/****************************************************************************** Copyright (C) Microsoft Corporation 1985-1995. All rights reserved. Title: aviplay.c - Code for actually playing AVI files, part of AVI's background task. *****************************************************************************/ #include "graphic.h" #define AVIREADMANY // read more than one record at a time #ifdef _WIN32 //#define AVIREAD // multi-threaded async read of file #else #undef AVIREAD #endif #ifdef AVIREAD #include "aviread.h" #endif #define BOUND(x, low, high) max(min(x, high), low) #define ALIGNULONG(i) ((i+3)&(~3)) /* ULONG aligned ! */ #ifdef INTERVAL_TIMES BOOL fOneIntervalPerLine=FALSE; #endif // // redefine StreamFromFOURCC to only handle 0-9 streams! // #undef StreamFromFOURCC #define StreamFromFOURCC(fcc) (UINT)(HIBYTE(LOWORD(fcc)) - (BYTE)'0') #ifdef DEBUG static char szBadFrame[] = "Bad frame number"; static char szBadPos[] = "Bad stream position"; #define AssertFrame(i) AssertSz((long)(i) <= npMCI->lFrames && (long)(i) >= -(long)npMCI->wEarlyRecords, szBadFrame) #define AssertPos(psi,i) AssertSz((long)(i) <= psi->lEnd && (long)(i) >= psi->lStart, szBadPos) #else #define AssertFrame(i) #define AssertPos(psi,i) #endif #define WIDTHBYTES(i) ((unsigned)((i+31)&(~31))/8) /* ULONG aligned ! */ #define DIBWIDTHBYTES(bi) (DWORD)WIDTHBYTES((int)(bi).biWidth * (int)(bi).biBitCount) LONG NEAR PASCAL WhatFrameIsItTimeFor(NPMCIGRAPHIC npMCI); LONG NEAR PASCAL HowLongTill(NPMCIGRAPHIC npMCI); BOOL NEAR PASCAL TimeToQuit(NPMCIGRAPHIC npMCI); BOOL NEAR PASCAL WaitTillNextFrame(NPMCIGRAPHIC npMCI); void NEAR PASCAL FindKeyFrame(NPMCIGRAPHIC npMCI, STREAMINFO *psi, LONG lPos); LONG NEAR PASCAL FindPrevKeyFrame(NPMCIGRAPHIC npMCI, STREAMINFO *psi, LONG lPos); LONG NEAR PASCAL FindNextKeyFrame(NPMCIGRAPHIC npMCI, STREAMINFO *psi, LONG lPos); BOOL NEAR PASCAL CalculateTargetFrame(NPMCIGRAPHIC npMCI); DWORD NEAR PASCAL CalculatePosition(NPMCIGRAPHIC npMCI); BOOL NEAR PASCAL ReadRecord(NPMCIGRAPHIC npMCI); BOOL NEAR PASCAL ReadNextVideoFrame(NPMCIGRAPHIC npMCI, STREAMINFO *psi); STATICFN INLINE DWORD NEAR PASCAL ReadNextChunk(NPMCIGRAPHIC npMCI); BOOL NEAR PASCAL ReadBuffer(NPMCIGRAPHIC npMCI, LONG off, LONG len); BOOL NEAR PASCAL AllocateReadBuffer(NPMCIGRAPHIC npMCI); BOOL NEAR PASCAL ResizeReadBuffer(NPMCIGRAPHIC npMCI, DWORD dwNewSize); void NEAR PASCAL ReleaseReadBuffer(NPMCIGRAPHIC npMCI); BOOL NEAR PASCAL ProcessPaletteChanges(NPMCIGRAPHIC npMCI, LONG lFrame); STATICFN INLINE void DealWithOtherStreams(NPMCIGRAPHIC npMCI, LONG lFrame); STATICFN INLINE BOOL NEAR PASCAL StreamRead(NPMCIGRAPHIC npMCI, STREAMINFO *psi, LONG lPos); #ifdef _WIN32 #define AllocMem(dw) GlobalLock(GlobalAlloc(GMEM_MOVEABLE|GMEM_SHARE, (dw))) #define FreeMem(lp) GlobalFreePtr(lp) #else static LPVOID AllocMem(DWORD dw); #define FreeMem(lp) GlobalFree((HGLOBAL)SELECTOROF(lp)) #endif INT gwSkipTolerance = 4; INT gwHurryTolerance = 2; INT gwMaxSkipEver = 60; #define YIELDEVERY 8 #ifdef DEBUG #define WAITHISTOGRAM /* Extra debugging information */ #define SHOWSKIPPED //#define BEHINDHIST #define DRAWTIMEHIST #define READTIMEHIST #define TIMEPLAY #endif #ifdef WAITHISTOGRAM UINT wHist[100]; #endif #define HIGHRESTIMER #ifdef SHOWSKIPPED #define NUMSKIPSSHOWN 25 LONG lSkipped[NUMSKIPSSHOWN]; UINT wSkipped = 0; #endif #ifdef BEHINDHIST #define NUMBEHIND 50 #define BEHINDOFFSET 10 WORD wBehind[NUMBEHIND]; #endif #ifdef DRAWTIMEHIST #define NUMDRAWN 100 DWORD dwDrawTime[NUMDRAWN]; UINT wDrawn; #endif #ifdef READTIMEHIST #define NUMREAD 100 DWORD dwReadTime[NUMREAD]; UINT wRead; #endif // If available, use a correctly functioning waveOutGetPosition BOOL gfUseGetPosition; LONG giGetPositionAdjust; #ifdef AVIREAD /* * the aviread object creates a worker thread to read the file * asynchronously. That thread calls this callback function * to actually read a buffer from the file. The 'instance data' DWORD in * this case is npMCI. see aviread.h for outline. */ BOOL mciaviReadBuffer(PBYTE pData, DWORD_PTR dwInstanceData, long lSize, long * lpNextSize) { NPMCIGRAPHIC npMCI = (NPMCIGRAPHIC) dwInstanceData; DWORD size; DWORD UNALIGNED * lp; if(mmioRead(npMCI->hmmio, pData, lSize) != lSize) { return(FALSE); } /* we've read in the complete chunk, plus the FOURCC, size and formtype of * the next chunk. So the size of the next chunk is the last but one * DWORD in this buffer */ lp = (DWORD UNALIGNED *) (pData + lSize - 2 * sizeof(DWORD)); size = *lp; /* don't forget to add on the FOURCC and size dwords */ *lpNextSize = size + 2 * sizeof(DWORD); return(TRUE); } #endif // // call this to find out the current position. This function // should be safe to call from the user thread as well as from the // worker thread DWORD InternalGetPosition(NPMCIGRAPHIC npMCI, LPLONG lpl) { LONG l; l = npMCI->lCurrentFrame - npMCI->dwBufferedVideo; if ((npMCI->wTaskState == TASKCUEING) && !(npMCI->dwFlags & MCIAVI_SEEKING) && l < npMCI->lRealStart) l = npMCI->lRealStart; if (l < 0) l = 0; *lpl = l; return 0L; } STATICFN DWORD NEAR PASCAL PrepareToPlay(NPMCIGRAPHIC npMCI); STATICFN DWORD NEAR PASCAL PrepareToPlay2(NPMCIGRAPHIC npMCI); void NEAR PASCAL CleanUpPlay(NPMCIGRAPHIC npMCI); void NEAR PASCAL CheckSignals(NPMCIGRAPHIC npMCI, LONG lFrame); BOOL NEAR PASCAL PlayNonInterleaved(NPMCIGRAPHIC npMCI); BOOL NEAR PASCAL PlayInterleaved(NPMCIGRAPHIC npMCI); BOOL NEAR PASCAL PlayAudioOnly(NPMCIGRAPHIC npMCI); BOOL NEAR PASCAL PlayNonIntFromCD(NPMCIGRAPHIC npMCI); /*************************************************************************** * * @doc INTERNAL MCIAVI * * @api UINT | mciaviPlayFile | Play an AVI file. * * @parm NPMCIGRAPHIC | npMCI | Pointer to instance data. * * @rdesc Notification code that should be returned. * ***************************************************************************/ UINT NEAR PASCAL mciaviPlayFile (NPMCIGRAPHIC npMCI, BOOL bSetEvent) { BOOL fContinue; DWORD dwFlags = npMCI->dwFlags; BOOL (NEAR PASCAL *Play)(NPMCIGRAPHIC npMCI); #ifdef WAITHISTOGRAM UINT w; #endif #ifdef SHOWSKIPPED wSkipped = 0; #endif #ifdef WAITHISTOGRAM //for (w = 0; (int)w < (sizeof(wHist)/sizeof(wHist[0])); w++) //wHist[w] = 0; ZeroMemory(wHist, sizeof(wHist)); #endif #ifdef BEHINDHIST //for (w = 0; w < NUMBEHIND; w++) //wBehind[w] = 0; ZeroMemory(wBehind, sizeof(wBehind)); #endif #ifdef DRAWTIMEHIST wDrawn = 0; //for (w = 0; w < NUMDRAWN; w++) //dwDrawTime[w] = 0; ZeroMemory(dwDrawTime, sizeof(dwDrawTime)); #endif #ifdef READTIMEHIST wRead = 0; //for (w = 0; w < NUMREAD; w++) //dwReadTime[w] = 0; ZeroMemory(dwReadTime, sizeof(dwReadTime)); #endif #ifdef HIGHRESTIMER /* Figure out how much time each frame takes */ /* Then set a high resolution timer, unless */ /* we are in the special "play every frame". */ if (npMCI->dwSpeedFactor) { // Only if we are worried about timing each frame... // Set a timer resolution for a fraction of the frame rate // Initially we set the timer to 4ms. This initial guess can // be overridden by a registry setting. // Note: there is no UI (yet?) for writing a value to the registry if ((npMCI->msPeriodResolution = mmGetProfileInt(szIni, TEXT("TimerResolution"), 4)) && (0 == timeBeginPeriod(npMCI->msPeriodResolution))) { // Timer successfully set DPF1(("Set timer resolution to %d milliseconds\n", npMCI->msPeriodResolution)); } else { TIMECAPS tc; if ((timeGetDevCaps(&tc, sizeof(tc)) == 0) && (0 == timeBeginPeriod(tc.wPeriodMin))) { npMCI->msPeriodResolution = tc.wPeriodMin; DPF1(("Set timer resolution to the minimum of %d milliseconds\n", npMCI->msPeriodResolution)); } else { // Reset, so we do not try and call timeEndPeriod // (note: the value may have been set by mmGetProfileInt) npMCI->msPeriodResolution = 0; DPF1(("NO high resolution timer set\n")); } } } #endif Repeat: // internal task state (used only by worker thread to // distinguish cueing/seeking/playing) npMCI->wTaskState = TASKSTARTING; TIMEZERO(timePlay); TIMEZERO(timePrepare); TIMEZERO(timeCleanup); TIMEZERO(timePaused); TIMEZERO(timeRead); TIMEZERO(timeWait); TIMEZERO(timeYield); TIMEZERO(timeVideo); TIMEZERO(timeOther); TIMEZERO(timeAudio); TIMEZERO(timeDraw); TIMEZERO(timeDecompress); TIMESTART(timePrepare); npMCI->dwTaskError = PrepareToPlay(npMCI); TIMEEND(timePrepare); #ifdef INTERVAL_TIMES // interframe timing npMCI->nFrames = 0; npMCI->msFrameTotal = 0; npMCI->msSquares = 0; npMCI->msFrameMax = 0; npMCI->msFrameMin = 9999; npMCI->msReadMaxBytesPer = 0; npMCI->msReadMax = 0; npMCI->nReads = 0; npMCI->msReadTotal = 0; npMCI->msReadTimeuS = 0; { int i; PLONG pL; //for (i = 0; i < NBUCKETS; i++) { // npMCI->buckets[i] = 0; //} ZeroMemory(npMCI->buckets, NBUCKETS*sizeof(LONG)); pL = npMCI->paIntervals; if (pL) { ZeroMemory(pL, (npMCI->cIntervals)*sizeof(LONG)); } } #endif // // pick a play function. // switch (npMCI->wPlaybackAlg) { case MCIAVI_ALG_INTERLEAVED: Play = PlayInterleaved; break; #ifdef USENONINTFROMCD case MCIAVI_ALG_CDROM: Play = PlayNonIntFromCD; break; #endif case MCIAVI_ALG_HARDDISK: Play = PlayNonInterleaved; break; case MCIAVI_ALG_AUDIOONLY: Play = PlayAudioOnly; break; default: Assert(0); return MCI_NOTIFY_ABORTED; //??? } // bias lTo by dwBufferedVideo so we play to the right place npMCI->lTo += npMCI->dwBufferedVideo; npMCI->lFramePlayStart = npMCI->lRealStart; DPF(("Playing from %ld to %ld, starting at %ld. Flags=%0.8x\n", npMCI->lFrom, npMCI->lTo, npMCI->lCurrentFrame, npMCI->dwFlags)); // at this point we have detected any errors that we are going to detect // during startup. we can complete the synchronous portion of the command // if requested to do so if (bSetEvent) { bSetEvent = FALSE; TaskReturns(npMCI, npMCI->dwTaskError); } if (npMCI->dwTaskError != 0L) goto SKIP_PLAYING; /* We're done initializing; now we're warming up to play. */ npMCI->wTaskState = TASKCUEING; TIMESTART(timePlay); /* Loop until things are done */ while (1) { if (npMCI->dwFlags & MCIAVI_REVERSE) { if (npMCI->lCurrentFrame < npMCI->lTo) break; } else { if (npMCI->lCurrentFrame > npMCI->lTo) break; } if ((npMCI->wTaskState != TASKPLAYING) && !(npMCI->dwFlags & MCIAVI_UPDATING)) { TIMESTART(timeYield); aviTaskCheckRequests(npMCI); TIMEEND(timeYield); } fContinue = Play(npMCI); if (fContinue) fContinue = !TimeToQuit(npMCI); if (!fContinue) break; // // while playing we may need to update // // always mark the movie as clean, even if a stream fails to update // otherwise we will need to stop play and restart. // if (!(npMCI->dwFlags & MCIAVI_SEEKING) && (npMCI->dwFlags & MCIAVI_NEEDUPDATE)) { DoStreamUpdate(npMCI, FALSE); if (npMCI->dwFlags & MCIAVI_NEEDUPDATE) { DOUT("Update failed while playing, I dont care!\n"); npMCI->dwFlags &= ~MCIAVI_NEEDUPDATE; //!!! I dont care if it failed } } /* Increment the frame number. If we're done, don't increment ** it an extra time, but just get out. */ if (npMCI->dwFlags & MCIAVI_REVERSE) { if (npMCI->lCurrentFrame > npMCI->lTo) --npMCI->lCurrentFrame; else break; } else { if (npMCI->lCurrentFrame < npMCI->lTo) ++npMCI->lCurrentFrame; else { // need to ensure that we wait for audio to complete on the // last frame played if ((npMCI->lFrom != npMCI->lTo) && (npMCI->wTaskState == TASKPLAYING)) { npMCI->lCurrentFrame++; WaitTillNextFrame(npMCI); npMCI->lCurrentFrame--; } break; } } } TIMEEND(timePlay); if (npMCI->lCurrentFrame != npMCI->lTo) { DPF(("Ended at %ld, not %ld (drawn = %ld).\n", npMCI->lCurrentFrame, npMCI->lTo, npMCI->lFrameDrawn)); // // if we ended early lets set lCurrentFrame to the last frame // drawn to guarantee we can re-paint the frame, we dont // want to do this when we play to end because after playing // from A to B the current position *must* be B or preston will // enter a bug. // // but only set this if lFrameDraw is valid // if (npMCI->lFrameDrawn > (-(LONG)npMCI->wEarlyRecords)) npMCI->lCurrentFrame = npMCI->lFrameDrawn; } SKIP_PLAYING: /* Flush any extra changes out to screen */ DPF2(("Updating unfinished changes....\n")); // Make sure we really draw.... !!!do we need this? // npMCI->lRealStart = npMCI->lCurrentFrame; if (npMCI->hdc) DoStreamUpdate(npMCI, FALSE); npMCI->lTo -= npMCI->dwBufferedVideo; npMCI->lCurrentFrame -= npMCI->dwBufferedVideo; npMCI->dwBufferedVideo = 0; if (npMCI->lCurrentFrame < 0) { DPF2(("Adjusting position to be >= 0.\n")); npMCI->lCurrentFrame = 0; } if (npMCI->lTo < 0) npMCI->lTo = 0; /* Adjust position to be > start? */ /* Adjust position to be > where it was when we began? */ npMCI->dwTotalMSec += Now() - npMCI->dwMSecPlayStart; TIMESTART(timeCleanup); DPF(("Cleaning up the play\n")); CleanUpPlay(npMCI); TIMEEND(timeCleanup); #ifdef AVIREAD /* shut down async reader */ if (npMCI->hAviRd) { avird_endread(npMCI->hAviRd); npMCI->hAviRd = NULL; } #endif /* If we're repeating, do it. It sure would be nice if we could repeat ** without de-allocating and then re-allocating all of our buffers.... */ if (npMCI->dwTaskError == 0 && (!(npMCI->dwFlags & MCIAVI_STOP)) && (npMCI->dwFlags & MCIAVI_REPEATING)) { npMCI->lFrom = npMCI->lRepeatFrom; // // DrawEnd() likes to clear this flag so make sure it gets set // in the repeat case. // if (dwFlags & MCIAVI_FULLSCREEN) npMCI->dwFlags |= MCIAVI_FULLSCREEN; // // make sure we set the task state back before we repeat. // otherwise our code will think we are playing, for example. // if the audio code thinks we are playing and see's the wave buffers // are empty it will reset the wave device then restart it when // they get full again, this is bad if we are pre-rolling audio. // npMCI->wTaskState = TASKSTARTING; DPF((".........repeating\n")); goto Repeat; } /* Turn off flags only used during play. */ npMCI->dwFlags &= ~(MCIAVI_STOP | MCIAVI_PAUSE | MCIAVI_SEEKING | MCIAVI_REPEATING | MCIAVI_FULLSCREEN); if (npMCI->wTaskState == TASKPLAYING) { DWORD dwCorrectTime; DWORD dwFramesPlayed; dwFramesPlayed = (npMCI->dwFlags & MCIAVI_REVERSE) ? npMCI->lFramePlayStart - npMCI->lCurrentFrame : npMCI->lCurrentFrame - npMCI->lFramePlayStart; dwCorrectTime = muldiv32(dwFramesPlayed, muldiv32(npMCI->dwMicroSecPerFrame, 1000L, (npMCI->dwSpeedFactor == 0 ? 1000 : npMCI->dwSpeedFactor)), 1000); if (dwCorrectTime != 0 && npMCI->dwTotalMSec != 0) npMCI->dwSpeedPercentage = muldiv32(dwCorrectTime, 100, npMCI->dwTotalMSec); else npMCI->dwSpeedPercentage = 100; if (dwFramesPlayed > 15) { npMCI->lFramesPlayed = (LONG)dwFramesPlayed; npMCI->lFramesSeekedPast = (LONG)npMCI->dwFramesSeekedPast; npMCI->lSkippedFrames = (LONG)npMCI->dwSkippedFrames; npMCI->lAudioBreaks = (LONG)npMCI->dwAudioBreaks; } #ifdef DEBUG if (npMCI->dwFramesSeekedPast) { DPF(("Didn't even read %ld frames.\n", npMCI->dwFramesSeekedPast)); } if (npMCI->dwSkippedFrames && dwFramesPlayed > 0) { DPF(("Skipped %ld of %ld frames. (%ld%%)\n", npMCI->dwSkippedFrames, dwFramesPlayed, npMCI->dwSkippedFrames*100/dwFramesPlayed)); } if (npMCI->dwAudioBreaks) { DPF(("Audio broke up %lu times.\n", npMCI->dwAudioBreaks)); } #ifndef TIMEPLAY DPF(("Played at %lu%% of correct speed.\n", npMCI->dwSpeedPercentage)); DPF(("Correct time = %lu ms, Actual = %lu ms.\n", dwCorrectTime, npMCI->dwTotalMSec)); #endif #endif // don't print pages of stuff when we've just stopped temporarily, // it gets on my nerves. if (! (npMCI->dwFlags & MCIAVI_UPDATING)) { #ifdef DEBUG extern int giDebugLevel, giTimingLevel; int oldDebugLevel = giDebugLevel; giDebugLevel = max(giTimingLevel, oldDebugLevel); #endif #ifdef SHOWSKIPPED if (wSkipped) { DPF(("Skipped: ")); for (w = 0; w < wSkipped; w++) { DPF(("!%ld ", lSkipped[w])); } DPF(("!\n")); } #endif #ifdef WAITHISTOGRAM if (npMCI->wPlaybackAlg == MCIAVI_ALG_INTERLEAVED) { DPF(("Wait histogram: ")); for (w = 0; (int)w <= (int)npMCI->wABs; w++) { if (wHist[w]) { DPF(("![%d]: %d ",w,wHist[w])); } } DPF(("!\n")); } #endif #ifdef BEHINDHIST DPF(("Behind histogram: ")); for (w = 0; w <= NUMBEHIND; w++) { if (wBehind[w]) { DPF(("![%d]: %d ",w - BEHINDOFFSET,wBehind[w])); } } DPF(("!\n")); #endif #ifdef DRAWTIMEHIST DPF(("Draw times: ")); for (w = 0; w < wDrawn; w++) { DPF(("!%lu ", dwDrawTime[w])); } DPF(("!\n")); #endif #ifdef READTIMEHIST DPF(("Read times: ")); for (w = 0; w < wRead; w++) { DPF(("!%lu ", dwReadTime[w])); } DPF(("!\n")); #endif #ifdef TIMEPLAY #define SEC(time) (UINT)(npMCI->time / 1000l) , (UINT)(npMCI->time % 1000l) #define SECX(time,t) SEC(time) , (npMCI->t ? (UINT)(npMCI->time * 100l / npMCI->t) : 0) DPF(("***********************************************************\r\n")); DPF((" timePlay: %3d.%03dsec\r\n",SEC(timePlay))); DPF((" timeRead: %3d.%03dsec (%d%%)\r\n",SECX(timeRead, timePlay))); DPF((" timeWait: %3d.%03dsec (%d%%)\r\n",SECX(timeWait, timePlay))); DPF((" timeYield: %3d.%03dsec (%d%%)\r\n",SECX(timeYield, timePlay))); DPF((" timeVideo: %3d.%03dsec (%d%%)\r\n",SECX(timeVideo, timePlay))); DPF((" timeDraw: %3d.%03dsec (%d%%)\r\n",SECX(timeDraw, timeVideo))); DPF((" timeDecompress: %3d.%03dsec (%d%%)\r\n",SECX(timeDecompress, timeVideo))); DPF((" timeAudio: %3d.%03dsec (%d%%)\r\n",SECX(timeAudio, timePlay))); DPF((" timeOther: %3d.%03dsec (%d%%)\r\n",SECX(timeOther, timePlay))); DPF((" timePaused: %3d.%03dsec\r\n",SEC(timePaused))); DPF((" timePrepare: %3d.%03dsec\r\n",SEC(timePrepare))); DPF((" timeCleanup: %3d.%03dsec\r\n",SEC(timeCleanup))); DPF(("***********************************************************\r\n")); #endif #ifdef INTERVAL_TIMES // frame interval timing if (npMCI->nFrames > 2) { int i; DPF(("-- %ld frames, ave interval %ld ms\r\n", npMCI->nFrames, npMCI->msFrameTotal/(npMCI->nFrames-1))); DPF(("-- min %ld ms, max %ld ms\r\n", npMCI->msFrameMin, npMCI->msFrameMax)); DPF(("-- sd = sqrt(%ld)\r\n", (npMCI->msSquares - MulDiv(npMCI->msFrameTotal, npMCI->msFrameTotal, npMCI->nFrames-1) ) / (npMCI->nFrames-2) )); for (i = 3; i < NBUCKETS-3; i++) { DPF(("%d ms: %d\r\n", i * 10, npMCI->buckets[i])); } DPF(("Actual intervals:\r\n")); for (i = 1; i < min(npMCI->cIntervals,npMCI->nFrames); i++) { DPF(("!%3ld ", *(npMCI->paIntervals+i))); if ((fOneIntervalPerLine) || ((i % 20) == 0)) DPF(("!\n")); } DPF(("!\r\n")); } if (npMCI->nReads > 0) { DPF(("-- %ld disk reads, ave %ld ms, max %ld ms\r\n", npMCI->nReads, npMCI->msReadTotal/(npMCI->nReads), npMCI->msReadMax)); } #ifdef DEBUG giDebugLevel = oldDebugLevel; #endif #endif } } #ifdef HIGHRESTIMER /* If we set a high resolution timer earlier... */ if (npMCI->msPeriodResolution) { // Clear the timer resolution timeEndPeriod(npMCI->msPeriodResolution); DPF1(("Cleared the timer resolution from %d milliseconds\n", npMCI->msPeriodResolution)); npMCI->msPeriodResolution = 0; } #endif // if we are not stopping temporarily, then set task state to idle if (! (npMCI->dwFlags & MCIAVI_UPDATING)) { npMCI->wTaskState = TASKIDLE; } DPF(("mciaviPlayFile ending, dwTaskError==%d\n",npMCI->dwTaskError)); if (npMCI->dwTaskError) return MCI_NOTIFY_FAILURE; if (npMCI->dwFlags & MCIAVI_REVERSE) { if (npMCI->lCurrentFrame <= npMCI->lTo) return MCI_NOTIFY_SUCCESSFUL; } else { if (npMCI->lCurrentFrame >= npMCI->lTo) return MCI_NOTIFY_SUCCESSFUL; } return MCI_NOTIFY_ABORTED; } static BOOL NEAR PASCAL RestartAVI(NPMCIGRAPHIC npMCI); static BOOL NEAR PASCAL PauseAVI(NPMCIGRAPHIC npMCI); static BOOL NEAR PASCAL BePaused(NPMCIGRAPHIC npMCI); /****************************************************************************** *****************************************************************************/ #ifdef DEBUG INLINE void FillR(HDC hdc, LPRECT prc, DWORD rgb) { SetBkColor(hdc,rgb); ExtTextOut(hdc,0,0,ETO_OPAQUE,prc,NULL,0,NULL); } void StatusBar(NPMCIGRAPHIC npMCI, int n, int dx, int max, int cur) { HDC hdc; RECT rc; if (npMCI->dwFlags & MCIAVI_FULLSCREEN) return; if (cur > max) cur = max+1; if (cur < 0) cur = 0; /* * If the window is iconic, or there is no title bar, return * without painting the status bars. */ if (!IsWindow(npMCI->hwndPlayback) || IsIconic(npMCI->hwndPlayback)) { return; } if (!(GetWindowLong((npMCI->hwndPlayback), GWL_STYLE) & WS_CAPTION)) { return; } hdc = GetWindowDC(npMCI->hwndPlayback); // // show the amount of audio and how far behind we are // rc.left = 32; rc.top = 4 + n*5; rc.bottom = rc.top + 4; rc.right = rc.left + cur * dx; FillR(hdc, &rc, RGB(255,255,0)); rc.left = rc.right; rc.right = rc.left + (max - cur) * dx; FillR(hdc, &rc, RGB(255,0,0)); ReleaseDC(npMCI->hwndPlayback, hdc); } #else #define StatusBar(p,a,b,c,d) #endif /****************************************************************************** *****************************************************************************/ BOOL NEAR PASCAL PlayInterleaved(NPMCIGRAPHIC npMCI) { LONG iFrame; LONG iKey; LONG iNextKey; LONG iPrevKey; BOOL fHurryUp=FALSE; int iHurryUp=0; BOOL fPlayedAudio = FALSE; BOOL f; DPF2(("PlayInterleaved, npMCI=%8x\n",npMCI)); /* If lCurrentFrame == lFrames, we're really at the end of ** the file, so there isn't another record to read. */ if (npMCI->lCurrentFrame < npMCI->lFrames) { /* Read new record into buffer */ DPF2(("Reading", iFrame = (LONG)timeGetTime())); TIMESTART(timeRead); f = ReadRecord(npMCI); TIMEEND(timeRead); DPF2((".done %ldms\n", (LONG)timeGetTime() - iFrame)); if (!f) { npMCI->dwTaskError = MCIERR_INVALID_FILE; DPF(("Error reading frame #%ld\n", npMCI->lCurrentFrame)); return FALSE; } if (npMCI->hWave && npMCI->lCurrentFrame >= npMCI->lAudioStart) { TIMESTART(timeAudio); if (!PlayRecordAudio(npMCI, &fHurryUp, &fPlayedAudio)) { DPF(("Error playing frame #%ld audio\n", npMCI->lCurrentFrame)); return FALSE; } TIMEEND(timeAudio); } } /* If we're at the right frame, and we haven't started yet, ** then begin play and start timing. */ if ((npMCI->lCurrentFrame > npMCI->lRealStart + (LONG) npMCI->dwBufferedVideo) && (npMCI->wTaskState != TASKPLAYING)) { if (!(npMCI->dwFlags & MCIAVI_PAUSE)) { goto RestartPlay0; } else { // We were paused already, and now we're restarting or pausing // again... so we've already done the KeepFilling stuff to pre-fill // our buffers. If we don't skip over the KeepFilling stuff we'll // roll ahead. PauseAVI(npMCI); goto BePaused0; } } if (npMCI->wTaskState == TASKPLAYING) { if (npMCI->dwFlags & MCIAVI_PAUSE) { PauseAVI(npMCI); #ifndef _WIN32 // no way do we want to do this on NT. If you get a slow disk, you will // never get to pause because we can't get the stuff in fast enough to keep up // !!! The above is not necessarily true /* The line below says that if we're trying to pause, ** but we're behind on our audio, we should keep playing ** for a little bit so that our audio buffers get full. ** This way we'll be all cued up when we RESUME and be less ** likely to fall behind. ** The jerky playback fix makes us use big buffers now so ** the last buffer can never be totally filled, so it's OK ** to stop after filling up (total - 1) buffers. */ if (fPlayedAudio && npMCI->wABFull < npMCI->wABs - 1) goto KeepFilling; #endif BePaused0: BePaused(npMCI); RestartPlay0: if (npMCI->dwFlags & MCIAVI_STOP) return FALSE; if (TimeToQuit(npMCI)) return FALSE; RestartAVI(npMCI); } } #ifndef _WIN32 KeepFilling: #endif if (npMCI->lCurrentFrame > npMCI->lVideoStart && npMCI->lCurrentFrame < npMCI->lFrames && npMCI->wTaskState == TASKPLAYING) { iFrame = WhatFrameIsItTimeFor(npMCI); if (iFrame >= npMCI->lFrames) goto dontskip; iHurryUp = (int)(iFrame - npMCI->lCurrentFrame); fHurryUp = iHurryUp > gwHurryTolerance; if (iHurryUp > 1 && npMCI->hpFrameIndex && (npMCI->dwOptionFlags & MCIAVIO_SKIPFRAMES)) { // // WE ARE BEHIND!!! by one or more frames. // // if we are late we can do one of the following: // // dont draw frames but keep reading/decompressing them // (ie set fHurryUp) // // skip ahead to a key frame. // // !!! If we're very close to the next key frame, be more // willing to skip ahead.... // if (iHurryUp > gwSkipTolerance) { iNextKey = FrameNextKey(iFrame); iPrevKey = FramePrevKey(iFrame); if (iPrevKey > npMCI->lCurrentFrame && iFrame - iPrevKey < gwHurryTolerance && iNextKey - iFrame > gwSkipTolerance) { DPF2(("Skipping from %ld to PREV KEY %ld (time for %ld next key=%ld).\n", npMCI->lCurrentFrame, iPrevKey, iFrame, iNextKey)); iKey = iPrevKey; } // !!! We'll only skip if the key frame is at most as far // ahead as we are behind..... else if (iNextKey > npMCI->lCurrentFrame && iNextKey <= iFrame + gwSkipTolerance /*gwMaxSkipEver*/) { DPF2(("Skipping from %ld to NEXT KEY %ld (time for %ld prev key=%ld).\n", npMCI->lCurrentFrame, iNextKey, iFrame, iPrevKey)); iKey = iNextKey; } else { DPF2(("WANTED to skip from %ld to %ld (time for %ld)!\n", npMCI->lCurrentFrame,iNextKey,iFrame)); goto dontskip; } npMCI->lVideoStart = iKey; npMCI->dwSkippedFrames += iKey - npMCI->lCurrentFrame; dontskip: fHurryUp = TRUE; } else { iKey = FrameNextKey(npMCI->lCurrentFrame); if (iKey - npMCI->lCurrentFrame > 0 && iKey - npMCI->lCurrentFrame <= gwHurryTolerance) { DPF2(("Skipping from %ld to next key frame %ld (time for %ld).\n", npMCI->lCurrentFrame, iKey, iFrame)); npMCI->dwSkippedFrames += iKey - npMCI->lCurrentFrame; npMCI->lVideoStart = iKey; fHurryUp = TRUE; } } } } if (npMCI->dwFlags & MCIAVI_WAVEPAUSED) fHurryUp = TRUE; /* If we've actually started timing: ** Check if we should send a signal. ** Check to see if we should break out of the loop. ** Wait until it's time for the next frame. */ if (npMCI->wTaskState == TASKPLAYING && npMCI->lCurrentFrame >= npMCI->lVideoStart) { if (npMCI->dwSignals) CheckSignals(npMCI, npMCI->lCurrentFrame - npMCI->dwBufferedVideo); #ifdef WAITHISTOGRAM /* Adjust to achieve proper tension. */ if (fPlayedAudio) { /* If we're playing, keep statistics about how we're doing. */ ++wHist[npMCI->wABFull]; } #endif if (!WaitTillNextFrame(npMCI)) return FALSE; } if (npMCI->lCurrentFrame >= npMCI->lVideoStart && npMCI->lCurrentFrame < npMCI->lFrames) { #ifdef SHOWSKIPPED if (fHurryUp && wSkipped < NUMSKIPSSHOWN) { lSkipped[wSkipped++] = npMCI->lCurrentFrame; } #endif /* hold critsec round all worker thread drawing */ EnterHDCCrit(npMCI); TIMESTART(timeVideo); if (!DisplayVideoFrame(npMCI, fHurryUp)) { npMCI->dwTaskError = MCIERR_AVI_DISPLAYERROR; TIMEZERO(timeVideo); LeaveHDCCrit(npMCI); return FALSE; } TIMEEND(timeVideo); LeaveHDCCrit(npMCI); #ifdef DRAWTIMEHIST if (!fHurryUp && (wDrawn < NUMDRAWN)) { dwDrawTime[wDrawn++] = npMCI->dwLastDrawTime; } #endif } StatusBar(npMCI, 0, 4, npMCI->wABs, npMCI->wABFull); StatusBar(npMCI, 1, 4, npMCI->wABs, npMCI->wABs - iHurryUp); #ifdef AVIREAD if ((npMCI->hAviRd) && (npMCI->lpBuffer != NULL)) { /* finished with this buffer - put back on queue */ avird_emptybuffer(npMCI->hAviRd, npMCI->lpBuffer); npMCI->lpBuffer = NULL; } #endif DPF2(("PlayInterleaved...ENDING, npMCI=%8x, TaskState=%d\n", npMCI, npMCI->wTaskState)); return TRUE; } /****************************************************************************** *****************************************************************************/ BOOL NEAR PASCAL PlayNonInterleaved(NPMCIGRAPHIC npMCI) { BOOL fHurryUp = FALSE; int iHurryUp; LONG iFrame; LONG iKey; LONG iNextKey; LONG iPrevKey; DPF2(("PlayNonInterleaved, npMCI=%8x\n",npMCI)); if (npMCI->hWave) { TIMESTART(timeAudio); KeepPlayingAudio(npMCI); TIMEEND(timeAudio); } if (npMCI->wTaskState == TASKPLAYING) { iFrame = WhatFrameIsItTimeFor(npMCI); if (iFrame >= npMCI->lFrames) goto dontskip; if (npMCI->dwFlags & MCIAVI_REVERSE) { /* Since we're going backwards, always skip to key frame. */ DPF3((" Current = %ld, time for %ld.\n", npMCI->lCurrentFrame, iFrame)); iFrame = FramePrevKey(iFrame); // !!! Send signals for skipped frames? npMCI->dwFramesSeekedPast += npMCI->lCurrentFrame - iFrame; npMCI->dwSkippedFrames += npMCI->lCurrentFrame - iFrame; npMCI->lCurrentFrame = iFrame; } else if (npMCI->lCurrentFrame < npMCI->lFrames) { #ifdef BEHINDHIST { int iDelta; iDelta = iFrame - npMCI->lCurrentFrame + BEHINDOFFSET; iDelta = min(NUMBEHIND, max(0, iDelta)); wBehind[iDelta]++; } #endif iHurryUp = (int)(iFrame - npMCI->lCurrentFrame); fHurryUp = iHurryUp > gwHurryTolerance; if (iHurryUp > 1 && npMCI->hpFrameIndex && (npMCI->dwOptionFlags & MCIAVIO_SKIPFRAMES)) { // // WE ARE BEHIND!!! by one or more frames. // // if we are late we can do one of the following: // // dont draw frames but keep reading/decompressing them // (ie set fHurryUp) // // skip ahead to a key frame. // // !!! If we're very close to the next key frame, be more // willing to skip ahead.... // if (iHurryUp > gwSkipTolerance) { iNextKey = FrameNextKey(iFrame); iPrevKey = FramePrevKey(iFrame); if (iPrevKey > npMCI->lCurrentFrame && iFrame - iPrevKey < gwHurryTolerance && iNextKey - iFrame > gwSkipTolerance) { DPF2(("Skipping from %ld to PREV KEY %ld (time for %ld next key=%ld).\n", npMCI->lCurrentFrame, iPrevKey, iFrame, iNextKey)); iKey = iPrevKey; fHurryUp = TRUE; } // !!! We'll only skip if the key frame is at most as far // ahead as we are behind..... else if (iNextKey > npMCI->lCurrentFrame && iNextKey <= iFrame + gwSkipTolerance /*gwMaxSkipEver*/) { DPF2(("Skipping from %ld to NEXT KEY %ld (time for %ld prev key=%ld).\n", npMCI->lCurrentFrame, iNextKey, iFrame, iPrevKey)); iKey = iNextKey; // assume next key fHurryUp = FALSE; } else { DPF2(("WANTED to skip from %ld to %ld (time for %ld)!\n", npMCI->lCurrentFrame,iNextKey,iFrame)); goto dontskip; } npMCI->dwFramesSeekedPast += iKey - npMCI->lCurrentFrame; npMCI->dwSkippedFrames += iKey - npMCI->lCurrentFrame; npMCI->lCurrentFrame = iKey; dontskip: ; } else if (FramePrevKey(iFrame) == iFrame) { DPF2(("Skipping from %ld to %ld (time for key frame).\n", npMCI->lCurrentFrame, iFrame)); iKey = iFrame; npMCI->dwFramesSeekedPast += iKey - npMCI->lCurrentFrame; npMCI->dwSkippedFrames += iKey - npMCI->lCurrentFrame; npMCI->lCurrentFrame = iKey; fHurryUp = FALSE; } else { iKey = FrameNextKey(npMCI->lCurrentFrame); if (iKey > npMCI->lCurrentFrame && iKey - npMCI->lCurrentFrame <= gwHurryTolerance) { DPF2(("Skipping from %ld to next key frame %ld (time for %ld).\n", npMCI->lCurrentFrame, iKey, iFrame)); npMCI->dwFramesSeekedPast += iKey - npMCI->lCurrentFrame; npMCI->dwSkippedFrames += iKey - npMCI->lCurrentFrame; npMCI->lCurrentFrame = iKey; fHurryUp = ((iKey - iFrame) > gwHurryTolerance); } } } StatusBar(npMCI, 0, 4, npMCI->wABs, npMCI->wABFull); StatusBar(npMCI, 1, 4, npMCI->wABs, npMCI->wABs - iHurryUp); } } // !!! Somewhere in here, read other streams. // Should this be before, or after, video? /* If lCurrentFrame == lFrames, we're really at the end of ** the file, so there isn't another record to read. */ if (npMCI->lCurrentFrame < npMCI->lFrames) { /* Read new record into buffer */ npMCI->dwLastReadTime = (DWORD)(-(LONG)timeGetTime()); TIMESTART(timeRead); if (!ReadNextVideoFrame(npMCI, NULL)) { npMCI->dwTaskError = MCIERR_INVALID_FILE; DPF2(("Error reading frame #%ld\n", npMCI->lCurrentFrame)); return FALSE; } TIMEEND(timeRead); npMCI->dwLastReadTime += timeGetTime(); npMCI->lLastRead = npMCI->lCurrentFrame; #ifdef READTIMEHIST if (wRead < NUMREAD) { dwReadTime[wRead++] = npMCI->dwLastReadTime; } #endif } /* If we're at the right frame, and we haven't started yet, ** then begin play and start timing. */ if ((((npMCI->lCurrentFrame > (npMCI->lRealStart + (LONG) npMCI->dwBufferedVideo)) && (npMCI->lCurrentFrame < (npMCI->lTo))) || (npMCI->dwFlags & MCIAVI_REVERSE)) && (npMCI->wTaskState != TASKPLAYING) && !(npMCI->dwFlags & MCIAVI_SEEKING)) { if (!(npMCI->dwFlags & MCIAVI_PAUSE)) { goto RestartPlay; } else goto PauseNow; } /* If we've actually started timing: ** Check if we should send a signal. ** Check to see if we should return FALSE out of the loop. ** Wait until it's time for the next frame. */ if (npMCI->wTaskState == TASKPLAYING) { if (npMCI->dwFlags & MCIAVI_PAUSE) { PauseNow: PauseAVI(npMCI); BePaused(npMCI); RestartPlay: if (TimeToQuit(npMCI)) return FALSE; RestartAVI(npMCI); } if (npMCI->dwSignals) CheckSignals(npMCI, npMCI->lCurrentFrame - npMCI->dwBufferedVideo); if (npMCI->lCurrentFrame < npMCI->lFrames + (LONG) npMCI->dwBufferedVideo) { while (1) { iFrame = WhatFrameIsItTimeFor(npMCI); TIMESTART(timeYield); aviTaskCheckRequests(npMCI); TIMEEND(timeYield); if (npMCI->dwFlags & MCIAVI_REVERSE) { if (iFrame <= npMCI->lCurrentFrame) break; if (npMCI->lCurrentFrame < npMCI->lTo) break; } else { if (iFrame >= npMCI->lCurrentFrame) break; if (npMCI->lCurrentFrame > npMCI->lTo) break; } if (npMCI->hWave) { TIMESTART(timeAudio); KeepPlayingAudio(npMCI); TIMEEND(timeAudio); } DPF3(("Waiting: Current = %ld, time for %ld.\n", npMCI->lCurrentFrame, iFrame)); if (!(npMCI->dwFlags & MCIAVI_REVERSE)) { WaitTillNextFrame(npMCI); } if (TimeToQuit(npMCI)) return FALSE; } } if (TimeToQuit(npMCI)) return FALSE; } if (((npMCI->lCurrentFrame >= npMCI->lVideoStart) && (npMCI->lCurrentFrame < npMCI->lFrames)) || (npMCI->dwFlags & MCIAVI_REVERSE)) { // Quick exit if we are being told to stop if (npMCI->dwFlags & MCIAVI_STOP) { return(FALSE); } EnterHDCCrit(npMCI); TIMESTART(timeVideo); if (!DisplayVideoFrame(npMCI, fHurryUp)) { npMCI->dwTaskError = MCIERR_AVI_DISPLAYERROR; TIMEZERO(timeVideo); LeaveHDCCrit(npMCI); return FALSE; } TIMEEND(timeVideo); LeaveHDCCrit(npMCI); #ifdef DRAWTIMEHIST if (!fHurryUp && (wDrawn < NUMDRAWN)) { dwDrawTime[wDrawn++] = npMCI->dwLastDrawTime; } #endif } // // now is a good time to deal with other streams // if (npMCI->nOtherStreams > 0 || npMCI->nVideoStreams > 1) { if (npMCI->wTaskState != TASKPLAYING) iFrame = npMCI->lCurrentFrame; TIMESTART(timeOther); DealWithOtherStreams(npMCI, iFrame); TIMEEND(timeOther); } DPF2(("PlayNONInterleaved...ENDING, npMCI=%8x, TaskState=%d\n", npMCI, npMCI->wTaskState)); return TRUE; } /****************************************************************************** *****************************************************************************/ BOOL NEAR PASCAL PlayAudioOnly(NPMCIGRAPHIC npMCI) { DPF2(("PlayAudioOnly, npMCI=%8x\n",npMCI)); npMCI->lFrameDrawn = npMCI->lCurrentFrame; if (npMCI->hWave) { TIMESTART(timeAudio); KeepPlayingAudio(npMCI); TIMEEND(timeAudio); } /* If we're at the right frame, and we haven't started yet, ** then begin play and start timing. */ if ((npMCI->wTaskState != TASKPLAYING) && !(npMCI->dwFlags & MCIAVI_SEEKING)) { if (!(npMCI->dwFlags & MCIAVI_PAUSE)) { goto RestartPlay; } else goto PauseNow; } /* If we've actually started timing: ** Check if we should send a signal. ** Check to see if we should return FALSE out of the loop. ** Wait until it's time for the next frame. */ if (npMCI->wTaskState == TASKPLAYING) { npMCI->lCurrentFrame = WhatFrameIsItTimeFor(npMCI); if (npMCI->dwFlags & MCIAVI_PAUSE) { PauseNow: PauseAVI(npMCI); BePaused(npMCI); RestartPlay: if (TimeToQuit(npMCI)) return FALSE; RestartAVI(npMCI); } if (npMCI->dwSignals) CheckSignals(npMCI, npMCI->lCurrentFrame - npMCI->dwBufferedVideo); // // dont yield if updating // if (!(npMCI->dwFlags & MCIAVI_UPDATING)) { TIMESTART(timeYield); aviTaskCheckRequests(npMCI); TIMEEND(timeYield); } if (TimeToQuit(npMCI)) return FALSE; } return TRUE; } /****************************************************************************** *****************************************************************************/ #ifdef USENONINTFROMCD #pragma message("PlayNonIntFromCD needs fixed?") BOOL NEAR PASCAL PlayNonIntFromCD(NPMCIGRAPHIC npMCI) { BOOL fHurryUp = FALSE; LONG lNewFrame; DWORD ckid; UINT wStream; DPF2(("PlayNonIntFromCD, npMCI=%8x\n",npMCI)); AnotherChunk: /* If lCurrentFrame == lFrames, we're really at the end of ** the file, so there isn't another record to read. */ if (npMCI->lCurrentFrame < npMCI->lFrames) { /* Read new record into buffer */ TIMESTART(timeRead); ckid = ReadNextChunk(npMCI); TIMEEND(timeRead); if (ckid == 0) { npMCI->dwTaskError = MCIERR_INVALID_FILE; DPF(("Error reading frame #%ld\n", npMCI->lCurrentFrame)); return FALSE; } npMCI->lLastRead = npMCI->lCurrentFrame; wStream = StreamFromFOURCC(ckid); if (wStream == (UINT) npMCI->nVideoStream) { if (TWOCCFromFOURCC(ckid) == cktypePALchange) { npMCI->lp += 2 * sizeof(DWORD); ProcessPaletteChange(npMCI, npMCI->dwThisRecordSize - 2 * sizeof(DWORD)); npMCI->lLastPaletteChange = npMCI->lCurrentFrame; goto AnotherChunk; } } else if (wStream == (UINT) npMCI->nAudioStream) { TIMESTART(timeAudio); if (npMCI->hWave) HandleAudioChunk(npMCI); TIMEEND(timeAudio); goto AnotherChunk; } else { goto AnotherChunk; } } if (npMCI->wTaskState == TASKPLAYING) { lNewFrame = WhatFrameIsItTimeFor(npMCI); DPF3((" Current = %ld, time for %ld.\n", npMCI->lCurrentFrame, lNewFrame)); if (npMCI->lCurrentFrame < lNewFrame) { fHurryUp = TRUE; } } /* If we're at the right frame, and we haven't started yet, ** then begin play and start timing. */ if ((npMCI->lCurrentFrame > npMCI->lRealStart + (LONG) npMCI->dwBufferedVideo) && (npMCI->lCurrentFrame < npMCI->lTo) && (npMCI->wTaskState != TASKPLAYING)) { if (!(npMCI->dwFlags & MCIAVI_PAUSE)) { goto RestartPlay; } else goto PauseNow; } /* If we've actually started timing: ** Check if we should send a signal. ** Check to see if we should return FALSE out of the loop. ** Wait until it's time for the next frame. */ if (npMCI->wTaskState == TASKPLAYING) { if (npMCI->dwFlags & MCIAVI_PAUSE) { PauseNow: PauseAVI(npMCI); BePaused(npMCI); RestartPlay: if (TimeToQuit(npMCI)) return FALSE; RestartAVI(npMCI); } if (npMCI->dwSignals) CheckSignals(npMCI, npMCI->lCurrentFrame - npMCI->dwBufferedVideo); WaitMore: ///////WAITING////////// lNewFrame = WhatFrameIsItTimeFor(npMCI); TIMESTART(timeYield); aviTaskCheckRequests(npMCI); TIMEEND(timeYield); if (lNewFrame < npMCI->lCurrentFrame) { DPF3(("Waiting: Current = %ld, time for %ld.\n", npMCI->lCurrentFrame, lNewFrame)); WaitTillNextFrame(npMCI); if (TimeToQuit(npMCI)) return FALSE; else goto WaitMore; } } if (npMCI->lCurrentFrame >= npMCI->lVideoStart) { TIMESTART(timeVideo); EnterHDCCrit(npMCI); if (!DisplayVideoFrame(npMCI, fHurryUp)) { npMCI->dwTaskError = MCIERR_AVI_DISPLAYERROR; TIMEZERO(timeVideo); LeaveHDCCrit(npMCI); return FALSE; } TIMEEND(timeVideo); LeaveHDCCrit(npMCI); } return TRUE; } #endif /****************************************************************************** *****************************************************************************/ STATICFN INLINE LONG waveTime(NPMCIGRAPHIC npMCI, LONG lTime) { if (gfUseGetPosition && npMCI->wABFull > 0) { MMTIME mmtime; LONG lTimeInc; mmtime.wType = TIME_SAMPLES; waveOutGetPosition(npMCI->hWave, &mmtime, sizeof(mmtime)); if (mmtime.wType == TIME_SAMPLES) lTimeInc = muldiv32(mmtime.u.sample, 1000L, npMCI->pWF->nSamplesPerSec); else if (mmtime.wType == TIME_BYTES) lTimeInc = muldiv32(mmtime.u.cb, 1000L, npMCI->pWF->nAvgBytesPerSec); else goto ack2; //DPF0(("lTime: %3d, LastDraw: %4d, lTimeInc: %5d ", // lTime, npMCI->dwLastDrawTime, lTimeInc)); lTime = lTimeInc + npMCI->dwLastDrawTime; // !!! this is too accurate: adjust by 100ms to match old SB... lTime = max(0, lTime - giGetPositionAdjust); } else { ack2: lTime += muldiv32(npMCI->dwAudioPlayed, 1000L, npMCI->pWF->nAvgBytesPerSec); } return(lTime); } INLINE LONG GetVideoTime(NPMCIGRAPHIC npMCI) { // // NOTE we must grab dwTimingStart *before* calling // timeGetTime() because dwTimingStart is changed in the wave // callback and we dont want to have time go backward. // LONG lTime = npMCI->dwTimingStart; lTime = (LONG)timeGetTime() - lTime + npMCI->dwLastDrawTime // + npMCI->dwLastReadTime ; Assert(lTime >= 0); if (npMCI->hWave) { if (npMCI->dwFlags & MCIAVI_WAVEPAUSED) { lTime = 0; } lTime = waveTime(npMCI, lTime); } return(lTime); } /* This function returns what frame we should be on. */ LONG NEAR PASCAL WhatFrameIsItTimeFor(NPMCIGRAPHIC npMCI) { LONG lTime; LONG lFrame; // If timing is off, it's always just time to play the current frame. if (npMCI->dwPlayMicroSecPerFrame == 0) return npMCI->lCurrentFrame; // // if we have not started playing npMCI->dwTimingStart is bogus // Assert(npMCI->wTaskState == TASKPLAYING); AssertFrame(npMCI->lCurrentFrame - (LONG)npMCI->dwBufferedVideo); lTime = GetVideoTime(npMCI); /* Convert from MS to frames.... */ //force round down - subtract half a frame lTime -= (npMCI->dwPlayMicroSecPerFrame / 2000); if (lTime < 0) { lTime = 0; lFrame = 0; } else { lFrame = muldiv32(lTime, 1000, npMCI->dwPlayMicroSecPerFrame); } if (npMCI->dwFlags & MCIAVI_REVERSE) { lFrame = npMCI->lFramePlayStart - lFrame; if (lFrame < npMCI->lTo) lFrame = npMCI->lTo; } else { lFrame = lFrame + npMCI->lFramePlayStart + npMCI->dwBufferedVideo; if ((lFrame > npMCI->lTo) && (lFrame > npMCI->lCurrentFrame)) lFrame = npMCI->lTo; } if (lFrame > npMCI->lFrames + (LONG)npMCI->dwBufferedVideo || lFrame < 0) { DPF(("WhatFrameIsItTimeFor: bad frame %ld\n", lFrame)); AssertSz(0, "bad frame in WhatFrameIsItTimeFor"); lFrame = npMCI->lCurrentFrame; } return lFrame; } /****************************************************************************** *****************************************************************************/ /* This function returns time to go until the target frame */ LONG NEAR PASCAL HowLongTill(NPMCIGRAPHIC npMCI) { LONG lTime; LONG lTimeTarget; LONG lFrameTarget = npMCI->lCurrentFrame; // If timing is off, it's always just time to play the current frame. if (npMCI->dwPlayMicroSecPerFrame == 0) return 0; // // if we have not started playing npMCI->dwTimingStart is bogus // Assert(npMCI->wTaskState == TASKPLAYING); // no longer valid because of last-frame-audio fix //AssertFrame(npMCI->lCurrentFrame - (LONG)npMCI->dwBufferedVideo); lTime = GetVideoTime(npMCI); if (npMCI->dwFlags & MCIAVI_REVERSE) lFrameTarget = npMCI->lFramePlayStart - lFrameTarget; else lFrameTarget -= npMCI->lFramePlayStart + npMCI->dwBufferedVideo; lTimeTarget = muldiv32(lFrameTarget, npMCI->dwPlayMicroSecPerFrame, 1000); //DPF0(("! >> %5d\n", lTimeTarget - lTime)); return lTimeTarget - lTime; } /****************************************************************************** *****************************************************************************/ static BOOL NEAR PASCAL PauseAVI(NPMCIGRAPHIC npMCI) { DPF2(("PauseAVI\n")); if (npMCI->wTaskState == TASKPLAYING) { int stream; if (npMCI->hWave) waveOutPause(npMCI->hWave); if (npMCI->hicDraw) ICDrawStop(npMCI->hicDraw); for (stream = 0; stream < npMCI->streams; stream++) { if (SI(stream)->hicDraw) ICDrawStop(SI(stream)->hicDraw); } npMCI->dwPauseTime = Now(); npMCI->dwTotalMSec += npMCI->dwPauseTime - npMCI->dwMSecPlayStart; } if (npMCI->dwFlags & MCIAVI_WAITING) { // waiting for completion of a pause or cue request DPF3(("Releasing UI waiter\n")); SetEvent(npMCI->hEventAllDone); npMCI->dwFlags &= ~MCIAVI_WAITING; } // this flag is set to indicate that notify should be issued // when we reach a paused state (eg on Cue). if (npMCI->dwFlags & MCIAVI_CUEING) { /* If we're cueing, report that it was successful. */ npMCI->dwFlags &= ~(MCIAVI_CUEING); GraphicDelayedNotify(npMCI, MCI_NOTIFY_SUCCESSFUL); } DPF2(("Pausing npMCI==%8x\n",npMCI)); npMCI->wTaskState = TASKPAUSED; return TRUE; } /****************************************************************************** *****************************************************************************/ static BOOL NEAR PASCAL BePaused(NPMCIGRAPHIC npMCI) { DWORD dwObject; TIMEEND(timePlay); TIMESTART(timePaused); while (npMCI->dwFlags & MCIAVI_PAUSE) { if (npMCI->dwFlags & MCIAVI_STOP) return FALSE; if (npMCI->dwFlags & MCIAVI_NEEDUPDATE) { /* Since we're paused and we have nothing better ** to do, update the screen. */ DoStreamUpdate(npMCI, FALSE); } // block until told to do something else // need to handle send-messages to the ole windows -see mciaviTask() do { dwObject = MsgWaitForMultipleObjects(2, &npMCI->hEventSend, FALSE, INFINITE, QS_SENDMESSAGE); if (dwObject == WAIT_OBJECT_0 + 2) { MSG msg; // just a single peekmessage with NOREMOVE will // process the inter-thread send and not affect the queue PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE); } } while (dwObject == WAIT_OBJECT_0 + 2); // find out what needed doing aviTaskCheckRequests(npMCI); if (npMCI->dwFlags & MCIAVI_WAITING) { // waiting for completion of a pause or cue request SetEvent(npMCI->hEventAllDone); npMCI->dwFlags &= ~MCIAVI_WAITING; } } TIMEEND(timePaused); TIMESTART(timePlay); return TRUE; } /****************************************************************************** *****************************************************************************/ static BOOL NEAR PASCAL RestartAVI(NPMCIGRAPHIC npMCI) { int stream; Assert(npMCI->wTaskState != TASKPLAYING); /* Mark that play has actually begun */ npMCI->wTaskState = TASKPLAYING; DPF(("Restart AVI, TaskState now TASKPLAYING, npMCI=%8x\n", npMCI)); #ifndef _WIN32 TIMESTART(timeYield); aviTaskYield(); aviTaskYield(); aviTaskYield(); TIMEEND(timeYield); DPF2(("Starting (done yielding)\n")); #endif /* Reset clock and restart */ if (npMCI->dwPauseTime == 0) { Assert(npMCI->dwTimingStart == 0); } npMCI->dwMSecPlayStart = Now(); // get the time we started playing // // if we were paused subtract off the time we spent paused from // the timing start // if (npMCI->dwPauseTime == 0) npMCI->dwTimingStart = npMCI->dwMSecPlayStart; else npMCI->dwTimingStart += (npMCI->dwMSecPlayStart - npMCI->dwPauseTime); if (npMCI->hWave) waveOutRestart(npMCI->hWave); if (npMCI->hicDraw) ICDrawStart(npMCI->hicDraw); for (stream = 0; stream < npMCI->streams; stream++) { if (SI(stream)->hicDraw) ICDrawStart(SI(stream)->hicDraw); } DPF(("Returning from RestartAVI\n")); return TRUE; } /* This function sets up things that will be needed to play. ** ** Returns zero if no error, otherwise an MCI error code. ** ** Note: Even if this function returns an error, CleanUpPlay() ** will still be called, so we don't have to cleanup here. */ STATICFN DWORD NEAR PASCAL PrepareToPlay(NPMCIGRAPHIC npMCI) { BOOL fCDFile; BOOL fNetFile; BOOL fHardFile; Assert(npMCI->wTaskState != TASKPLAYING); // // lets choose the play back method: // // playing reverse: (random access!) // use MCIAVI_ALG_HARDDISK always (random access mode) // // audio is preloaded: (will never happen?) // on a CD-ROM use MCIAVI_ALG_INTERLEAVED // on a HARDDISK use MCIAVI_ALG_HARDDISK // on a NET use MCIAVI_ALG_HARDDISK // // file is interleaved: // on a CD-ROM use MCIAVI_ALG_INTERLEAVED // on a HARDDISK use MCIAVI_ALG_HARDDISK // on a NET use MCIAVI_ALG_HARDDISK // // file is not interleaved: // on a CD-ROM use MCIAVI_ALG_CDROM // on a HARDDISK use MCIAVI_ALG_HARDDISK // on a NET use MCIAVI_ALG_HARDDISK // fCDFile = npMCI->uDriveType == DRIVE_CDROM; fNetFile = npMCI->uDriveType == DRIVE_REMOTE; fHardFile = !fCDFile && !fNetFile; if (npMCI->nVideoStreams == 0 && npMCI->nOtherStreams == 0) { npMCI->wPlaybackAlg = MCIAVI_ALG_AUDIOONLY; } else if (npMCI->dwFlags & MCIAVI_REVERSE || npMCI->pf) { // avifile-handled files are always played as non-interleaved // though audio buffering might be different npMCI->wPlaybackAlg = MCIAVI_ALG_HARDDISK; } else if (npMCI->dwFlags & MCIAVI_NOTINTERLEAVED) { #if 0 if (fCDFile) npMCI->wPlaybackAlg = MCIAVI_ALG_CDROM; else #endif if (fNetFile) npMCI->wPlaybackAlg = MCIAVI_ALG_HARDDISK; else npMCI->wPlaybackAlg = MCIAVI_ALG_HARDDISK; } else { if (fCDFile) npMCI->wPlaybackAlg = MCIAVI_ALG_INTERLEAVED; #if 0 else if (fNetFile) npMCI->wPlaybackAlg = MCIAVI_ALG_HARDDISK; else npMCI->wPlaybackAlg = MCIAVI_ALG_HARDDISK; #else else if (fNetFile) npMCI->wPlaybackAlg = MCIAVI_ALG_INTERLEAVED; else npMCI->wPlaybackAlg = MCIAVI_ALG_INTERLEAVED; #endif } // Interleaved playback doesn't work well at very low speeds! if ((npMCI->dwSpeedFactor < 100) && (npMCI->wPlaybackAlg != MCIAVI_ALG_HARDDISK) && (npMCI->wPlaybackAlg != MCIAVI_ALG_AUDIOONLY)) { DPF(("Was going to play interleaved, but speed < 10%% of normal...\n")); npMCI->wPlaybackAlg = MCIAVI_ALG_HARDDISK; } #if 0 // // sigh! we need to always have the index read now, so we do it in // aviopen // /* Be sure the index has been read, if we need it. */ if (npMCI->hpFrameIndex == NULL) if (npMCI->wPlaybackAlg != MCIAVI_ALG_INTERLEAVED || npMCI->lFrom > 0) ReadIndex(npMCI); #endif #ifdef DEBUG switch (npMCI->wPlaybackAlg) { case MCIAVI_ALG_INTERLEAVED: Assert(!(npMCI->dwFlags & MCIAVI_NOTINTERLEAVED)); DPF(("playing a interleaved file\n")); break; case MCIAVI_ALG_CDROM: Assert(npMCI->dwFlags & MCIAVI_NOTINTERLEAVED); DPF(("playing a non interleaved file from CD-ROM\n")); break; case MCIAVI_ALG_HARDDISK: if (npMCI->dwFlags & MCIAVI_NOTINTERLEAVED) DPF(("random access play (non-interleaved file)\n")); else DPF(("random access play (interleaved file)\n")); break; case MCIAVI_ALG_AUDIOONLY: Assert(npMCI->nAudioStreams); DPF(("audio-only!\n")); break; default: Assert(0); break; } #endif #if 0 // // set a MMIO buffer if we are playing interleaved off a non cd-rom // if (npMCI->hmmio && fNetFile && npMCI->wPlaybackAlg == MCIAVI_ALG_INTERLEAVED) { #define BUFFER_SIZE (32l*1024) if (npMCI->lpMMIOBuffer == NULL) { DPF(("Using %u byte MMIO buffer...\n", BUFFER_SIZE)); npMCI->lpMMIOBuffer = AllocMem(BUFFER_SIZE); mmioSetBuffer(npMCI->hmmio, npMCI->lpMMIOBuffer, BUFFER_SIZE, 0); } //!!! should we do this for a seek? //!!! should we free this in CleanUpPlay? } else { if (npMCI->lpMMIOBuffer != NULL) FreeMem(npMCI->lpMMIOBuffer); npMCI->lpMMIOBuffer = NULL; if (npMCI->hmmio) mmioSetBuffer(npMCI->hmmio, NULL, 0, 0); } #endif // !!!! #ifdef DEBUG gwHurryTolerance = mmGetProfileInt(szIni, TEXT("Hurry"), 2); gwSkipTolerance = mmGetProfileInt(szIni, TEXT("Skip"), gwHurryTolerance * 2); gwMaxSkipEver = mmGetProfileInt(szIni, TEXT("MaxSkip"), max(60, gwSkipTolerance * 10)); #endif gfUseGetPosition = DEFAULTUSEGETPOSITION; // !!! Detect WSS 1.0, 2.0? gfUseGetPosition = mmGetProfileInt(szIni, TEXT("GetPosition"), gfUseGetPosition); giGetPositionAdjust = mmGetProfileInt(szIni, TEXT("GetPositionAdjust"), 100); #ifdef DEBUG if (gfUseGetPosition) { DPF2(("Using waveOutGetPosition adjusted by %dms instead of done bits...\n", giGetPositionAdjust)); } else { DPF2(("NOT using waveOutGetPosition\n")); } #endif Assert(npMCI->lTo <= npMCI->lFrames); Assert(npMCI->lFrom >= 0); /* Clear out variables, so we'll know what needs to be released. */ /* Access to these variables should only ever be on the task thread */ npMCI->hWave = NULL; npMCI->lpAudio = NULL; npMCI->lpBuffer = NULL; npMCI->dwBufferSize = 0L; npMCI->wABFull = 0; npMCI->dwSkippedFrames = 0L; npMCI->dwFramesSeekedPast = 0L; npMCI->dwAudioBreaks = 0L; npMCI->dwTotalMSec = 0; npMCI->dwLastDrawTime = 0; npMCI->dwLastReadTime = 0; npMCI->dwBufferedVideo = 0; npMCI->dwPauseTime = 0; npMCI->dwTimingStart = 0; /* Figure out how fast we're playing.... */ if (npMCI->dwSpeedFactor) npMCI->dwPlayMicroSecPerFrame = muldiv32(npMCI->dwMicroSecPerFrame, 1000L, npMCI->dwSpeedFactor); else npMCI->dwPlayMicroSecPerFrame = 0; // Special "play every frame" mode /* If we're already at the end, and we're going to repeat from the ** start of the file, just repeat now. */ if ((npMCI->lFrom == npMCI->lTo) && (npMCI->dwFlags & MCIAVI_REPEATING) && (npMCI->lFrom != npMCI->lRepeatFrom)) { DPF(("Repeating from beginning before we've even started....\n")); npMCI->lFrom = npMCI->lRepeatFrom; } if (npMCI->lFrom == npMCI->lTo) { npMCI->dwFlags |= MCIAVI_SEEKING; npMCI->dwFlags &= ~(MCIAVI_REVERSE | MCIAVI_REPEATING); } if (npMCI->dwFlags & MCIAVI_SEEKING) goto PlayWithoutWave; if (npMCI->hicDraw) { ICGetBuffersWanted(npMCI->hicDraw, &npMCI->dwBufferedVideo); } #ifdef DEBUG npMCI->dwBufferedVideo = mmGetProfileInt(szIni, TEXT("Buffer"), (int) npMCI->dwBufferedVideo); #endif if (npMCI->dwFlags & MCIAVI_REVERSE) { npMCI->dwBufferedVideo = 0; } if (npMCI->dwBufferedVideo) { DPF(("Buffering %lu frames of video ahead....\n", npMCI->dwBufferedVideo)); } // // now initialize the audio stream // /* Open up our wave output device, if appropriate. * Appropriate means that there are audio streams, * that we are not muted, * that the user has not turned sound off * that we have not had the wave device stolen * and that the wave stream is ok */ if ((npMCI->nAudioStreams > 0) && (npMCI->dwFlags & MCIAVI_PLAYAUDIO) && !(npMCI->dwFlags & MCIAVI_LOSEAUDIO) && !(npMCI->dwOptionFlags & MCIAVIO_NOSOUND) && (npMCI->dwPlayMicroSecPerFrame != 0)) { npMCI->dwTaskError = SetUpAudio(npMCI, TRUE); if ((npMCI->dwTaskError == MCIERR_OUT_OF_MEMORY) && (npMCI->wPlaybackAlg != MCIAVI_ALG_AUDIOONLY)) { DPF(("Not enough memory to play audio; continuing onward....\n")); CleanUpAudio(npMCI); npMCI->dwTaskError = 0; } if (npMCI->dwTaskError == MCIERR_WAVE_OUTPUTSINUSE) { #ifdef STEALWAVE // // we did not get a wave device, time to go steal one. // // only do this if we got a real play command // from the user, and not a internal play command // (like when repeating or restarting) // // MCIAVI_NEEDTOSHOW is set when the play command // came in through graphic.c (ie from the outside world) // if (npMCI->dwFlags & MCIAVI_NEEDTOSHOW) { if (StealWaveDevice(npMCI)) // Some other AVI task was prepared to release the // wave device that they were holding. This gives us // a second chance to set up for playing audio. npMCI->dwTaskError = SetUpAudio(npMCI, TRUE); } #endif // STEALWAVE if (npMCI->dwTaskError == MCIERR_WAVE_OUTPUTSINUSE) { // // even though we did not steal the wave device we still // want it if it becomes available // npMCI->dwFlags |= MCIAVI_LOSTAUDIO; // we want it } } /* * We will fail to play even without a wave device available * in the following circumstances: * * 1: Playback algorithm is audio only * 2: Wave failure is not ...OUTPUTSINUSE or ...OUTPUTSUNSUITABLE * * In all other cases we continue and play without wave */ if (npMCI->dwTaskError) { if ( ((npMCI->dwTaskError != MCIERR_WAVE_OUTPUTSINUSE) && (npMCI->dwTaskError != MCIERR_WAVE_OUTPUTSUNSUITABLE)) || (npMCI->wPlaybackAlg == MCIAVI_ALG_AUDIOONLY) ) { // Must call CleanUpAudio(npMCI) to release buffers return npMCI->dwTaskError; } // Reset the error and continue npMCI->dwTaskError = 0; } } else { DPF2(("Playing silently, nAudioStreams=%d, PlayAudio=%x\n", npMCI->nAudioStreams, npMCI->dwFlags & MCIAVI_PLAYAUDIO)); // Was someone stealing our wave device? npMCI->dwFlags &= ~MCIAVI_LOSEAUDIO; // OK - reset the flag } PlayWithoutWave: return(PrepareToPlay2(npMCI)); } INLINE STATICFN DWORD NEAR PASCAL PrepareToPlay2(NPMCIGRAPHIC npMCI) { int stream; UINT w; DWORD dwPosition; if (npMCI->dwFlags & MCIAVI_NEEDTOSHOW) { ShowStage(npMCI); } /* Get and prepare the DC we're going to be playing into */ // must hold the critsec when getting dc to avoid // interaction with window thread calling DeviceRealize EnterHDCCrit(npMCI); if (npMCI->hdc == NULL) { npMCI->hdc = GetDC(npMCI->hwndPlayback); // Shouldn't use cached DC! if (npMCI->hdc == NULL) { LeaveHDCCrit(npMCI); return MCIERR_DRIVER_INTERNAL; } npMCI->dwFlags |= MCIAVI_RELEASEDC; } if (npMCI->dwFlags & MCIAVI_SEEKING) { // // audio only // if (npMCI->nVideoStreams == 0 && npMCI->nOtherStreams == 0) { npMCI->lCurrentFrame = npMCI->lFrom; LeaveHDCCrit(npMCI); return 0; } } /* Start up the external decompressor, if any */ /* !!!We should check these for errors */ if (!DrawBegin(npMCI, NULL)) { LeaveHDCCrit(npMCI); return npMCI->dwTaskError ? npMCI->dwTaskError : MCIERR_DRIVER_INTERNAL; } if (!(npMCI->dwFlags & MCIAVI_SEEKING)) { PrepareDC(npMCI); } // critsec just held around getting and preparing dc - look at // InternalRealize to see the function we are protecting against. LeaveHDCCrit(npMCI); /* ** what if selecting the palette causes palette changes? we should ** yield and let the palette changes happen. */ if (npMCI->hicDraw && !(npMCI->dwFlags & MCIAVI_SEEKING) && (npMCI->dwBufferedVideo > 0)) { ICDrawFlush(npMCI->hicDraw); npMCI->lFrameDrawn = (- (LONG) npMCI->wEarlyRecords) - 1; } if (npMCI->dwFlags & MCIAVI_FULLSCREEN) { /* Clear out key state flags: ** We watch for escape, space, and the left button. ** Unfortunately, we must look for LBUTTON and RBUTTON in case ** the user has switched mouse buttons. In that instance, the ** UI might believe that the Left mouse button is physically the ** right-hand one, but GetAsyncKeyState looks at the physical ** left-hand mouse button. */ GetAsyncKeyState(VK_ESCAPE); GetAsyncKeyState(VK_SPACE); GetAsyncKeyState(VK_LBUTTON); GetAsyncKeyState(VK_RBUTTON); } /* Figure out where in the file to start playing from */ CalculateTargetFrame(npMCI); // !!! ACK: We're starting from after where we planned to finish.... if ((npMCI->dwFlags & MCIAVI_REVERSE) && (npMCI->lCurrentFrame <= npMCI->lTo)) { npMCI->dwFlags |= MCIAVI_SEEKING; } // !!! This should be in CalcTarget if (npMCI->dwFlags & MCIAVI_SEEKING) npMCI->lTo = npMCI->lRealStart; // // start all the streams // for (stream = 0; stream < npMCI->streams; stream++) { STREAMINFO *psi = SI(stream); #ifdef USEAVIFILE if (!(npMCI->dwFlags & MCIAVI_SEEKING)) { if (SI(stream)->ps) { AVIStreamBeginStreaming(SI(stream)->ps, MovieToStream(SI(stream), npMCI->lFrom), MovieToStream(SI(stream), npMCI->lTo), npMCI->dwPlayMicroSecPerFrame); // !!! } } #endif // // NOTE DrawBegin() handled the default draw guy // if (psi->hicDraw && psi->hicDraw != npMCI->hicDraw) { DWORD dw; dw = ICDrawBegin(psi->hicDraw, (npMCI->dwFlags & MCIAVI_FULLSCREEN) ? ICDRAW_FULLSCREEN : ICDRAW_HDC, npMCI->hpal, // palette to draw with npMCI->hwndPlayback, // window to draw to npMCI->hdc, // HDC to draw to RCX(psi->rcDest), RCY(psi->rcDest), RCW(psi->rcDest), RCH(psi->rcDest), SI(stream)->lpFormat, RCX(psi->rcSource), RCY(psi->rcSource), RCW(psi->rcSource), RCH(psi->rcSource), muldiv32(psi->sh.dwRate, npMCI->dwSpeedFactor, 1000), psi->sh.dwScale); if ((LONG)dw < 0) { // !!! Error checking? DPF(("Draw handler failed ICDrawBegin() (err = %ld)\n", dw)); } // // tell the draw handler the play range // ICDrawStartPlay(psi->hicDraw,psi->lPlayFrom, psi->lPlayTo); } } // // tell the draw handler the play range // if (npMCI->hicDraw) { ICDrawStartPlay(npMCI->hicDraw,npMCI->lRealStart,npMCI->lTo); } // // seek to the right place in the file. // dwPosition = CalculatePosition(npMCI); if (dwPosition == 0) { return MCIERR_DRIVER_INTERNAL; } #ifdef AVIREADMANY // // see if we want to try to read two records at a shot, this // should cut down the time spent in DOS doing reads. // // we only can do this if we have a index, and the buffer // sizes are "small enough" // // if reading 2 buffers works good how about 3? 4? // // this helps on CD's and Networks but makes things slower // on KenO's hard disk, so dont do hard disks. // // default is read many when coming from a Network, this is // better than the old mmioSetBuffer() we used to do. // if (npMCI->uDriveType == DRIVE_REMOTE) npMCI->fReadMany = TRUE; else npMCI->fReadMany = FALSE; if (npMCI->wPlaybackAlg == MCIAVI_ALG_INTERLEAVED && npMCI->dwSuggestedBufferSize <= 30*1024 && mmGetProfileInt(szIni, TEXT("ReadMany"), npMCI->fReadMany) && npMCI->hpFrameIndex) { npMCI->dwBufferSize = npMCI->dwSuggestedBufferSize * 2; npMCI->fReadMany = TRUE; } else { npMCI->fReadMany = FALSE; } if (npMCI->fReadMany) { DPF(("MCIAVI: reading two records at once (%ld bytes).\n", npMCI->dwBufferSize)); npMCI->lLastRead = npMCI->lCurrentFrame - 2; } #endif AllocateReadBuffer(npMCI); // look for palette changes between the last place we read and where // we're starting.... ProcessPaletteChanges(npMCI, npMCI->lVideoStart); if (npMCI->hmmio) { /* Seek to the start of frame we're playing from */ mmioSeek(npMCI->hmmio, dwPosition, SEEK_SET); } #ifdef AVIREAD /* start the async read object if we are using interleaved * and therefore consecutive reads */ if (npMCI->wPlaybackAlg == MCIAVI_ALG_INTERLEAVED) { /* start async reader - allocates itself new buffers */ npMCI->hAviRd = avird_startread(mciaviReadBuffer, (DWORD_PTR) npMCI, npMCI->dwNextRecordSize, npMCI->lCurrentFrame, min(npMCI->lTo+1, npMCI->lFrames)); if (!npMCI->hAviRd) { DPF(("async read failed - reading synchronously\n")); ResizeReadBuffer(npMCI, npMCI->dwNextRecordSize); } } else { npMCI->hAviRd = NULL; } if (!npMCI->hAviRd) #endif { if (!npMCI->lpBuffer) { return MCIERR_OUT_OF_MEMORY; } } if (npMCI->hWave) { TIMESTART(timeAudio); if (npMCI->wPlaybackAlg == MCIAVI_ALG_HARDDISK || npMCI->wPlaybackAlg == MCIAVI_ALG_AUDIOONLY) { /* Load audio into our buffers */ for (w = 0; w < npMCI->wABs; w++) KeepPlayingAudio(npMCI); } else if (npMCI->wPlaybackAlg == MCIAVI_ALG_CDROM) { //!!!! npMCI->wPlaybackAlg = MCIAVI_ALG_HARDDISK; } TIMEEND(timeAudio); } return 0L; /* Success! */ } /****************************************************************************** *****************************************************************************/ void NEAR PASCAL CleanUpPlay(NPMCIGRAPHIC npMCI) { int stream; if (npMCI->wTaskState == TASKPLAYING) { if (npMCI->hicDraw) { ICDrawStop(npMCI->hicDraw); ICDrawStopPlay(npMCI->hicDraw); } for (stream = 0; stream < npMCI->streams; stream++) { if (SI(stream)->hicDraw) { ICDrawStop(SI(stream)->hicDraw); ICDrawStopPlay(SI(stream)->hicDraw); } } if (npMCI->hWave) { waveOutRestart(npMCI->hWave); // some wave devices need this waveOutReset(npMCI->hWave); } } else if (npMCI->wTaskState == TASKCUEING) { if (npMCI->hicDraw) { /* Kick the device in the head to make sure it draws when we seek. */ ICDrawRenderBuffer(npMCI->hicDraw); } } if (!(npMCI->dwFlags & MCIAVI_SEEKING) && (npMCI->dwBufferedVideo > 0)) { ICDrawFlush(npMCI->hicDraw); npMCI->lFrameDrawn = (- (LONG) npMCI->wEarlyRecords) - 1; } /* end drawing this will leave fullscreen mode etc. */ DrawEnd(npMCI); for (stream = 0; stream < npMCI->streams; stream++) { if (SI(stream)->hicDraw) { LRESULT dw; dw = ICDrawEnd(SI(stream)->hicDraw); // !!! Error checking? } #ifdef USEAVIFILE if (!(npMCI->dwFlags & MCIAVI_SEEKING)) { if (SI(stream)->ps) { AVIStreamEndStreaming(SI(stream)->ps); } } #endif } /* Clean up and close our wave output device. */ if (npMCI->hWave) { Assert(!(npMCI->dwFlags & MCIAVI_LOSTAUDIO)); // We should never hold the // wave device AND have MCIAVI_LOSTAUDIO turned on. CleanUpAudio(npMCI); #ifdef STEALWAVE // // if we are not being forced to give up the audio try to // give it to someone. Unless we are repeating. In which // case someone might steal it from us, but we do not want // to waste time looking for another user. We have it; we // will keep it until forced to release it. // if (!(npMCI->dwFlags & MCIAVI_NEEDTOSHOW) && !(npMCI->dwFlags & MCIAVI_REPEATING) && !(npMCI->dwFlags & MCIAVI_UPDATING)) GiveWaveDevice(npMCI); else { DPF2(("Not giving the wave device away, flags=%x\n",npMCI->dwFlags)); } #endif } else { // // done playing, we dont want a wave device any more // LATER: do we really want to turn this flag off if we are // repeating? Today it is benign as the flag will be turned // back on again when the video restarts. It will then try and // open the audio, fail because it is in use, and turn on LOSTAUDIO. // It would be more efficient to rely on the wave device being // returned to us and not try to reopen it. // npMCI->dwFlags &= ~MCIAVI_LOSTAUDIO; } /* Release the DC we played into. */ // worker thread must hold critsec round all access to hdc // (can be used by DeviceRealize on winproc thread) EnterHDCCrit(npMCI); if (npMCI->hdc) { // // we MUST call this otherwise our palette will stay selected // as the foreground palette and it may get deleted (ie by // DrawDibBegin) while still the foreground palette and GDI // get's real pissed about this. // UnprepareDC(npMCI); #if 0 if (npMCI->dwFlags & MCIAVI_ANIMATEPALETTE) RealizePalette(npMCI->hdc); #endif if (npMCI->dwFlags & MCIAVI_RELEASEDC) { ReleaseDC(npMCI->hwndPlayback, npMCI->hdc); HDCCritCheckIn(npMCI); npMCI->hdc = NULL; npMCI->dwFlags &= ~MCIAVI_RELEASEDC; } } LeaveHDCCrit(npMCI); #ifdef AVIREAD /* shut down async reader */ if (npMCI->hAviRd) { avird_endread(npMCI->hAviRd); npMCI->hAviRd = NULL; } else #endif { /* we weren't using async reader - so release the buffer we * allocated */ ReleaseReadBuffer(npMCI); } } /****************************************************************************** *****************************************************************************/ // !!! Should this take a "how many frames to check for" parameter, // in case we need to check for signals on several frames at once? void NEAR PASCAL CheckSignals(NPMCIGRAPHIC npMCI, LONG lFrame) { LONG lTemp; lTemp = npMCI->signal.dwPeriod == 0 ? lFrame : (((lFrame - npMCI->signal.dwPosition) % npMCI->signal.dwPeriod) + npMCI->signal.dwPosition); if ((DWORD) lTemp == npMCI->signal.dwPosition) { /* Send the signal in the right time format */ SEND_DGVSIGNAL(npMCI->dwSignalFlags, npMCI->signal.dwCallback, 0, (HANDLE) npMCI->wDevID, npMCI->signal.dwUserParm, ConvertFromFrames(npMCI, lFrame)); // !!! Needs to use time format at time of signal command! } } /****************************************************************************** *****************************************************************************/ BOOL NEAR PASCAL WaitTillNextFrame(NPMCIGRAPHIC npMCI) { #ifdef _WIN32 LONG WaitForFrame; #endif LONG lMaxWait; #ifdef DEBUG int iWait = 0; StatusBar(npMCI,2,1,4,iWait); // we should not wait more than 4 times... #endif /* Here we wait for a while if we're ahead * of schedule (so that we can yield nicely instead of blocking * in the driver, for instance, and also so that we'll work off * faster devices.) */ /* Always yield at least once in a while (every 8 frames ~ 1/2 sec)*/ if ((npMCI->lCurrentFrame % YIELDEVERY) == 0) { TIMESTART(timeYield); aviTaskCheckRequests(npMCI); TIMEEND(timeYield); } if (npMCI->dwFlags & MCIAVI_WAVEPAUSED) return TRUE; if (TimeToQuit(npMCI)) return FALSE; Assert(npMCI->wTaskState == TASKPLAYING); // with the change to play the last frame of audio, these two asserts // are no longer valid. We will wait until it's time for frame lTo+1 // and stop then (before attempting to read or draw it). //AssertFrame(npMCI->lCurrentFrame - (LONG)npMCI->dwBufferedVideo); //Assert(npMCI->lCurrentFrame <= npMCI->lTo); Assert(!(npMCI->dwFlags & MCIAVI_REVERSE)); /* The maximum wait time is 95% of the correct frame rate, or 100ms * (to cope with a very slow frame rate) */ lMaxWait = min(100, muldiv32(npMCI->dwMicroSecPerFrame, 950L, (npMCI->dwSpeedFactor == 0 ? 1000 : npMCI->dwSpeedFactor))); if (HowLongTill(npMCI) > 0) { while ((WaitForFrame=HowLongTill(npMCI)) > 0) { ///////WAITING////////// StatusBar(npMCI,2,1,4,++iWait); // use sleep regardless of accuracy as polling hurts on NT if (npMCI->msPeriodResolution > 0) { // NOTE: There are no fudge factors in here. This code // needs to be tuned to allow for the overhead of calculating // the wait time, for the overhead of the timer, etc. // Don't wait for more than one frame time at a time.... if (WaitForFrame > lMaxWait) { WaitForFrame = lMaxWait; } DPF2(("Sleeping for %d milliseconds\n", WaitForFrame)); TIMESTART(timeWait); Sleep(WaitForFrame); TIMEEND(timeWait); } else { Sleep(0); } // check if anything interesting has happened TIMESTART(timeYield); aviTaskCheckRequests(npMCI); TIMEEND(timeYield); if (TimeToQuit(npMCI)) { return FALSE; } } } else { // force some cpu idle time at least every 1/2 second, to ensure // that other processes do get some time (eg for 16-bit hook procs). /* Always yield at least once in a while (every 8 frames ~ 1/2 sec)*/ if ((npMCI->lCurrentFrame % YIELDEVERY) == 0) { TIMESTART(timeWait); Sleep(1); TIMEEND(timeWait); TIMESTART(timeYield); aviTaskCheckRequests(npMCI); TIMEEND(timeYield); if (TimeToQuit(npMCI)) { return FALSE; } } } return TRUE; } /* Idea: this should go from the current frame to the frame ** we actually have to be at to start playing from. ** ** If fPlaying is set, that means we're really going to play. ** ** When this finishes: ** lAudioStart is set to the first frame with meaningful audio info ** lVideoStart is the first frame with meaningful video info ** lRealStart is the first frame that's 'real', namely ** the original value of lCurrentFrame. If the ** SEEK EXACT flag is not set, then lRealStart may ** actually not be what lCurrentFrame was, indicating ** that play may start from somewhere else. ** lCurrentFrame gets set to the first frame we have to read from. ** ** !!! This also needs to look for "palette key frames" or something. */ BOOL NEAR PASCAL CalculateTargetFrame(NPMCIGRAPHIC npMCI) { int i; LONG lVideoPlace; BOOL fForceBeginning = FALSE; int lMovieStart=0xffffffff; // Max UINT (or -1 when signed) int lStreamStart; npMCI->lCurrentFrame = npMCI->lFrom; npMCI->lRealStart = npMCI->lFrom; // // walk all streams and figure out where to start // for (i=0; istreams; i++) { STREAMINFO *psi = SI(i); if (!(psi->dwFlags & STREAM_ENABLED)) continue; if (psi->dwFlags & STREAM_ERROR) continue; if (psi->dwFlags & STREAM_AUDIO) continue; // // map from movie time to stream time. // psi->lPlayFrom = MovieToStream(psi, npMCI->lFrom); psi->lPlayTo = MovieToStream(psi, npMCI->lTo); psi->dwFlags &= ~STREAM_ACTIVE; // // is this stream part of play? // if (psi->lPlayFrom < psi->lStart && psi->lPlayTo < psi->lStart) continue; if (psi->lPlayFrom >= psi->lEnd && psi->lPlayTo >= psi->lEnd) continue; psi->dwFlags |= STREAM_ACTIVE; psi->lPlayFrom = BOUND(psi->lPlayFrom,psi->lStart,psi->lEnd); psi->lPlayTo = BOUND(psi->lPlayTo, psi->lStart,psi->lEnd); psi->lPlayStart = FindPrevKeyFrame(npMCI,psi,psi->lPlayFrom); // // if the main frame is invalid invalidate the stream too. // if (npMCI->lFrameDrawn <= (-(LONG)npMCI->wEarlyRecords)) { psi->lFrameDrawn = -4242; } // // if we have a drawn frame use it! // if ((psi->lFrameDrawn > psi->lPlayStart) && (psi->lFrameDrawn <= psi->lPlayFrom)) psi->lPlayStart = npMCI->lFrameDrawn + 1; lStreamStart = StreamToMovie(psi, (DWORD)psi->lPlayStart); if ((DWORD)lMovieStart > (DWORD)lStreamStart) { (DWORD)lMovieStart = (DWORD)lStreamStart; } // // if seek exactly is off start play at the key frame // if (!(npMCI->dwOptionFlags & MCIAVIO_SEEKEXACT)) { if (psi->lPlayFrom == psi->lPlayTo) psi->lPlayTo = psi->lPlayStart; psi->lPlayFrom = psi->lPlayStart; //!!! is this right for reverse? if (StreamToMovie(psi, psi->lPlayFrom) < npMCI->lFrom) { // npMCI->lRealStart = StreamToMovie(psi, psi->lPlayFrom); // npMCI->lFrom = npMCI->lRealStart; } } // if (StreamToMovie(psi, psi->lPlayStart) < npMCI->lCurrentFrame) // npMCI->lCurrentFrame = StreamToMovie(psi, psi->lPlayStart); DPF(("CalculateTargetFrame: Stream #%d: from:%ld, to:%ld, start:%ld\n", i, psi->lPlayFrom, psi->lPlayTo, psi->lPlayStart)); } // // we are done with now special case the video and audio streams. // note: if lMovieStart has NOT been altered above then it will be -1 // if (npMCI->lFrom < lMovieStart) { npMCI->lFrom = lMovieStart; } /* If we're starting from the beginning, don't force the index ** to be read, but use it if we've already read it. */ if (npMCI->lFrom == 0 && npMCI->hpFrameIndex == NULL) goto ForceBeginning; if (!npMCI->pbiFormat) { npMCI->lVideoStart = npMCI->lFrom; if (npMCI->lVideoStart >= npMCI->lFrames) npMCI->lVideoStart = npMCI->lFrames - 1; lVideoPlace = npMCI->lVideoStart; } else if (npMCI->dwFlags & MCIAVI_HASINDEX) { if (npMCI->hpFrameIndex == NULL) goto ForceBeginning; // // get nearest key frame // npMCI->lVideoStart = FramePrevKey(npMCI->lFrom); if (npMCI->lVideoStart) { lVideoPlace = npMCI->lVideoStart; } else { /* Didn't find a key frame--retreat to the beginning. */ npMCI->lVideoStart = -(LONG)npMCI->wEarlyVideo; lVideoPlace = 0; } if ((npMCI->lFrameDrawn > npMCI->lVideoStart) && (npMCI->lFrameDrawn <= npMCI->lFrom)) { npMCI->lVideoStart = npMCI->lFrameDrawn + 1; if (npMCI->lVideoStart >= npMCI->lFrames) npMCI->lVideoStart = npMCI->lFrames - 1; lVideoPlace = npMCI->lFrameDrawn; } } else { /* Always go back to frame 0 */ ForceBeginning: npMCI->lVideoStart = - (LONG) npMCI->wEarlyVideo; lVideoPlace = 0; fForceBeginning = TRUE; } if (!(npMCI->dwOptionFlags & MCIAVIO_SEEKEXACT)) { npMCI->lRealStart = lVideoPlace; } if (npMCI->hWave) { npMCI->lAudioStart = npMCI->lRealStart - (LONG) npMCI->wEarlyAudio; } if (npMCI->hWave && (npMCI->wPlaybackAlg == MCIAVI_ALG_INTERLEAVED)) npMCI->lCurrentFrame = min(npMCI->lAudioStart, npMCI->lVideoStart); else npMCI->lCurrentFrame = npMCI->lVideoStart; if (npMCI->lRealStart < npMCI->lCurrentFrame) npMCI->lCurrentFrame = npMCI->lRealStart; if (fForceBeginning) { if (npMCI->wPlaybackAlg == MCIAVI_ALG_INTERLEAVED) npMCI->lCurrentFrame = - (LONG) npMCI->wEarlyRecords; else npMCI->lCurrentFrame = - (LONG) npMCI->wEarlyVideo; } if (npMCI->hWave) { LONG l; /* Figure out what sample of audio we should be starting at */ // // convert frame number to block // npMCI->dwAudioPos = MovieToStream(npMCI->psiAudio, npMCI->lRealStart); // // now convert block to byte position // npMCI->dwAudioPos = npMCI->dwAudioPos * npMCI->pWF->nBlockAlign; Assert(npMCI->dwAudioPos % npMCI->pWF->nBlockAlign == 0); if (npMCI->dwAudioPos > npMCI->dwAudioLength) npMCI->dwAudioPos = npMCI->dwAudioLength; npMCI->dwAudioPlayed = 0L; // // convert the audio start back to a frame number. // and posibly readjust the video start time. // l = npMCI->lRealStart - StreamToMovie(npMCI->psiAudio, npMCI->dwAudioPos/npMCI->pWF->nBlockAlign); if (l < 0) DPF(("Audio will be ahead of the video by %ld frames\n", -l)); else if (l > 0) DPF(("Audio will be behind the video by %ld frames\n", l)); } #ifdef DEBUG Assert(npMCI->lCurrentFrame < npMCI->lFrames); if (npMCI->wPlaybackAlg == MCIAVI_ALG_INTERLEAVED) { Assert(npMCI->lCurrentFrame >= - (LONG) npMCI->wEarlyRecords); } if (npMCI->hWave) { Assert(npMCI->lAudioStart <= npMCI->lFrames); } Assert(npMCI->lVideoStart < npMCI->lFrames); #endif return TRUE; } /****************************************************************************** *****************************************************************************/ void ReturnToOriginalPalette(NPMCIGRAPHIC npMCI) { if (npMCI->bih.biClrUsed) { hmemcpy(npMCI->argb, npMCI->argbOriginal, npMCI->bih.biClrUsed * sizeof(RGBQUAD)); if (npMCI->pbiFormat->biBitCount == 8) { hmemcpy((LPBYTE) npMCI->pbiFormat + npMCI->pbiFormat->biSize, (LPBYTE) npMCI->argb, sizeof(RGBQUAD) * npMCI->pbiFormat->biClrUsed); } npMCI->dwFlags |= MCIAVI_PALCHANGED; npMCI->lLastPaletteChange = 0; } } /* Returns the position in the file where the frame referenced ** by lCurrentFrame is. ** ** input npMCI->lCurrentFrame ** ** output npMCI->dwNextRecordSize set correctly ** npMCI->lLastRead set correctly ** returns offset to read from ** ** If there's an error, returns zero. */ DWORD NEAR PASCAL CalculatePosition(NPMCIGRAPHIC npMCI) { DWORD dwPosition; AssertFrame(npMCI->lCurrentFrame); if (npMCI->pf || npMCI->nVideoStreams == 0) return 1; if (npMCI->lCurrentFrame + npMCI->wEarlyRecords == 0) { ForceBeginning: npMCI->lCurrentFrame = - (LONG)npMCI->wEarlyRecords; //!!!BeforeBeginning: dwPosition = npMCI->dwFirstRecordPosition; npMCI->dwNextRecordSize = npMCI->dwFirstRecordSize; npMCI->dwNextRecordType = npMCI->dwFirstRecordType; } else if (npMCI->dwFlags & MCIAVI_HASINDEX) { if (npMCI->hpFrameIndex == NULL) goto ForceBeginning; dwPosition = FrameOffset(npMCI->lCurrentFrame); npMCI->dwNextRecordSize = FrameLength(npMCI->lCurrentFrame) + 8; npMCI->dwNextRecordType = 0; } else { goto ForceBeginning; } npMCI->lLastRead = npMCI->lCurrentFrame - 1; DPF3(("Frame %ld: Seeking to position %lX\n", npMCI->lCurrentFrame, dwPosition)); DPF3(("CalculatePosition: next record = %lu bytes.\n", npMCI->dwNextRecordSize)); mmioSeek(npMCI->hmmio, dwPosition, SEEK_SET); return dwPosition; } /*************************************************************************** * ***************************************************************************/ BOOL NEAR PASCAL ReadIndexChunk(NPMCIGRAPHIC npMCI, LONG iIndex) { Assert(iIndex >= 0 && iIndex < (LONG)npMCI->macIndex); return ReadBuffer(npMCI, (LONG)IndexOffset(iIndex), (LONG)IndexLength(iIndex) + 8); } /*************************************************************************** * * @doc INTERNAL MCIAVI * * @api void | DealWithOtherStreams | does what is says * * this function is called inside of the non-interlaved play loop. * it's mission is to catch the "other" streams up to the current time. * * right now all we do is go to key frames, we should fix this * * @parm NPMCIGRAPHIC | npMCI | pointer to instance data block. * ***************************************************************************/ STATICFN INLINE void DealWithOtherStreams(NPMCIGRAPHIC npMCI, LONG lFrame) { int i; STREAMINFO *psi; LONG lPos; LONG err; for (i=0; istreams; i++) { // If this is the active audio or video stream, then ignore it if ((i == npMCI->nVideoStream) || (i == npMCI->nAudioStream)) continue; psi = SI(i); if (!(psi->dwFlags & STREAM_ENABLED)) continue; if (psi->hicDraw == NULL) continue; lPos = MovieToStream(psi, lFrame); if (lPos < psi->lPlayStart || lPos > psi->lPlayTo) { DPF2(("OtherStream(%d): out of range lPos = %ld [%ld, %ld]\n", i, lPos, psi->lPlayStart, psi->lPlayTo)); continue; } // // we have the right thing drawn now // // !!!we should not always go to a key frame. // // if (psi->lFrameDrawn >= psi->lLastKey && psi->lFrameDrawn <= lPos && lPos < psi->lNextKey) { DPF2(("OtherStream(%d) lPos = %ld, lFrameDrawn=%ld, NextKey=%ld\n", i, lPos, psi->lFrameDrawn, psi->lNextKey)); continue; } FindKeyFrame(npMCI, psi, lPos); DPF2(("OtherStream(%d): pos=%ld (prev key=%ld, next key=%ld)\n",i,lPos,psi->lLastKey,psi->lNextKey)); lPos = psi->lLastKey; if (!StreamRead(npMCI, psi, lPos)) { DPF2(("StreamRead failed\n")); continue; } else { DPF2(("Read stream, ThisRecordSize==%d, biSizeImage==%d\n", npMCI->dwThisRecordSize, 0)); } // // now draw the data. // err = (LONG)ICDraw(psi->hicDraw, 0L, psi->lpFormat, npMCI->lpBuffer,npMCI->dwThisRecordSize, psi->lLastKey - psi->lPlayFrom); if (err >= 0) { psi->dwFlags &= ~STREAM_NEEDUPDATE; psi->lFrameDrawn = lPos; } else { DPF2(("Draw failed!\n")); } } } /*************************************************************************** * * FindKeyFrame * * given a stream position, find the previous and next key frame * cacheing the last ones found to make it sort of fast. * ***************************************************************************/ void NEAR PASCAL FindKeyFrame(NPMCIGRAPHIC npMCI, STREAMINFO *psi, LONG lPos) { if (psi == NULL) psi = npMCI->psiVideo; Assert(psi); // AssertPos(psi, lPos); // // if we are in the current key range return it. // if (psi->lLastKey <= lPos && lPos < psi->lNextKey) return; if (lPos < psi->lStart || lPos >= psi->lEnd) return; // // otherwise query from the stream // #ifdef USEAVIFILE if (psi->ps) { if (lPos == psi->lNextKey) psi->lLastKey = psi->lNextKey; else psi->lLastKey = AVIStreamFindSample(psi->ps, lPos, FIND_KEY|FIND_PREV); psi->lNextKey = AVIStreamFindSample(psi->ps, lPos+1, FIND_KEY|FIND_NEXT); if (psi->lLastKey == -1) ; // psi->lLastKey = psi->lStart; if (psi->lNextKey == -1) psi->lNextKey = psi->lEnd+1; } #endif else if (psi->dwFlags & STREAM_VIDEO) { // // for a video stream either read our index or assume no key frames. // if (npMCI->hpFrameIndex && psi == npMCI->psiVideo) { psi->lLastKey = FramePrevKey(lPos); psi->lNextKey = FrameNextKey(lPos); } else { psi->lLastKey = psi->lStart; psi->lNextKey = psi->lEnd+1; } } else { // // for a non-video stream assume all key frames // psi->lLastKey = lPos; psi->lNextKey = lPos+1; } return; } /*************************************************************************** ***************************************************************************/ LONG NEAR PASCAL FindPrevKeyFrame(NPMCIGRAPHIC npMCI, STREAMINFO *psi, LONG lPos) { FindKeyFrame(npMCI, psi, lPos); return psi->lLastKey; } /*************************************************************************** ***************************************************************************/ LONG NEAR PASCAL FindNextKeyFrame(NPMCIGRAPHIC npMCI, STREAMINFO *psi, LONG lPos) { FindKeyFrame(npMCI, psi, lPos); return psi->lNextKey; } /*************************************************************************** ***************************************************************************/ BOOL NEAR PASCAL ProcessPaletteChanges(NPMCIGRAPHIC npMCI, LONG lFrame) { LONG iPalette; LONG iFrame; STREAMINFO *psi; if (!(npMCI->dwFlags & MCIAVI_ANIMATEPALETTE)) return TRUE; psi = npMCI->psiVideo; Assert(psi); #ifdef USEAVIFILE if (psi->ps) { DWORD dw; // // we are in the palette range nothing to do. // if (npMCI->lLastPaletteChange <= lFrame && npMCI->lNextPaletteChange > lFrame) { return TRUE; } dw = psi->cbFormat; //!!! should be psi->lpFormat if (AVIStreamReadFormat(psi->ps, lFrame, npMCI->pbiFormat, &dw) != 0) { DOUT("Unable to read Stream format\n"); return FALSE; } npMCI->lLastPaletteChange = lFrame; npMCI->lNextPaletteChange = AVIStreamFindSample(psi->ps, lFrame+1, FIND_NEXT|FIND_FORMAT); if (npMCI->lNextPaletteChange == -1) npMCI->lNextPaletteChange = npMCI->lFrames+2; npMCI->dwFlags |= MCIAVI_PALCHANGED; return TRUE; } #endif DPF2(("Looking for palette changes at %ld, last=%ld\n", lFrame, npMCI->lLastPaletteChange)); if (lFrame < npMCI->lLastPaletteChange) { ReturnToOriginalPalette(npMCI); } /* If there's no index, assume we're starting from the beginning ** and thus we don't have to worry about palette changes. */ if (npMCI->hpFrameIndex == NULL) return TRUE; // // walk from the last palette change to the current frame, and apply any // palette changes we find. // for (iFrame = npMCI->lLastPaletteChange, iPalette = FramePalette(iFrame); iFrame <= lFrame; iFrame++) { if (iPalette != FramePalette(iFrame)) { iPalette = FramePalette(iFrame); /* We've found a palette change we need to deal with */ DPF2(("Processing palette change at frame %ld.\n", iFrame)); Assert(iPalette >= 0 && iPalette < (LONG)npMCI->macIndex); if (!ReadIndexChunk(npMCI, iPalette)) return FALSE; npMCI->lp += 2 * sizeof(DWORD); ProcessPaletteChange(npMCI, IndexLength(iPalette)); npMCI->lLastPaletteChange = iFrame; } } return TRUE; } BOOL NEAR PASCAL ReadRecord(NPMCIGRAPHIC npMCI) { DWORD UNALIGNED FAR * pdw; AssertFrame(npMCI->lCurrentFrame); #ifdef AVIREADMANY if (npMCI->fReadMany) { // // either read two records or return the one we read last time. // Assert(npMCI->hpFrameIndex); Assert(npMCI->lCurrentFrame - npMCI->lLastRead > 0); Assert(npMCI->lCurrentFrame - npMCI->lLastRead <= 2); if (npMCI->lLastRead == npMCI->lCurrentFrame-1) { // // return the second half of the buffer. // npMCI->lp = npMCI->lpBuffer + (UINT)npMCI->dwThisRecordSize; npMCI->dwThisRecordSize = npMCI->dwNextRecordSize; } else { // // read in two buffers, and return the first one // // figure out how much to read by looking at the index // we dont have to worry about the last frame because // the dummy index entry on the end is 0 in length. // npMCI->dwThisRecordSize = FrameLength(npMCI->lCurrentFrame) + 8; npMCI->dwNextRecordSize = FrameLength(npMCI->lCurrentFrame+1) + 8; if (!ReadBuffer(npMCI, -1, npMCI->dwThisRecordSize + npMCI->dwNextRecordSize)) return FALSE; npMCI->lLastRead = npMCI->lCurrentFrame; npMCI->lp = npMCI->lpBuffer; npMCI->dwThisRecordSize -= npMCI->dwNextRecordSize; } #ifdef DEBUG pdw = (LPDWORD)(npMCI->lp + npMCI->dwThisRecordSize - 3 * sizeof(DWORD)); if (npMCI->lCurrentFrame < npMCI->lFrames - 1) { Assert(pdw[0] == FOURCC_LIST); Assert(pdw[2] == listtypeAVIRECORD); } #endif return TRUE; } else #endif #ifdef AVIREAD if (npMCI->hAviRd) { /* async reader is going - get the next buffer from him */ npMCI->lpBuffer = avird_getnextbuffer(npMCI->hAviRd, &dwThisBuffer); npMCI->dwThisRecordSize = npMCI->dwNextRecordSize; if ((dwThisBuffer == 0) || (npMCI->lpBuffer == NULL)) { npMCI->dwTaskError = MCIERR_FILE_READ; return FALSE; } } else #endif { if (!ReadBuffer(npMCI, -1, (LONG)npMCI->dwNextRecordSize)) return FALSE; } pdw = (DWORD UNALIGNED FAR *)(npMCI->lp + npMCI->dwThisRecordSize - 3 * sizeof(DWORD)); npMCI->dwNextRecordType = pdw[0]; npMCI->dwNextRecordSize = pdw[1] + 2 * sizeof(DWORD); #ifdef DEBUG if (npMCI->lCurrentFrame < npMCI->lFrames - 1) { Assert(pdw[0] == FOURCC_LIST); Assert(pdw[2] == listtypeAVIRECORD); } #endif return TRUE; } STATICFN INLINE DWORD NEAR PASCAL ReadNextChunk(NPMCIGRAPHIC npMCI) { LPDWORD pdw; DWORD dw; ReadAgain: dw = npMCI->dwNextRecordType; if (!ReadBuffer(npMCI, -1, (LONG)npMCI->dwNextRecordSize)) return 0; pdw = (LPDWORD)(npMCI->lp + npMCI->dwNextRecordSize - 2 * sizeof(DWORD)); if (dw == FOURCC_LIST) pdw--; npMCI->dwNextRecordType = pdw[0]; npMCI->dwNextRecordSize = pdw[1] + 2 * sizeof(DWORD); if (dw == ckidAVIPADDING) goto ReadAgain; return dw; } STATICFN INLINE BOOL NEAR PASCAL StreamRead(NPMCIGRAPHIC npMCI, STREAMINFO *psi, LONG lPos) { LONG lSize; Assert(psi); #ifdef USEAVIFILE Assert(psi->ps); #endif // // if we are before the start or after the end, read nothing. // if (lPos < psi->lStart || lPos >= psi->lEnd) { lSize = 0; goto done; } #ifdef USEAVIFILE if (AVIStreamRead(psi->ps, lPos, 1, (LPSTR)npMCI->lpBuffer,npMCI->dwBufferSize,&lSize, NULL) != 0) { // // the read failed try incressing the buffer size // AVIStreamRead(psi->ps, lPos, 1, NULL, 0, &lSize, NULL); if (lSize > (LONG) (npMCI->dwBufferSize)) { DPF2(("ReadStream: Enlarging buffer....\n")); if (!ResizeReadBuffer(npMCI, lSize)) { DPF(("Failed to increase buffer size!\n")); npMCI->dwTaskError = MCIERR_OUT_OF_MEMORY; return FALSE; } } if (AVIStreamRead(psi->ps, lPos, 1, (LPSTR)npMCI->lpBuffer,npMCI->dwBufferSize,&lSize,NULL) != 0) { npMCI->dwTaskError = MCIERR_FILE_READ; return FALSE; } } #endif done: npMCI->lp = npMCI->lpBuffer; npMCI->dwThisRecordSize = lSize; return TRUE; } BOOL NEAR PASCAL ReadNextVideoFrame(NPMCIGRAPHIC npMCI, STREAMINFO *psi) { MMCKINFO ck; if (psi == NULL) psi = npMCI->psiVideo; Assert(psi); AssertFrame(npMCI->lCurrentFrame); #ifdef USEAVIFILE if (psi->ps) { LONG lSize; LONG lPos; // // map from movie time into this stream. // lPos = MovieToStream(psi, npMCI->lCurrentFrame); // // if we are before the start or after the end, read nothing. // if (lPos < (LONG)psi->sh.dwStart || lPos >= (LONG)psi->sh.dwStart+(LONG)psi->sh.dwLength) { lSize = 0; goto done; } // // if this frame has a new palette then deal with it // if (npMCI->dwFlags & MCIAVI_ANIMATEPALETTE) { ProcessPaletteChanges(npMCI, lPos); } if (AVIStreamRead(psi->ps, lPos, 1, (LPSTR) npMCI->lpBuffer + 2 * sizeof(DWORD), npMCI->dwBufferSize - 2 * sizeof(DWORD), &lSize, NULL) != 0) { // // the read failed try incressing the buffer size // AVIStreamRead(psi->ps, lPos, 1, NULL, 0, &lSize, NULL); if (lSize > (LONG) (npMCI->dwBufferSize - 2 * sizeof(DWORD))) { DPF2(("ReadNextVideoFrame: Enlarging buffer....\n")); if (!ResizeReadBuffer(npMCI, lSize + 2 * sizeof(DWORD))) { DPF(("Failed to increase buffer size!\n")); npMCI->dwTaskError = MCIERR_OUT_OF_MEMORY; return FALSE; } } if (AVIStreamRead(psi->ps, lPos, 1, (LPSTR) npMCI->lpBuffer + 2 * sizeof(DWORD), npMCI->dwBufferSize - 2 * sizeof(DWORD), &lSize, NULL) != 0) { return FALSE; } } done: ((DWORD FAR *)npMCI->lpBuffer)[0] = MAKEAVICKID(cktypeDIBbits, npMCI->nVideoStream); ((DWORD FAR *)npMCI->lpBuffer)[1] = lSize; npMCI->lp = npMCI->lpBuffer; npMCI->dwThisRecordSize = lSize + 2 * sizeof(DWORD); return TRUE; } #endif // // if we are not reading the "next" frame then figure out where it is. // if (npMCI->lLastRead != npMCI->lCurrentFrame-1) CalculatePosition(npMCI); // // dwNextRecordSize is the size to read // and we are seeked to the right place. // if (npMCI->hpFrameIndex) { // // if this frame has a new palette then deal with it // if (npMCI->dwFlags & MCIAVI_ANIMATEPALETTE) { if (FramePalette(npMCI->lCurrentFrame) != FramePalette(npMCI->lLastPaletteChange)) ProcessPaletteChanges(npMCI, npMCI->lCurrentFrame); } // // now just go read the frame from the disk. // // if interleaved add 8 to skip the 'REC'!!!! // return ReadBuffer(npMCI, (LONG)FrameOffset(npMCI->lCurrentFrame), (LONG)FrameLength(npMCI->lCurrentFrame) + 8); } else { ReadAgainNoIndex: for (;;) { if (mmioDescend(npMCI->hmmio, &ck, NULL, 0) != 0) { DPF(("Unable to descend!\n")); npMCI->dwTaskError = MCIERR_INVALID_FILE; return FALSE; } /* If it's a list, stay descended in it. */ /* Hack: we never ascend. */ if (ck.ckid == FOURCC_LIST) continue; #ifdef ALPHAFILES /* Skip wave bytes, since they've been preloaded. */ if (npMCI->dwFlags & MCIAVI_USINGALPHAFORMAT) { if ((ck.ckid != ckidAVIPADDING) && (ck.ckid != ckidOLDPADDING) && (ck.ckid != ckidWAVEbytes)) break; } else #endif { if (StreamFromFOURCC(ck.ckid) == (WORD)npMCI->nVideoStream) break; } mmioAscend(npMCI->hmmio, &ck, 0); } if (ck.cksize + 2 * sizeof(DWORD) > npMCI->dwBufferSize) { if (!ResizeReadBuffer(npMCI, ck.cksize + 2 * sizeof(DWORD))) { DPF(("ReadNextVideoFrame: Failed to increase buffer size!\n")); npMCI->dwTaskError = MCIERR_OUT_OF_MEMORY; return FALSE; } } *((LPMMCKINFO) npMCI->lpBuffer) = ck; if (mmioRead(npMCI->hmmio, npMCI->lpBuffer + 2 * sizeof(DWORD), ck.cksize) != (LONG) ck.cksize) { npMCI->dwTaskError = MCIERR_INVALID_FILE; return FALSE; } mmioAscend(npMCI->hmmio, &ck, 0); npMCI->lp = npMCI->lpBuffer; npMCI->dwThisRecordSize = ck.cksize + 2 * sizeof(DWORD); if (TWOCCFromFOURCC(ck.ckid) == cktypePALchange) { npMCI->lp += 2 * sizeof(DWORD); ProcessPaletteChange(npMCI, ck.cksize); npMCI->lLastPaletteChange = npMCI->lCurrentFrame; goto ReadAgainNoIndex; } } return TRUE; } BOOL NEAR PASCAL TimeToQuit(NPMCIGRAPHIC npMCI) { /* If we're using DisplayDib, give the user a chance to break. */ if ((npMCI->dwFlags & MCIAVI_FULLSCREEN) && !(npMCI->dwFlags & MCIAVI_NOBREAK) && (npMCI->wTaskState == TASKPLAYING)) { // Check each of the "stop" events if (1 & GetAsyncKeyState(VK_LBUTTON)) { npMCI->dwFlags |= MCIAVI_STOP; } else if (1 & GetAsyncKeyState(VK_RBUTTON)) { npMCI->dwFlags |= MCIAVI_STOP; } else if (1 & GetAsyncKeyState(VK_ESCAPE)) { npMCI->dwFlags |= MCIAVI_STOP; } else if (1 & GetAsyncKeyState(VK_SPACE)) { npMCI->dwFlags |= MCIAVI_STOP; } } // this will be set by aviTaskCheckRequests if there is // a request that we need to stop to handle if (npMCI->dwFlags & MCIAVI_STOP) return TRUE; #ifdef _WIN32 if (TestNTFlags(npMCI, NTF_RETRYAUDIO)) { ResetNTFlags(npMCI, NTF_RETRYAUDIO); /* * IF we get access to the wave device, set the flag that * will cause the play to be restarted, then abort this play. */ SetUpAudio(npMCI, TRUE); if (npMCI->hWave) { SetNTFlags(npMCI, NTF_RESTARTFORAUDIO); return(TRUE); } } #endif return FALSE; } /*************************************************************************** * * @doc INTERNAL MCIAVI * * @api BOOL | AllocateReadBuffer | Allocates buffers needed to read * disk information in to. The amount of memory to allocate * is in npMCI->dwBufferSize. * * @parm NPMCIGRAPHIC | npMCI | pointer to instance data block. * * @rdesc TRUE means OK, otherwise unable to allocate memory. * ***************************************************************************/ BOOL NEAR PASCAL AllocateReadBuffer(NPMCIGRAPHIC npMCI) { if (npMCI->dwBufferSize == 0) npMCI->dwBufferSize = npMCI->dwSuggestedBufferSize; if (npMCI->dwBufferSize <= 8 * sizeof(DWORD)) { if (npMCI->dwBytesPerSec > 0 && npMCI->dwBytesPerSec < 600l*1024 && npMCI->dwMicroSecPerFrame > 0) npMCI->dwBufferSize = (muldiv32(npMCI->dwBytesPerSec, npMCI->dwMicroSecPerFrame,1000000L) + 2047) & ~2047; else npMCI->dwBufferSize = 10*1024; npMCI->dwSuggestedBufferSize = npMCI->dwBufferSize; } DPF3(("allocating %lu byte read buffer.\n", npMCI->dwBufferSize)); if (npMCI->lpBuffer) { DPF(("Already have buffer in AllocateReadBuffer!\n")); return ResizeReadBuffer(npMCI, npMCI->dwBufferSize); } //!!! we dont need DOS memory when we have a MMIO buffer! //!!! we dont need DOS memory when we are using AVIFile??? if (npMCI->lpMMIOBuffer != NULL || npMCI->pf) npMCI->lpBuffer = GlobalAllocPtr(GHND | GMEM_SHARE, npMCI->dwBufferSize); else npMCI->lpBuffer = AllocMem(npMCI->dwBufferSize); return npMCI->lpBuffer != NULL; } /*************************************************************************** * * @doc INTERNAL MCIAVI * * @api BOOL | ResizeReadBuffer | Enlarges buffer needed to read * disk information in to. * * @parm NPMCIGRAPHIC | npMCI | pointer to instance data block. * * @parm DWORD | dwNewSize | new amount of memory to allocate * * @rdesc TRUE means OK, otherwise unable to allocate memory. * ***************************************************************************/ BOOL NEAR PASCAL ResizeReadBuffer(NPMCIGRAPHIC npMCI, DWORD dwNewSize) { if (dwNewSize > npMCI->dwSuggestedBufferSize && !npMCI->fReadMany) npMCI->dwSuggestedBufferSize = dwNewSize; if (dwNewSize <= npMCI->dwBufferSize) return TRUE; DPF(("Increasing buffer size to %ld (was %ld).\n", dwNewSize, npMCI->dwBufferSize)); ReleaseReadBuffer(npMCI); npMCI->dwBufferSize = dwNewSize; return AllocateReadBuffer(npMCI); } /*************************************************************************** * * @doc INTERNAL MCIAVI * * @api void | ReleaseReadBuffer | Releases read buffer. * * @parm NPMCIGRAPHIC | npMCI | pointer to instance data block. * ***************************************************************************/ void NEAR PASCAL ReleaseReadBuffer(NPMCIGRAPHIC npMCI) { if (npMCI->lpBuffer) { DPF3(("Releasing read buffer.\n")); GlobalFreePtr(npMCI->lpBuffer); npMCI->lpBuffer = NULL; npMCI->dwBufferSize = 0L; npMCI->fReadMany = FALSE; } } /*************************************************************************** * * @doc INTERNAL MCIAVI * * @api BOOL | ReadBuffer * ***************************************************************************/ BOOL NEAR PASCAL ReadBuffer(NPMCIGRAPHIC npMCI, LONG off, LONG len) { npMCI->lp = npMCI->lpBuffer; npMCI->dwThisRecordSize = len; if (len == 0) { ((DWORD FAR *)npMCI->lpBuffer)[0] = 0; //!!!lpIndexEntry->ckid; ((DWORD FAR *)npMCI->lpBuffer)[1] = 0; npMCI->dwThisRecordSize = 8; return TRUE; } if (len > (LONG)npMCI->dwBufferSize) { if (!ResizeReadBuffer(npMCI, len)) { DPF(("Failed to increase buffer size!\n")); npMCI->dwTaskError = MCIERR_OUT_OF_MEMORY; return FALSE; } npMCI->lp = npMCI->lpBuffer; } if (off >= 0) DPF2(("ReadBuffer %ld bytes at %ld\n", len, off)); else DPF2(("ReadBuffer %ld bytes\n", len)); if (off >= 0) mmioSeek(npMCI->hmmio, off, SEEK_SET); #ifdef INTERVAL_TIMES { LONG lReadStart = -(LONG)timeGetTime(); #endif if (mmioRead(npMCI->hmmio, npMCI->lp, len) != len) { npMCI->dwTaskError = MCIERR_FILE_READ; return FALSE; } #ifdef INTERVAL_TIMES lReadStart += timeGetTime(); npMCI->nReads++; npMCI->msReadTotal += lReadStart; if (lReadStart > npMCI->msReadMax) { npMCI->msReadMax = lReadStart; } } #endif return TRUE; } /*************************************************************************** * * @doc INTERNAL MCIAVI * * @api LPVOID | AllocMem | try to allocate DOS memory (< 1Mb) * * @parm DWORD | dw | size in bytes * ***************************************************************************/ #ifndef _WIN32 static LPVOID AllocMem(DWORD dw) { /* Memory allocation internal routines */ extern DWORD FAR PASCAL GlobalDosAlloc(DWORD); LPVOID p; if (p = (LPVOID)MAKELONG(0, LOWORD(GlobalDosAlloc(dw)))) { DPF(("Got %ld bytes DOS memory\n", dw)); GlobalReAlloc((HANDLE)HIWORD((DWORD)p), 0, GMEM_MODIFY|GMEM_SHARE); return p; } else { DPF(("unable to get %ld bytes of DOS memory\n", dw)); return GlobalLock(GlobalAlloc(GMEM_MOVEABLE|GMEM_SHARE, dw)); } } #endif