############################################################################

#

# Copyright (c) 2000-2001 Microsoft Corporation, All Rights Reserved
#
#   All rights reserved.
#
############################################################################

NOT_LEAN_AND_MEAN = 1

BINPLACE_PLACEFILE=placefil.txt

PRECOMPILED_INCLUDE=stdafx.h
PRECOMPILED_CXX=1

C_DEFINES=$(C_DEFINES) /D_MBCS

MIDL_TLBDIR=$(O)
PASS0_CLIENTDIR=$(O)
PASS0_SERVERDIR=$(O)
PASS0_SOURCEDIR=$(O)
PASS0_HEADERDIR=$(O)

#!include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
#SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn

386_STDCALL=0

TARGETEXT=DLL
TARGETPATH=obj
TARGETTYPE=DYNLINK

USER_C_FLAGS=/EHa
MSC_OPTIMIZATION=/Ob2
DLLENTRY=_DllMainCRTStartup

USE_MSVCRT=1

# The INCLUDES variable specifies any include paths that are specific to
# this source directory. Separate multiple paths with single
# semicolons. Relative path specifications are okay.
INCLUDES=$(INCLUDES); \
	$(SDK_INC_PATH)\atl30;

# The TARGETLIBS macro specifies additional libraries to link against your target
# image. Each library path specification should contain an asterisk (*)
# where the machine-specific subdirectory name should go.
TARGETLIBS=$(TARGETLIBS) \
	$(SDK_LIB_PATH)\kernel32.lib \
	$(SDK_LIB_PATH)\gdi32.lib \
	$(SDK_LIB_PATH)\advapi32.lib \
	$(SDK_LIB_PATH)\user32.lib \
	$(SDK_LIB_PATH)\version.lib \
	$(SDK_LIB_PATH)\oleaut32.lib \
	$(SDK_LIB_PATH)\ole32.lib \
	$(SDK_LIB_PATH)\uuid.lib \
	$(SDK_LIB_PATH)\mpr.lib\
	$(SDK_LIB_PATH)\odbccp32.lib\
	$(SDK_LIB_PATH)\vccomsup.lib\
	$(SDK_LIB_PATH)\comctl32.lib\
	$(SDK_LIB_PATH)\shell32.lib\
	$(SDK_LIB_PATH)\rpcrt4.lib \
	$(SDK_LIB_PATH)\Urlmon.lib \
	$(SDK_LIB_PATH)\comdlg32.lib \
	$(SDK_LIB_PATH)\wininet.lib \
	$(SDK_LIB_PATH)\htmlhelp.lib

TARGETNAME=WMIScriptUtils

DLLDEF=$(O)\WMIScriptUtils.def

# The developer defines the SOURCES macro. It contains a list of all the
# source files for this component. Specify each source file on a separate
# line using the line-continuation character. This minimizes merge
# conflicts if two developers are adding source files to the same component.
SOURCES=WMIScriptUtils.rc \
	WMIScriptUtils.idl \
	CommonFuncs.cpp \
	FileHash.cpp \
	WMIObjectBroker.cpp \
	WMIObjectBrokerRegistration.cpp \
	WMIScriptUtils.cpp