# Microsoft Developer Studio Project File - Name="t3out" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) External Target" 0x0106 CFG=t3out - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "t3out.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "t3out.mak" CFG="t3out - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "t3out - Win32 Release" (based on "Win32 (x86) External Target") !MESSAGE "t3out - Win32 Debug" (based on "Win32 (x86) External Target") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" !IF "$(CFG)" == "t3out - Win32 Release" # PROP BASE Use_MFC # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Cmd_Line "NMAKE /f t3out.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "t3out.exe" # PROP BASE Bsc_Name "t3out.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Cmd_Line "build" # PROP Rebuild_Opt "-c" # PROP Target_File "obj\i386\t3out.exe" # PROP Bsc_Name "" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "t3out - Win32 Debug" # PROP BASE Use_MFC # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Cmd_Line "NMAKE /f t3out.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "t3out.exe" # PROP BASE Bsc_Name "t3out.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Cmd_Line "build -z" # PROP Rebuild_Opt "-c" # PROP Target_File "obj\i386\t3out.exe" # PROP Bsc_Name "obj\i386\t3out.bsc" # PROP Target_Dir "" !ENDIF # Begin Target # Name "t3out - Win32 Release" # Name "t3out - Win32 Debug" !IF "$(CFG)" == "t3out - Win32 Release" !ELSEIF "$(CFG)" == "t3out - Win32 Debug" !ENDIF # Begin Source File SOURCE=.\audrecp.cpp # End Source File # Begin Source File SOURCE=.\audrecp.h # End Source File # Begin Source File SOURCE=.\CameraCP.cpp # End Source File # Begin Source File SOURCE=.\CameraCP.h # End Source File # Begin Source File SOURCE=.\CaptureP.cpp # End Source File # Begin Source File SOURCE=.\CaptureP.h # End Source File # Begin Source File SOURCE=.\NetworkP.cpp # End Source File # Begin Source File SOURCE=.\NetworkP.h # End Source File # Begin Source File SOURCE=.\outgoing.cpp # End Source File # Begin Source File SOURCE=.\outgoing.rc # End Source File # Begin Source File SOURCE=.\Precomp.h # End Source File # Begin Source File SOURCE=.\ProcAmpP.cpp # End Source File # Begin Source File SOURCE=.\ProcAmpP.h # End Source File # Begin Source File SOURCE=.\PropEdit.cpp # End Source File # Begin Source File SOURCE=.\PropEdit.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=.\sources # End Source File # Begin Source File SOURCE=.\SystemP.cpp # End Source File # Begin Source File SOURCE=.\SystemP.h # End Source File # Begin Source File SOURCE=.\VDeviceP.cpp # End Source File # Begin Source File SOURCE=.\VDeviceP.h # End Source File # End Target # End Project