/* * COMMAND LINE: -Ox -GX */ /* Copyright (c) 1997 Microsoft Corporation Module Name: EhThrow.cxx Abstract: Tests some throw and rethrow situations (mostly CRT a test) Author: Louis Lafreniere (louisl) 1997 */ #include #include #define FALSE 0 #define TRUE 1 #define NO_CTOR_THROW 1 #define NO_DTOR_THROW 2 int Object[100]; int CurrentObjectNumber, Test; int MaxTest = 10; int MaxObjectCount = 1; int Fail; void FAIL(int i) { printf("FAILED on %d\n", i); Fail++; } void dealloc(int i, int no_throw) { /* Make sure i is valid, and object exists */ if(i<0 || i>=MaxObjectCount || !Object[i]) FAIL(i); Object[i] = 0; } void alloc(int i, int no_throw) { if(CurrentObjectNumber > MaxObjectCount) MaxObjectCount = CurrentObjectNumber; /* Object already exists? */ if(Object[i]) FAIL(i); Object[i] = 1; } class B { public: int i; int flag; B(); B(int); B(const B &b); ~B(); }; B::B() { i = CurrentObjectNumber++; printf("B ctor. i = %d\n", i); alloc(i, FALSE); } B::B(int f) { i = CurrentObjectNumber++; flag = f; printf("B ctor. i = %d\n", i); alloc(i, flag==NO_CTOR_THROW); } B::B(const B &b) { i = CurrentObjectNumber++; printf("B copy ctor. i = %d\n", i); alloc(i, FALSE); } B::~B() { printf("B dtor. i = %d\n", i); dealloc(i, flag==NO_DTOR_THROW); } class A { public: int i; A(); A(int) { i = CurrentObjectNumber++; printf("A(int) ctor. i = %d\n", i); alloc(i, FALSE); } A operator+(A a); A(const A &a) { /* Try objects in ctor */ B b1 = NO_DTOR_THROW, b2 = NO_DTOR_THROW; i = CurrentObjectNumber++; printf("A copy ctor. i = %d\n", i); alloc(i, FALSE); } ~A(){ /* Try objects in dtor */ B b1 = NO_CTOR_THROW, b2 = NO_CTOR_THROW; printf("A dtor. i = %d\n", i); dealloc(i, FALSE); }; }; A::A() { i=CurrentObjectNumber++; printf("A ctor. i = %d\n", i); alloc(i, FALSE); } A A::operator+(A a) { printf("A%d + A%d\n", i, a.i); return A(); } void Throwa(A a) { printf("Throwing\n"); throw a; } void bar() { A a; Throwa(a); } void foobar() { B b; bar(); } // Somehow, inlining this causes different unwinding order.. void Rethrow2() { A a; printf("Rethrowing\n"); throw; } #pragma inline_depth(0) void Rethrow() { Rethrow2(); } #pragma inline_depth() void foobar2() { B b; try{ A a; bar(); }catch(A a){ printf("In catch;\n"); Rethrow(); } } void foobar3() { B b; try{ A a; bar(); }catch(A a){ printf("In catch\n"); A a2; printf("Throwing new a\n"); throw a2; } } void foobar4() { B b; try{ B b; try{ A a1, a2; try { A a1, a2; foobar2(); }catch(A a){ printf("In catch #1\n"); B b; printf("Rethrowing\n"); throw; } }catch(A &a){ printf("In catch #2\n"); A a2; printf("Throwing new a\n"); throw a; } }catch(A a){ printf("In catch #3\n"); B b; printf("Rethrowing\n"); throw; } } void throw_B_2() { B b; printf("Throwing a new b\n"); throw b; } #pragma inline_depth(0) void throw_B() { throw_B_2(); } #pragma inline_depth() void foobar5() { try { B b1; try { B b2; try { B b3; foobar(); }catch(B b){ printf("In catch #1\n"); FAIL(-1); } FAIL(-1); }catch(A a){ A a2; printf("In catch #2\n"); throw_B(); } FAIL(-1); }catch(B b){ printf("In catch #3\n"); printf("Throwing a new a\n"); throw A(); } FAIL(-1); } /* Simple throw with unwinds */ void test1() { A a; foobar(); } /* Throw followed by a rethrow */ void test2() { A a; foobar2(); } /* Throw followed by a new throw */ void test3() { A a; foobar3(); } /* Nested trys with rethrow/throw/rethrow */ void test4() { A a; foobar4(); } /* Makes sure a new throw skips appropriate unwound frames. */ void test5() { A a; foobar5(); } // Tests 3 level of new throw void test6() { try{ B b1; try{ B b2; try{ B b3; printf("Throwing a b\n"); throw(b3); }catch(B b){ B b4; printf("In catch #1\n"); printf("Throwing a new b\n"); throw(b4); } FAIL(-1); }catch(B b){ B b5; printf("In catch #2\n"); printf("Throwing a new b\n"); throw(b5); } FAIL(-1); }catch(B b){ A a1; printf("In catch #3\n"); printf("Throwing a new a\n"); throw(a1); } FAIL(-1); } // Testing try/catch inside a catch void test7() { B b1; try{ B b2; try{ B b3; printf("Throwing a b\n"); throw(B()); }catch(B b){ B b4; printf("In catch #1\n"); try{ B b5; printf("Rethrowing b\n"); throw; }catch(B b){ B b5; printf("In catch #1 of catch#1\n"); printf("Rethrowing b\n"); throw; } } }catch(B b){ B b6; printf("In catch #2\n"); printf("Throwing a new A\n"); throw(A()); } } void ThrowB() { B b; throw(B()); } void bar8() { try{ B b5; printf("Rethrowing b\n"); Rethrow(); }catch(B b){ B b5; printf("In catch #1 of catch#1\n"); printf("Rethrowing b\n"); Rethrow(); } } void foo8() { B b; try{ B b3; printf("Throwing a b\n"); ThrowB(); }catch(B b){ B b4; printf("In catch #1\n"); bar8(); } } // Testing call to try/catch function inside a catch void test8() { B b1; try{ B b2; foo8(); }catch(B b){ B b6; printf("In catch #2\n"); printf("Throwing a new A\n"); throw(A()); } } void foo9() { try { puts("Rethrow"); throw; }catch(...){ puts("In catch #2"); } } void test9() { try{ B b; puts("Throwing B"); throw b; }catch(...){ puts("In catch #1"); foo9(); } puts("End of test9, throwing a A"); throw A(); } void foo10() { try { puts("Throwing a new B()"); throw B(); }catch(...){ puts("In catch #2"); } } void test10() { try{ B b; puts("Throwing B"); throw b; }catch(...){ puts("In catch #1"); foo10(); } puts("End of test10, throwing a A"); throw A(); } void main() { int i; /* Call test(), with a different ctor/dtor throwing each time */ for(Test = 1; Test <= 10; Test++) { CurrentObjectNumber = 0; printf("\nTest #%d\n", Test); try { switch(Test){ case 1: test1(); break; case 2: test2(); break; case 3: test3(); break; case 4: test4(); break; case 5: test5(); break; case 6: test6(); break; case 7: #if !defined(_M_IA64) test7(); #else continue; #endif break; case 8: test8(); break; case 9: #if !defined(_M_IA64) test9(); #else continue; #endif break; case 10: test10(); break; } FAIL(-1); }catch(A a){ printf("In main's catch\n"); }catch(...){ FAIL(-1); } /* Any objects which didn't get dtor'd? */ for(i = 0; i < MaxObjectCount; i++) { if(Object[i]) { FAIL(i); Object[i] = 0; } } printf("\n"); } printf("\n"); if(Fail) printf("FAILED %d tests\n", Fail); else printf("Passed\n"); }