!IF 0

Copyright (c) 2000  Microsoft Corporation

Module Name:

    sources.

Abstract:

    This file specifies the target component being built and the list of
    sources files needed to build that component.  Also specifies optional
    compiler switches and libraries that are unique for the component being
    built.


Author:

    Bryan Starbuck (BryanSt) 11/20/2000

!ENDIF

CCSHELL_DIR     = $(PROJECT_ROOT)

TARGET_BOTH     = 1
PRECOMPILED_CXX = 1

!include $(CCSHELL_DIR)\common.inc
SOURCES_USED    = $(SOURCES_USED) $(CCSHELL_DIR)\common.inc

#INCLUDES=..\common;..\..\h;..\..\..\inc
INCLUDES        = $(INCLUDES);$(PROJECT_ROOT)\lib\$(O);$(PROJECT_ROOT)\inc\$(O);$(O);$(MULTIMEDIA_INC_PATH);..\d3dsaver;$(BASEDIR)\public\internal\multimedia\inc


TARGETNAME=ssmuseum

MAJORCOMP=
MINORCOMP=

TARGETPATH=obj
TARGETTYPE=PROGRAM
TARGETEXT=scr


C_DEFINES=$(C_DEFINES) -DWINNT -DUNICODE -D_UNICODE

!IFNDEF MSC_WARNING_LEVEL
MSC_WARNING_LEVEL=/W3
!ENDIF
MSC_WARNING_LEVEL=$(MSC_WARNING_LEVEL) /WX

# Dynamically loading comctl32 through shfusion.  Need to ignore "locally defined symbol imported" error. (LAmadio)
LINKER_FLAGS = $(LINKER_FLAGS) -ignore:4049,4217,4042,1218

TARGETLIBS      = \
                  $(SDK_LIB_PATH)\libc.lib              \
                  $(SDK_LIB_PATH)\comctl32.lib          \
                  $(SDK_LIB_PATH)\user32.lib            \
                  $(SDK_LIB_PATH)\kernel32.lib          \
                  $(SDK_LIB_PATH)\ole32.lib             \
                  $(SDK_LIB_PATH)\oleaut32.lib          \
                  $(SDK_LIB_PATH)\uuid.lib              \
                  $(SDK_LIB_PATH)\Secur32.lib           \
                  $(SDK_LIB_PATH)\shlwapi.lib           \
                  $(SDK_LIB_PATH)\gdi32.lib             \
                  $(SDK_LIB_PATH)\winmm.lib             \
                  $(SDK_LIB_PATH)\d3d8.lib              \
                  $(SDK_LIB_PATH)\advapi32.lib          \
                  $(SDK_LIB_PATH)\shell32.lib           \
                  $(SHELL_LIB_PATH)\comctlp.lib         \
                  $(SHELL_LIB_PATH)\shlwapip.lib        \
                  $(SHELL_LIB_PATH)\shell32p.lib        \
                  $(BASEDIR)\Public\internal\multimedia\lib\*\d3d8rgb.lib \
!if $(FREEBUILD)
                  $(SDK_LIB_PATH)\d3dx8.lib \
!else
                  $(SDK_LIB_PATH)\d3dx8dt.lib \
!endif
                  ..\D3DSaver\obj$(BUILD_ALT_DIR)\*\d3dsaver.lib \
                  $(SHELL_LIB_PATH)\shdocvwp.lib \
                  $(PROJECT_ROOT)\lib\$(O)\shguid.lib   \
                  $(PROJECT_ROOT)\lib\$(O)\shguidp.lib  \
                  $(CCSHELL_DIR)\lib\$(O)\stock.lib




PRECOMPILED_INCLUDE = StdAfx.h

UMENTRY=winmain
UMTYPE=windows
UMAPPL=
UMLIBS=
CHICAGO_PRODUCT=1 
386_STDCALL=0 
WIN32_IE_VERSION=0x0500 

# 
# Fusionized
# 
SXS_ASSEMBLY_NAME=Microsoft.Windows.Museum
SXS_ASSEMBLY_VERSION=1.0 
#uncomment one of these lines, or put in a similar line
SXS_ASSEMBLY_LANGUAGE=en-us
#SXS_ASSEMBLY_LANGUAGE=en
#SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
SXS_MANIFEST=museum.Manifest
SXS_MANIFEST_IN_RESOURCES=1
SXS_NO_BINPLACE=1


SOURCES=                            \
            StdAfx.cpp              \
            CameraMove.cpp          \
            Config.cpp              \
            d3dfont.cpp             \
            main.cpp                \
            object.cpp              \
            painting.cpp            \
            pictures.cpp            \
            room.cpp                \
            texture.cpp             \
            util.cpp                \
            resource.rc