// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__C2DEFF4F_E904_11D1_BAA7_00A02438AD48__INCLUDED_) #define AFX_STDAFX_H__C2DEFF4F_E904_11D1_BAA7_00A02438AD48__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #define STRICT #ifdef WINNT #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0500 #endif #endif #define _ATL_APARTMENT_FREE #include #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module class CExeModule : public CComModule { public: LONG Unlock(); DWORD dwThreadID; }; extern CExeModule _Module; #include #include #include "globals.h" #include #include #include #include #include #include #include #include #include // // // // // Auto-synchronization helper class // class TAKE_CRITSEC { private: CComAutoCriticalSection & _critsec; public: TAKE_CRITSEC(CComAutoCriticalSection& critsec) : _critsec(critsec) { _critsec.Lock(); } ~TAKE_CRITSEC() {_critsec.Unlock(); } }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__C2DEFF4F_E904_11D1_BAA7_00A02438AD48__INCLUDED)