// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__B758F2FF_A3D6_11D1_8B9C_080009DCC2FA__INCLUDED_) #define AFX_STDAFX_H__B758F2FF_A3D6_11D1_8B9C_080009DCC2FA__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #define STRICT #define _ATL_APARTMENT_THREADED #define DEFAULT_TRACE_FLAGS (DEBUG_ERROR) #include #ifdef _ASSERTE #undef _ASSERTE #endif #define _ASSERTE DBG_ASSERT #ifndef _ATL_NO_DEBUG_CRT #define _ATL_NO_DEBUG_CRT #endif #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__B758F2FF_A3D6_11D1_8B9C_080009DCC2FA__INCLUDED)