//----------------------------------------------------------------------------- // // This file contains the general span parsing code. // // Copyright (C) Microsoft Corporation, 1997. // //----------------------------------------------------------------------------- #include "pch_mlspan.cpp" #pragma hdrstop //----------------------------------------------------------------------------- // // Does nothing and is only used as a test to see if bead selector can get here. // //----------------------------------------------------------------------------- HRESULT Monolithic_RenderSpansTestSelector(PD3DI_RASTCTX pCtx) { PD3DI_RASTPRIM pP = pCtx->pPrim; while (pP) { UINT16 uSpans = pP->uSpans; PD3DI_RASTSPAN pS = (PD3DI_RASTSPAN)(pP + 1); while (uSpans-- > 0) { //pCtx->pfnBegin(pCtx, pP, pS); pS++; } pP = pP->pNext; } return S_OK; }