationBase { public: CStaticNode(); virtual ~CStaticNode(); virtual const _TCHAR *GetDisplayName(int nCol = 0) { static _TCHAR szDisplayName[256]; LoadString(g_hinst, IDS_SNAPINNAME, szDisplayName, sizeof(szDisplayName)); return szDisplayName; } virtual const GUID & getNodeType() { return thisGuid; } virtual const int GetBitmapIndex() { return INDEX_NONE; } public: // virtual functions for MMCN_* go here private: // {2974380C-4C4B-11d2-89D8-000021473128} static const GUID thisGuid; struct privateData { _TCHAR host[MAX_PATH]; bool isDirty; privateData() : isDirty(false) { ZeroMemory(host, sizeof(host)); } } snapInData; public: LONG getDataSize() { return sizeof(privateData); } void *getData() { return &snapInData; } bool isDirty() { return snapInData.isDirty; } void clearDirty() { snapInData.isDirty = false; }; }; #endif // _SNAPINBASE_H