// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__C2205A99_294F_4ABE_8076_BD2B57FB3EE6__INCLUDED_) #define AFX_STDAFX_H__C2205A99_294F_4ABE_8076_BD2B57FB3EE6__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define STRICT #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #endif #define _ATL_APARTMENT_THREADED #undef _ATL_NO_DEBUG_CRT #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include DEFINE_GUID( IID_IMediaState,0xF073520E,0x123D,0x4181,0x96,0xDE,0x55,0xF5,0x45,0xE2,0x6C,0x1E ); DEFINE_GUID( CLSID_MediaState,0xE1C7C840,0xB951,0x4403,0xBD,0x7C,0x5E,0x80,0xA8,0x55,0x25,0x5B); //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__C2205A99_294F_4ABE_8076_BD2B57FB3EE6__INCLUDED)