!include ..\..\swrast.inc !include ..\rgb.inc UMTYPE=windows TARGETPATH=obj TARGETTYPE=LIBRARY TARGETNAME=d3d8rgb #!if $(FREEBUILD) #TARGETNAME=d3d8rgb #!else #TARGETNAME=d3d8rgbd #!endif # On for Multi-processor build safety, this needs all other directories first SYNCHRONIZE_DRAIN=1 PASS1_PUBLISH= { $(O)\$(TARGETNAME).lib=$(PROJECT_LIB_PATH)\$(TARGETNAME).lib } USE_NOLIBS=1 PRECOMPILED_OPTION= /Yurgb_pch.h /Fp$(RGBRASTROOT)\pch\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rgb_pch.pch HEADEROBJNAME= $(RGBRASTROOT)\pch\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rgb_pch.obj HEADEROBJ= /Fo$(HEADEROBJNAME) PRECOMPILED_CXX= 1 OBJLIBFILES=$(OBJLIBFILES) \ $(RGBRASTROOT)\mmxemul\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\mmxemul.lib \ $(RGBRASTROOT)\cspan\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rcspan.lib \ $(RGBRASTROOT)\mlspan\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rmlspan.lib \ $(RGBRASTROOT)\spaninit\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rspanini.lib \ $(RGBRASTROOT)\setup\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rsetup.lib \ $(RGBRASTROOT)\main\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\main.lib !if !($(AMD64) || $(IA64)) OBJLIBFILES=$(OBJLIBFILES) \ $(RGBRASTROOT)\mmxspan\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rmmxspan.lib !endif !ifdef USE_ICECAP4 C_DEFINES=$(C_DEFINES) -DUSE_ICECAP4 INCLUDES=$(ICECAP4)\Include;$(INCLUDES) PERFLIBS=$(ICECAP4)\Lib\icecap.lib !endif SOURCES = \ ..\Main.cpp